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Utilities and 3rd Party Applications / Re: DFHack 0.40.13-r1
« on: September 30, 2016, 04:28:32 pm »
Thanks. I had to dig around for how to access some of the relevant data, but this was enough for me to put together a toggleaquifer script that suits my purposes. It seems that the rock/soil type does not in fact need to be tagged as aquifer for this to work, and in particular the veins and inclusions can be made into aquifer. So, it was necessary to test that the tiletype is not MineralWall. I also added checks for surrounding open blocks, so that exposed edges don't begin to leak. (Though it is amusing for a slope to just start leaking all over the landscape.)
This was years ago but does anyone have something similar?
Tiletypes can remove the aquifer flag but when you try to create on it just seems to make a damp wall
I got a project I want to try to work on, but I'll need an actual aquifer for it