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Messages - Talion

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196
The intended battlefield role of the Causeway is ship escort. Rather than hunting down enemy craft they form screens and wait for the enemy to come to them, as a result they do not need to be notably faster than the ships they are escorting. Instead they need to be able rotate quickly and precisely to ensure their laser is pointed at the enemy and be able to coordinate effectively to ensure they don't get in each other's way.

They are not speed based fighters. The actual worry with the Queen's Will is that it does not help enough with rotation and constant formation rearrangement. An ideal drive is high endurance, capable of precise thrust adjustments in any direction or rotation.

197
Quote
[OUR] (WEB) <Sunbeam> Gen A.1.0

Our Weave-Energy Beam "Sunbeam", Generation A, Version 1.0

At the heart of the Sunbeam is a simple maser capable of projecting a continuous beam of energy on to a target. This beam reliably imparts energy to the target but would take some time on its own to inflict meaningful amounts of damage. The maser beam is fed through a series of crystals used to achieve quantum entanglement with a separate pulsed gamma beam.

The pulsed gamma beam makes heavy use of multiple alternating capacitor banks to create a high-frequency short impulse beam. The number separately charged banks have a large impact on the gaps between each impulse, with more banks creating shorter gaps between each pulse and consequently increasing the destructiveness of the beam.

The crystals allow these high energy pulses to be split and woven into the maser beam to form a single weave-energy beam with a constant output of microwave energy that carries periodic gamma energy packets. Ordinarily, these high-frequency packets would likely pass through the target without causing any effect, missing nucleus and attendant electrons in the process. However as a result of the quantum entanglement of the weave-energy beam, when the microwave carrier strikes an atom, the entanglement collapses causing the higher frequency energy packet to follow the microwave strike in the manner of a laser directed lightning bolt.

Due to the need for multiple capacitor banks this weapon is designed for use by a large mount.

Quote
[OUR] (SF) Causeway Gen A.1.0

Our Star Fighter "Causeway", Generation A, Version 1.0

The failings in the design of the Relentless has led [Us] to pursue an entirely different design paradigm. The Causeway is a fighter developed around the principle of superior firepower, directed in unity. Built around a spinal laser, the primary focus is given not to speed, but maneuverability. As a result, a <Queen’s Will> engine proves sufficient for our thrust needs. Groups of Causeways work together in formation to weave lanes of death. Carving a path through our enemies or creating walls of death for them to fly into. Defensively frontal armour is combined with the ability to slide in any direction practically at will to allow the Causeways to weather attacks or part their formation to allow an attack to pass through harmlessly. In a Causeway swarm picking out individual targets becomes incredibly difficult as each individual is supported by the larger whole.

Edit: Added large mount size constraint to Sunbeam.

198
Quote
Plan Bottlenecks: (2) Doomblade, Talion

199
We need to cover the material shortages so we can build more production later.
Quote from: Plan Bottlenecks
1 Mine Shart and 1 Quarry in Ward 4 (200 Corpses, 400 Metal, 400 Non-Metal)

Edit
Here are my projections for production with this plan.
Spoiler: Stockpiles+Income (click to show/hide)

200
Here is an entry for the contest. Although it is mostly about the Aratam obsession with rain.

Spoiler: Domestic Issues Entry (click to show/hide)

201
Our recruitment is going well enough we can afford to be a little more active than that.
Quote from: Plan Object Lessons
Objectives
Determine Ranger effectiveness
Get our Trebuchets operational.
Move Engineering Teams closer to the battlefield.
Maintain strong recruitment.

Central Camp Orders
3 Goblin + 7 Orcs + 7 Trolls Move to West Staging Area (Carrying 3 Trebuchets+3 Mantlets+20w) [4 hours]
3 Goblin + 7 Orcs + 7 Trolls Move to East Staging Area (Carrying 3 Trebuchets+3 Mantlets+20w) [4 hours]
48 Goblins + 25 Orcs Recruit (73 units) [6 hours]

West Staging Area Orders (After 4 hours)
3 Goblins crew 3 Trebuchets (Fire on towers connected to North ramparts) [Ongoing]
1 Goblin + 7 Orcs + 7 Trolls Gather Wood [2 hours]

East Staging Area Orders (After 4 hours)
3 Goblins crew 3 Trebuchets (Fire on towers connected to North ramparts) [Ongoing]
1 Goblin + 7 Orcs + 7 Trolls Gather Wood [2 hours]

Breakpoint
If any Trebuchets are lost to Rangers
We will probably want to switch an engineering group over to building Trebuchets.
Alternatively we may wish to send them south.

202
Quote from: Votebox
New Designs:
[OUR] (FTL) <Queen's Path> Gen B.1.0: (2) NUKE9.13, eS
[OUR] (GIB) <Takers> Gen A.1.0:
[OUR] (GIB) <Takers> Gen A.2.0: (3) eS, NUKE9.13, Talion
[OUR] (TRA) <Queen’s Lance> Gen A.1.0:
[OUR] (APDF) <Praetorian Matrix> Gen A.1.0:
[OUR] (PBA) <Queen's Scalpel> Gen A.1.0:
[OUR] (WEB) <Sun Beam> Gen A.1.0: (1) Talion


Save 4 dice: (2) NUKE9.13, eS

203
Beyond ordinary dust, Such as metal dust? We could metalize the desert.

204
In the interest of increasing engagement, here is some feedback on MoP's latest set of ideas.

Sonic Shield Emitter - I like this as sonic weapons haven't been pursued by either side as far as I'm aware and it makes a nice contrast with lasers. The potential problem is that we may need a good roll/multiple revisions to get it working as well as we would like.

