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Messages - Leonidas

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916
DF Gameplay Questions / Re: Danger Room
« on: September 26, 2010, 07:29:34 pm »
I start with shield and weapon, then take away the shield when it hits Legendary +5.  Then I take away the weapon when it maxes out.  Dodging is usually the last skill.

917
DF Gameplay Questions / Washable Battlefield
« on: September 26, 2010, 07:26:50 pm »
I'm trying to build a washable battlefield, in the hope that this will clean all the blood smears on items and body parts---and maybe save my FPS after big battles. 

My rough plan is to stage the battle on a bridge, then put a reservoir above that.  After the battle I run water down onto the battlefield, to depth 2-4.  Then I drain it out the wall, through fortifications, bars, or wall grates.

1.  I want water to push out the blood but hold back the objects, such as armor, corpses, and wounded dwarves.  Can I accomplish that with fortifications, vertical bars, or wall grates?

2.  Do you foresee any problems with this approach, and maybe even some solutions?

918
DF Gameplay Questions / Re: Door being destroyed
« on: September 26, 2010, 06:09:32 pm »
My mistake.  Gabbro is still fine.  It turns out that if you catch a grate as part of a mass hide, the grate doesn't show up under (k), only under (t).  Wiki has been fixed.

919
DF Gameplay Questions / Re: Door being destroyed
« on: September 26, 2010, 12:11:37 pm »
I had the same experience with Gabbro.  It was on the wiki's magma-safe list.  Then my grates disappeared under the red.  So I took it off the list. 

Maybe there are different levels of magma safe, like one level to be adjacent to magma like a pump or closed door, and a higher level to be submerged in magma like a grate or open door.

920
DF Gameplay Questions / Hero Labors Turn Themselves Off
« on: September 24, 2010, 09:01:37 pm »
I'm going for a fortress full of citizen-soldiers.  And that's possible now that heroes can be put back to work after achieving military glory.  But somehow my champion's labors keep getting switched off, and I think it's every time I set him to military duty.

1.  At what point does a dwarf become a hero, with the extra long name?  The wiki soldier article says great or higher in any weapon, but I don't think that's right.

2.  Am I right that it's the active military duty that's shutting off all the labors?

3.  Is there any workaround to avoid the labor shutoff?

921
DF Gameplay Questions / Re: Massive lag, abandoning only option?
« on: September 21, 2010, 12:52:16 pm »
Kregoth's idea is brilliant.

Dwarves will clean themselves at wells.  I've seen it.  Try building a dozen of them, and letting your contaminated dwarves idle for a while.

922
Yes. I have reorganized the progress triggers so that this can be avoided if you avoid trading as well. The mod should give you sufficient time to get defenses up before the armor-wearing stuff comes to tear you to shreds.
Ah, so the trading is what did me in.  So will I still get migrants and not too many monsters if I have a lot of produced wealth but no exported wealth?

923
DF Gameplay Questions / Re: Dwarf Apetite & Thirst
« on: September 20, 2010, 03:13:48 am »
The food system is very generous right now.  And food is extremely valuable.  It's easy to invest too much labor in amassing ridiculous quantities of food, when that labor could go towards other projects.

924
DF Gameplay Questions / Re: Would this fix the blood FPS problem?
« on: September 19, 2010, 02:08:59 pm »
If you spend the time time messing around with the BOILING_POINT and SPEC_HEAT tokens you can get it to where the blood will remain for a short period of time before evaporating.  I messed with this in arena mode with my cat mod and eventually managed to make it work, but it's really titchy in terms of the values you want to use and probably not worth it.

That's what I was going for, but I never saw any effect from changing Spec_Heat.  If you can remember how you made that work, I would be interested.

So it is as I was starting to fear already. No change for me either, though the maps are still bloody as I have no cleanup tools to use. -- This FPS loss is due to some bad programming elsewhere, though imo, related to contaminants. Or the cleanup didn't really effect the things the game keeps track of. Anyway, I am more and more of the mind that this is just a serious case of bad programming and design.

