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Messages - itisnotlogical

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6766
General Discussion / Re: How's your generation doing?
« on: December 25, 2012, 08:43:31 am »
I'd bet that the first ones to hear it thought bird song was a kind of music, and I'm not one to disagree. If we could rerail?

A classroom of people my own age and in the same advanced English course argued that The Grapes of Wrath needed a happy no-loose-threads ending. I have not been happy with my generation for several years.

6767
General Discussion / Re: How's your generation doing?
« on: December 25, 2012, 08:35:04 am »
In my lifetime I have never met somebody with such a narrow, literal, scientific and certain definition of what music is and is not. ???

6768
Other Games / Re: How did you last die?
« on: December 25, 2012, 06:50:27 am »
My squad got its ass kicked all up and down the sea floor. The map was so huge that one Aquatoid literally killed all but one of my soldiers. I found him after 8 minutes of searching.

Spoiler (click to show/hide)

6769
I've spent five minutes on Netflix looking for various movies and shows I've been dying to watch. Netflix has none of them.

Iron Man: Nope, they have Iron Man 2 for some reason though.
Robocop 2: Inexplicably, they have Robocop and Robocop 3, but not this one.
Terminator 2: Nope
Ghost in the Shell (1995): Used to have it. Now you see it, now you don't!
Neon Genesis Evangelion: Nope. Again, they used to have it.
Classic Doctor Who: "We have lots of Doctor Who serials! Just not that one, or that one, or those ones..."
Disney movies: Any Disney movie you like, as long as it's not one of the good ones.
Various other films: "We don't have that, but would you like to see the direct-to-video sequel or spinoff series or crappy remake?"

6770
Creative Projects / Re: Have we any Python users here?
« on: December 25, 2012, 12:40:01 am »
Can you please post links to the "excellent" tutorials you used? I'm trying to learn Python, but I'm having a hard time grasping it with just the manual and the tutorials I've found.

Invent with Python is probably the best one I've seen. It covers quite a lot, even Pygame if you want to take it that far. It teaches you exactly how much you need to know without getting too in-depth. And this. There's also plenty of tutorials available here, although I can't remember exactly which ones I used.

Practice is really helpful in conjunction with the above tutorials. You don't have to pump out high-quality finished programs every week, but try something new every time you write a program. For every function you learn, you're unlocking a new world of possibility. I couldn't have written that program in the above posts until I knew what class objects were, and I figured those out largely by messing around with them to see what works.

6771
DF General Discussion / Re: Playerlogs from 2050
« on: December 24, 2012, 08:23:55 pm »
"Granpa, what's a 'military screen'?"
"Well sonny, in my day, it took at least 15 minutes to set up a medium-sized military..."

6772
Other Games / Re: How did you last die?
« on: December 24, 2012, 07:14:02 pm »
I booted up my elderly GBA SP for some good old Final Fantasy Tactics: Advance, probably my favorite Final Fantasy game. I remember my level 42 Paladin being nearly invincible, so I sent him alone to rescue Jegd Helje. He got curbstomped within a few turns.

Of course, it helps if you've actually played the game sometime in the last two years...

6773
Other Games / Re: What have you been playing?
« on: December 24, 2012, 09:13:57 am »
In my search for something neat and suitably hipster-ish to play, I came across an Infocom text adventure called Leather Goddesses of Phobos. This game has so much personality that I can't help but love it. At least it's not a bloody Sierra adventure, so the puzzles make some kind of sense if you think about it.

6774
Other Games / Re: How did you last die?
« on: December 24, 2012, 05:46:30 am »
I got really lucky with a ravine. I fell in on accident, landed in a waterfall, then found a diamond vein at the bottom. I spend a few minutes lighting the area before I get to work.

A spider jockey of all things manages to ninja in from behind and kill me.

Spoiler (click to show/hide)

In other news, I manage to escape a submarine assault with exactly one surviving agent. I figure I can start over with a new batch, when suddenly BASE ASSAULT.

Spoiler (click to show/hide)

EDIT: Speaking of XCom, I know that UFO Defense and TFTD are compatible in many ways, and that items and levels can be ported from one to the other. So... is there any way to take the two and make them in to one giant supergame?