'Gemini' SMML-63 MANPAD - A shoulder mounted rocket launcher is a practical solution if a little boring in a Mad Arms Race. Blizzard only sensors does not seem like a good idea, though if they can be specifically calibrated to an aircraft and it merely focuses on the Blizzard right now that would be fine. Consider adding coil gun technology to the launcher as an improvement on our grenade launcher.

Temporal Agents - This goes the other way, possibly being too mad. I'm not that enthused personally due to the anti-magic properties of time. Once we start researching time travel why would we research anything other than more time travel to win the war before it even began? Especially when there is a non-zero chance the enemy will be forced to combat the time travel by researching time travel themselves.
On the other hand if all these agents are capable of is affecting the present, then what is really being pursued is teleportation. Personally I'm more interested in teleportation portals and alternate dimension access than individual psyportation.

205
[OUR] (WEB) <Sun Beam> Gen A.1.0
Quantum entanglement can be used to assist binding of multiple types of energy such as gamma or x-ray to a microwave carrier. This energy weave serves to create a highly energetic beam structure capable of delivering a high-frequency payload with low-frequency collision rate. When the carrier microwave strikes the hull of a vessel, quantum entanglement collapse causes the microwave to act as an ionizing lightning rod that guides the gamma or x-ray component to strike the atoms as well. As the high-frequency component is far more energetic this causes immediate destruction.
Due to the high energy nature of this weapon, it is designed to be fit on our larger vessels where the availability of space and power allow for effective charging of a devastating gamma ray pulse.

Quote from: Votebox
New Designs:
[OUR] (FTL) <Queen's Path> Gen B.1.0: (2) NUKE9.13, eS
[OUR] (GIB) <Takers> Gen A.1.0: (2) NUKE9.13, Talion
[OUR] (GIB) <Takers> Gen A.2.0: (1) eS
[OUR] (TRA) <Queen’s Lance> Gen A.1.0:
[OUR] (APDF) <Praetorian Matrix> Gen A.1.0:
[OUR] (PBA) <Queen's Scalpel> Gen A.1.0:
[OUR] (WEB) <Sun Beam> Gen A.1.0: (1) Talion


Save 4 dice: (2) NUKE9.13, eS

206
Quote from: Strategy
Operation Aftershock: (2) NAV, Talion

Send colony ship to Burned Mountain?
Yes:
No:

207
Mental Intervention of Space-Time (MIST)
Manipulation of the strings discovered using the Black Chamber has revealed some immediate low hanging fruit. By pulling on the strings it is possible to locally adjust space-time, creating relative changes in the passage of energy through space. Visibly this manifests in an apparent change in the refractive index of the air. This refractive lens bends light away from the SEEM operative giving the appearance of red mists that obscure the operative’s surroundings. The precise reason the mists are red is unclear though some have suggested this may be related to the redshift of stars.

208
Forum Games and Roleplaying / Re: Wizards race - Mozkeria Thread 1401
« on: August 04, 2018, 10:50:56 pm »
Given how decisive the winner is we can reasonably split the vote up.
Quote from: Enchantment Design
Mighty Bow: (5)Sensei, Voidslayer, Talion, Tyrant Leviathan, Detoxicated
Dick-Seeking Arrow (1): eS
Quote from: Other Design
Lightning Spear:
Swift Wind Horseshoes:
Smooth Earth Horseshoes: (1) Sensei
Fire Trap:
Dick-Seeking Arrow (2): eS, Detox
Enchanter's Kiln: (1) Talion
Reinforcement Spell:
Draco Armor: (2) Tyrant Leviathan, Voidslayer
Firesabre:
Wait for the results of the first design:

209
Forum Games and Roleplaying / Re: Wizards race - Mozkeria Thread 1401
« on: August 03, 2018, 11:21:35 am »
We have two designs to vote on, are we separating them out?

Quote from: Votes
Mighty Bow: (3) Sensei, Voidslayer, Talion
Lightning Spear:
Swift Wind Horseshoes:
Smooth Earth Horseshoes:
Fire Trap:
Dick-Seeking Arrow:
Enchanter's Kiln: (1) Talion
Reinforcement Spell:
Firesabre:

210
Causeway
The failings in the design of the Relentless has led [Us] to pursue an entirely different design paradigm. The Causeway is a fighter developed around the principle of superior firepower, directed in unity. Built around a spinal laser, primary focus is given not to speed, but maneuverability. As a result, a <Queen’s Will> engine proves sufficient for our thrust needs. Groups of Causeways work together to weave lanes of death carving a path through our enemies. Defensively frontal armour combined with the ability to slide in any direction practically at will allow the Causeways to weather attacks or part their formation to allow an attack to pass through harmlessly.

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