Maybe we have a ton of invisible vermins that eat the FPS? I know my fortress is littered with flies and rats picking at the corpses now...

I suspect the coatings.  Each contaminant applied to each item and body part creates its own object.  Washing a dwarf converts blood coatings to water coatings, which presumably eventually evaporate.  But until that evaporation your FPS would stay unchanged.

My best idea right now is lots of wells.  Dwarves will use them to wash off, and I think they come away with no coatings.

925
DF Gameplay Questions / Re: Stone cleanup?
« on: September 19, 2010, 01:58:20 pm »
1.  Dig a channel  (d > h)
2.  Designate an activity zone, garbage dump (i > g)
3.  Designate the unwanted stone to be dumped (d > b > d for mass dumping or k > d for individual stones)
4.  Watch as your dwarves dump the stone.  It can go quickly if you select your dump site well, or if you use multiple dump sites.
5.  When you're done with each dump site, construct a floor over it (d > C > f)
6.  Build a mason's shop or mechanic's shop next to the pile of stone on the floor below.
7.  Un-forbid the dumped stone.

926
Alright, I have released the Fortress Defense Lite version. I am now compiling the removed races into a separate file along with a new challenge race for those who find the Lite mod easy.

That's good.  In the previous version, I was facing five simultaneous sieges in the fall of my second year.  Stranglers, war blendecs, furies, nightwings, and thunder giants all coming down on just 34 dwarves.  I try to keep an "open door" policy and greet all my invaders personally, but that was just ridiculous.

927
DF Gameplay Questions / Re: Would this fix the blood FPS problem?
« on: September 19, 2010, 02:01:34 am »
Changing the boiling temperature of blood is a partial solution.  It made arena battle much less bloody, at least with most creatures.

In your raws>objects folder, open material_template_default.txt.  Find blood_template.  Change boiling_point to 10069.  And if you want this to apply to your current game, you'll need to do this to the raws under data>save>region.  You probably also want to change the boiling point of ichor, goo, slime and pus in the same file.

I don't recommend setting the boiling point any lower than 10069.  That would cause blood to boil in spectacular sprays on most hits, coating everyone nearby and spamming your combat log. 

I don't think that this'll hurt your current game, but I don't really know.  So backup and edit at your own risk.

This only seems to help with creatures who have the standard homeotherm of 10067.  It didn't help against dragons, who have a lower homeotherm.

This is only a partial solution because creatures and corpses are still coated in blood, and I'm not sure how much that hurts the FPS.  Dumping water on the corpses just washes the blood onto the floor and walls, where it does NOT boil away.  Still, for those discouraged with FPS loss due to blood, this along with DFClean may make the game playable again.

928
DF Gameplay Questions / Re: Would this fix the blood FPS problem?
« on: September 18, 2010, 02:20:42 pm »
Are you sure that would not just automatically kill everything in the entire world that has blood?
The game already has lots of bloodless creatures.  That's what gave me the idea.  Essentially, every creature would become undead.  The major balance change would be that bloodless creatures would become relatively less difficult.

But I'm no modder.  I'm just floating the idea.

929
DF Gameplay Questions / Would this fix the blood FPS problem?
« on: September 18, 2010, 02:08:21 pm »
I've been thinking about the extreme frustration of FPS loss due to blood.  What would happen if you deleted blood from the game entirely? 

It's a single line in the Raws.  Even creatures with goo or ichor in their veins have a line that starts with "[BLOOD:"  For someone who knew what he was doing, it would be a pretty easy task to automate a search through the raws to rip out all those lines.

This would change the game balance some.  Bloodless creatures are harder to kill because they can't bleed to death.  But your dwarves also wouldn't have any blood, so it would probably balance out.

930
DF Gameplay Questions / Re: How do you magma?
« on: September 18, 2010, 01:52:31 pm »
One approach is to leave the magma at the bottom and dig a hollow shaft all the way down.  Leave a small crew at the surface to harvest the stuff that you want, like flux, wood, and iron ore.  Then dump it all down the shaft.  Just be careful when digging the shaft, or you could lose a miner.

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