6775
Other Games / Re: How did you last die?
« on: December 22, 2012, 08:01:55 pm »
So, wait... an average player, taking an average action, has a 20-30% chance to succeed? Or do you roll lower ranges (like a d40) for easier checks?

Rogue Trader's all about the bonuses. You have a very wide variety of skills, such as Drive, Pilot, Tech-Use, etc. which offer a contextual bonus to their associated stat.

So, say I roll Tech-Use to disarm the bomb. The stat associated with Tech-Use is Intelligence. I have INT 30, which means I would normally need to roll lower than 30 to succeed. But, since I have three levels in Tech-Use (+20), I only need to roll under 50 to succeed. Rogue Trader is a pretty lethal game, but you can be very successful if you plan with your party.

EDIT: Back on topic, I was deep in the sewer when I realized that I hadn't seen any of my companions for quite some time. Then I randomly got shot in the head by someone or something I couldn't see. Dem goblins be sneaky.

Spoiler (click to show/hide)

6776
Other Games / Re: How did you last die?
« on: December 22, 2012, 07:30:28 pm »
I take it that high numbers are bad?

Yep. Your stats go from about 20-30 to a theoretical maximum of 100. When you make a check, you have to roll lower than the relevant stat to succeed.

6777
Other Games / Re: How did you last die?
« on: December 22, 2012, 06:54:54 pm »
Tabletop games can go here too, right?

My Techpriest noticed a bomb in the engine room of our shuttle. I attempt to remove it once and roll 80; an anti-tamper device sears my hand until my bones melt away. With the time still ticking, I scream incoherently and try to defuse the bomb with my good hand. I rolled 97.

Spoiler (click to show/hide)

6778
General Discussion / Re: How's your generation doing?
« on: December 22, 2012, 06:21:14 pm »
I kept using different usernames based on whatever I was currently obsessed with (zomgazombie12 for Resident Evil, ganon1024 for Zelda, etc.) and it got to be a pain in the butt remembering all those things I used to be interested in. I decided that itisnotlogical would do for everything that wasn't email or Facebook.

6779
General Discussion / Re: Energy Drinks
« on: December 22, 2012, 06:04:09 pm »
Red Bull tastes like crap, but I seem to be in the minority when I say that I enjoy Monster for it's taste (specifically the green, red and blue kinds). Thing is though, I'm not a bloody idiot who drinks them down like juice cartons (I keep myself to one every two days, and I haven't bought any the past week or two).

As far as energy goes, they make me really hyper "ohmygodicantstopmoving" for about 50 minutes, then I crash like a son of a bitch immediately after. Perfect if I missed some sleep the night before and need help getting through 7th period, but I try not to drink them for funsies.

Oddly enough, coffee and tea do nothing for me. ???

6780
Creative Projects / Re: Have we any Python users here?
« on: December 22, 2012, 07:52:16 am »
That's pretty good for a first game. I did a similar game when I was learning Python.

Here are some notes about the game, and the source code:

The game crashes when you type a command that doesn't have spaces.
Spoiler: Traceback (click to show/hide)
The game crashed when I won a battle in the second room. The library.zip didn't contain fulltest.py, but I guess current_room somehow became None.
Spoiler: Traceback (click to show/hide)

Some kind of help command would be handy.

I recommend writing class names in CamelCase to distinguish them from variable and function names.

You can clear the screen with os.system("cls").

The interpreter isn't terribly good at handling incorrect input altogether, I've noticed. I noticed that if I put in random two-word phrases, it still behaves as if I attempted to move to another room. It started a battle when I typed in "blah blah". The interpreter automatically expects two-word commands and isn't prepared to deal with unexpected input.

Sorry fulltest.py wasn't in the library. I'm still getting the hang of cx_freeze, this is only the second or third time I've used it.

Spoiler: fulltest (click to show/hide)

I imagine the crash after the battle had something to do with unexpected input, as it works fine for me until I intentionally enter something wrong. It attempted to change current_room to the connected room, but interpret.interpret(input()) never returned a valid direction, thus the crash immediately after the battle.

Spoiler: runtime (click to show/hide)

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