DF Dwarf Mode Discussion / Fortress Defense Tactics
« on: September 27, 2006, 03:57:00 am »This is an overview of my current fortress in it's 6th year-
One of the more prominent things about it is the large... ummm... sword-like water moat in the front ->
My dwarves call it the Giant, Big, Large, Super Huge Sword of Death, or GaBLe in front of polite company, and 'the BIG one' in front of elves. It has multiple bridges for a nice, scenic view and for traveler comfort. The water is clean and pristine, and is a nice, surprisingly warm temperature despite being next to the river.
Not only does it look nice, it also has a special feature for the more... unclean guests that drop by->
Yup, that's 3 groups of goblins on break dogs accompanied by a group of trolls, all coming to pay an unexpected visit.
... uh oh, something wicked this way comes...
Yeah my timing was a bit off, but....
I counted ~7 survivors from the initial raid that managed to limp off with injuries, which was pretty good for my second time around in using this thing. Once the lava gets to the river, it seals it off completely with steam, making escape (or entry) impossible without serious injury.
The fortress is not completely impregnable however. The overlord handbook building codes insist that for any impregnable castle/high rise building/death star built there must be a sewer grate/ventilation duct/exhaust port for easy backdoor entry just in case the overlord locks himself out of the fortress.
So, as you can see, there's a small, unattended drainage gate down south that pumps water into the moat when the river freezes over. When refilling the moat in the winter, this tiny channel can empty for a small window of opportunity for the castle overlord, or an intrepid band of adventurers to sneak in.
Just in case this happens, every bridge on the parallel lava channel can retract with one switch, trapping the annoying band in a deadly maze with their only hope of salvation being an impossible to find switch to lower the bridges in the middle of the maze, guarded by wild beasts and traps (eventually anyway). The bridges lead to the kennels/armory where the fools will have to fight off war dogs and soldiers in a small, tight corridor that nullifies the number advantage of my soldiers.
Or alternatively, they can try to navigate down south of the maze to a deadly, steam filled bridge that requires heroic timing and ungodly luck to get across and leads almost straight to the control room with no resistance but for a few traps.
Both are impossible, so I'm pretty safe on the defense side, right?
So, anybody else care to share their defense systems?
[ September 27, 2006: Message edited by: IronStorm ]