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Messages - Leonidas

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316
DF Gameplay Questions / Scholars, Books, Knowledge, and Topics
« on: May 24, 2020, 10:30:16 pm »
A scholar ponders and discusses. Eventually he writes a book. That book may represent an advance on a specific topic.

So is there any topic-advancement benefit to having scholars read books? Or do scholars only write the books based on their discussions, thoughts, and experiences?

Suppose that I go raiding and steal lots of books from my neighbors. The knowledge is in the books. My library is smarter. But is there any reason for my scholars to read the books?

317
DF Dwarf Mode Discussion / Strange Mood in a Child
« on: May 24, 2020, 03:26:12 pm »
I've never seen a child do this:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Has anyone seen it younger?

318
DF Gameplay Questions / Can't Make Platinum Weapon
« on: May 24, 2020, 11:25:04 am »
I've been manipulating strange moods system to force the creation of artifact weapons and armor made from the metals that I specify. And it has worked fine. I have a whole set of very sharp weapons.

Now I want an artifact platinum mace, but it's not working. When a mood starts I forbid all the other metals, just as I have in the past. But when the dwarf claims his forge, he demands bluemetal specifically. And he stands there refusing to move until I unforbid it.

This bugs me, because I always make a point of assembling every moodable material to make sure that I don't get stuck on a mood. But now there's a demand that's not on the usual list. I'll take a screenshot the next time it happens.

319
DF Gameplay Questions / Re: Quickly finding likes/dislikes
« on: May 23, 2020, 11:15:25 pm »
Therapist has excellent export features. It has been a while since I've used them, but with some fiddling you can make a custom view with whatever variables interest you, then export comma-delimited data to a standard spreadsheet. It's not simple, but it's powerful.

320
DF Gameplay Questions / Cavern FPS Drop - Resolved
« on: May 23, 2020, 02:38:06 pm »
I killed an FB in the first cavern. Usually I bring FBs into a training pit through an airlock system. But a lucky headshot killed this one too early.

I like to butcher FBs. It's a thing I do. So I forbade everything in the cavern and marched them down there. I had them dump some corpses. I built a butcher's shop next to the FB corpse and cut it up. I built a little wall and bridge along the edge of the screen to control any future FBs who appear in that part of the cavern.

In doing this, my FPS dropped by half, to the edge of unplayable. So I pulled all my dwarves back, deconstructed the butcher's shop, and walled off the cavern. But my FPS has barely recovered.

Is there anything I can do to reverse the FPS hit of walking into the cavern?

Edit: Never mind. It seems to have fixed itself.

321
And now it works again! Thanks!

Edit: I added a note in the Library wiki page about your script. As I see it, the current libraries are pretty much useless without it.

322
DF Adventure Mode Discussion / Re: Weapon Speeds in Adventure
« on: May 23, 2020, 11:31:59 am »
RAWs: most weapons and natural attacks (punches, bites, gores, etc) are ATTACK_PREPARE_AND_RECOVER:3:3 which is to say 6 ticks long in terms of time. Two exceptions to this, kicks and whip attacks, are ATTACK_PREPARE_AND_RECOVER:4:4.

Aimed (strike) attacks will add or subtract from the PREPARE_AND_RECOVER.

The types of aimed weapon/natural attacks are:
Quick Attack  subtracts 1 tick from both the PREPARE_AND_RECOVER
Standard Attack  does not add or subtract anything from PREPARE_AND_RECOVER
Heavy Attack  will add 1 tick to both the PREPARE_AND_RECOVER
Precise Attack  will add *2* ticks to the PREPARE and 0 ticks to RECOVER
Wild Attack  subtracts 1 tick from the PREPARE, but adds *2* ticks to RECOVER

(The above information can be confirmed by "see-it-yourselfers" by testing this in arena mode, or by readers here in Dwarf Fortress Talk 21.)

While wrestling based attacks can target a body part, their tick cost cannot be modified. Grab for instance, has a PREPARE_AND_RECOVER of 2:2. This is its fixed speed. The other grappling moves may cost 1:1(?). Not entirely sure about that.
That's terrific information. It should be in the wiki.

What about other actions, like dodging or equipping a new weapon?

323
DF Dwarf Mode Discussion / Re: Locations and room value
« on: May 23, 2020, 08:45:01 am »
I haven't experimented with temples, but the guildhall wealth formula is nothing like the old room quality formula. With the guildhall, you can just build a pedestal and stuff it with knickknacks.

324
Is this script abandoned, Patrik? In 47.04 I'm getting a wall of red text.

325
DF Gameplay Questions / Re: Newby workshop/stockpile questions
« on: May 22, 2020, 12:53:21 pm »
The only SP links I use are for querns, when I want dye but not flour.

326
DF Gameplay Questions / Re: Artifact Quests in Fortress Mode
« on: May 22, 2020, 12:44:49 pm »
Military gear and training for everyone, then. I like it that way. It stops the flood of worn-out clothing.

327
DF Gameplay Questions / Artifact Quests in Fortress Mode
« on: May 22, 2020, 11:07:52 am »
One of the many bugs of unretiring a fort seems to be that artifacts lose their special "Made Here" status. Ever since unretiring, I've had adventurers stop by and say that they're on a quest for one of my artifacts. I turn them away, of course. These are dwarves! But I'm wondering if these frustrated questers will eventually turn to some type of violence to get the artifact that they've decided they can't live without.

328
DF Gameplay Questions / Re: Wear and Metal Cloth
« on: May 22, 2020, 09:47:38 am »
Yes.
Does wear also apply in adventure mode?

And just to be clear, are we talking about combat damage or wear from ordinary use?

329
DF Gameplay Questions / Wear and Metal Cloth
« on: May 22, 2020, 01:18:23 am »
Are items made from metal (candy) cloth subject to wear?

330
DF Gameplay Questions / Re: Crippled dwarf starving and dehydrated
« on: May 20, 2020, 11:50:00 pm »
Do your dwarves have the Recover Wounded labor? Do you have a well? If both are true, then your dwarves should be bringing water to him.

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