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Messages - Fishybang

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286
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 27, 2012, 01:43:02 pm »
Spoiler (click to show/hide)

I dont see anything wrong with this but my woodcutters and miners will not pickup the stuff.
Their bodysize is too small, Picks and Axes are too big, Look at teh weapons and see waht their MIN_SIZE is and increase their size to or bigger then it. Or make new picks and axes for them

@ Dbuhos
Yes
the effect would be [I_EFFECT:ADD_SYNDROME] and then look at how syndromes are made

Ohh Thanks hugo! Thats funny that there so small that they cant pick them up :P

287
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 27, 2012, 03:35:45 am »
Spoiler (click to show/hide)

I dont see anything wrong with this but my woodcutters and miners will not pickup the stuff.

288
Mining out my very first piece of candy! :D

That made me a nervous wreak :P

289
DF Dwarf Mode Discussion / Re: Surviving in terrifying biomes
« on: May 27, 2012, 03:05:20 am »
Your biggest problem is that you are trying to make a fort in a terrifying biome like you would normaly make your fort, though the strategy is 100% different.

It has to do with blocking your self off from the surface and living underground off farming until you hit the caverns.

I've been building an above ground fort in an evil/neutral biome for quite some time now, and it's radically different from the standard 100% evil embark.
First off, don't bring armor. It's far too expensive on embark, and the best it's going to do is turn a scratch into broken bones, because the undead are all grotesquely powerful. If your Dwarves end up getting hit by the undead, you can bet they're not going to last long for several reasons:
  • RNG spiting you.
  • Happiness drop amongst the initial seven is devastating.
  • Getting knocked over for a Dwarf is a death sentence.

Skip the silver warhammers. If you must embark with weapons, take wooden crossbows or copper warhammers. Copper warhammers are incredibly cheap, and incredibly effective.
If you're certain you can hold off the undead for the first few days, skip the weapons and instead bring the materials needed to make those weapons, which saves a helluva lot of embark points. This is pretty much required if you're going to pick crossbows over hammers - but I can say this, my normal embark with 3 proficient hammerDwarves was torn down very quickly by undead Dingos, and my above ground embark with 2 marksdwarves has lasted me to this day.
Marksdwarves are brilliant against the undead by the way. Build your fort (or dig?) it in the safe side, keep an armed marksdwarf or two on guard and you're set. You can even safely secure sections of woods to clear, and once your military is big enough - you can even actively kill undead roaming your map with showers of wonderful zombie bone bolts. Just make sure your butcheries are in the neutral side.

Those were pretty crappy hammerdwarfs cause i had a migrant come with no skills drafted him and he would not die!

290
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 24, 2012, 02:41:00 pm »
The fortress of freezetundra is going well i have warded of attacks form beackwolves and dark stranglers and just captured a Female Voracious Cave Crawler! Now i just need a male and ill be set! Also 42 dwarfs in a meeting hall made for 10 makes freinds fast.

291
DF General Discussion / Re: Bored, how to get more FUN?
« on: May 24, 2012, 11:39:01 am »
Do what i did and drop your dining hall crashing through the rest of your fortress :D

292
Just FYI Fishybang hates adamantine for what it did to corai.

293
DF Community Games & Stories / Re: The Hall of Legends
« on: May 22, 2012, 02:01:36 pm »
I nominate Brightwater.
Brightwater: Community fortress of science, oceans, and animal taming-as author describes it. This is fortress journal story-but there are not only OP's part of stories but also other palyers claim dwarfs and make notes/daries/journals from their face. It's what makes this story valuable adding to beautiful writing style of Sphalerite and the idea of frotress itself.
Finally here is the link to this amusing ocean forepost-Brightwater!

I vote for Brightwater also.

294
Journal of Fishybang, new entry 1

Well hi journal after i found out someone was reading my old journal i had to through it into the ocean, And i just got time to get another. Anyway a few nights ago i woke up to the strangest noise, Shufling in my room! I dident move incase it was a goblin or kobold, after a few minuits I herd my door creep open and then close. Thats when i grabed my shelf and swung but there was nobody there and nothing gone, it was the weirdest thing. Anyway now im going to ask around to see if anyone else has been hearing the same things, ill get to the bottem of this.

OCC: Hey sphalerite can i see my stats and friends?

295
This thread is so WIN!

296
Ill take the first fisherdwarf you get name me Fishybang, and for may title the fisherofdoom.

297
DF Dwarf Mode Discussion / Re: The return of Goblin Golf?
« on: May 15, 2012, 04:46:04 pm »
I had a spear dwarf stab a badger and it did the same thing

298
I was watching a minecraft LP on youtube and some troll was saying"This game sucks! But i guess its better then dwarf fortress". So after reading that i go watch some Dwarf fortress Lp's and i thought it looked cool and thats when i started playing it.

299
DF Dwarf Mode Discussion / Re: Falling Debris
« on: May 14, 2012, 02:34:34 pm »
I already knew but i tested it on a merchant guard that kept bashing my military caption in the head he had a steel helm :P. Anyway i went to the floor above him dug it out and it hit him square on the head killing him instantly.

300
DF Dwarf Mode Discussion / Re: How to put minecarts on tracks?
« on: May 14, 2012, 02:29:55 pm »
I'd say drop them onto the tracks, send the minecar through the course REALLY FAST, and count the gobbo bits that land inside!!

Sorta like that. I made a 20 zlevel high drop onto steel spinning disks. It also works for getting rid of children!

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