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DF Gameplay Questions / Quick questions about pressure before I flood my fortress by accident
« on: October 19, 2016, 02:53:47 am »
In Kanddak's thread on hydrodynamics he mentions
1st question, say your set up is as follows
Side view |=water falling down here
| ▒ Y▒▒ ≈=Water
≈≈▒≈≈X ▒=Wall
▒≈≈≈▒ = space
▒▒▒▒▒▒
Assuming water falls down from a z-level higher up somewhere to the left, am I correct in assuming it will teleport to the empty space at the X as quickly as it falls down (provided X/the space below it does not become completely filled up) and won't overflow into the Y space?
And second question, assuming there's an artificial river leading off the map being fed by an artificial waterfall, does the pressure of the falling water cause it to teleport off the map or will it only teleport if there is at least one non-7/7 water tile at the end of the river?
Quote
2. If water is in open space above a tile which is full of water to 7/7, it finds a path through tiles of 7/7 water to the nearest non-full space on a lower z-level, and then teleports there until the space is full or there is no water left to teleport. It only pathfinds north, east, south, west, up, and down; not diagonally. It does not move creatures or objects. This one rule is "pressure".There's 2 clarifications I'm wondering about, I think I know the answer but I'm wondering if anyone has some experience with something similar to what I'm about to do
1st question, say your set up is as follows
Side view |=water falling down here
| ▒ Y▒▒ ≈=Water
≈≈▒≈≈X ▒=Wall
▒≈≈≈▒ = space
▒▒▒▒▒▒
Assuming water falls down from a z-level higher up somewhere to the left, am I correct in assuming it will teleport to the empty space at the X as quickly as it falls down (provided X/the space below it does not become completely filled up) and won't overflow into the Y space?
And second question, assuming there's an artificial river leading off the map being fed by an artificial waterfall, does the pressure of the falling water cause it to teleport off the map or will it only teleport if there is at least one non-7/7 water tile at the end of the river?