Bay 12 Games Forum
- April 12, 2024, 09:26:02 pm
- Welcome, Guest
News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Show Posts
DF Dwarf Mode Discussion / Re: Challenge: "Immigrants Out!"?
« on: April 24, 2008, 03:45:00 am »DF Dwarf Mode Discussion / Re: Missing eye
« on: April 20, 2008, 11:17:00 pm »DF Dwarf Mode Discussion / Re: Garbage disposal, the final sollution?
« on: April 20, 2008, 07:13:00 pm »DF Dwarf Mode Discussion / Re: Your fortress lay out.
« on: April 21, 2008, 05:31:00 am »I usually make another 8 wide hallway along here that extends about 10 in each direction, then make a 6 wide hallway at the end of each. Inbetween the two 6 wides I put my ballistae barracks/ammo batteries with inset floodgate doors flush with the hallway walls. Nobody is going to see them coming until it's too late. The 6 wides typically open into a large open air courtyard where the trade depot sits, surrounded by pubs/work spaces and military barracks. I also usually put a mosaic of some sort here although i've been too lazy to do so in my newest fort.
At the opposite end of the courtyard normally sits my castle structure which can house up to 400 dwarves comfortably in 4x3 rooms. I tend to dig down and make a basement for storage, as well as a bunker complex with enough beds and food for every dwarf in the fortress, in case of a siege. A large mausoleam usually goes on the bottom with different wings for different castes of dwarf.
DF Dwarf Mode Discussion / Re: Wooden aboveground fortress
« on: October 31, 2007, 01:25:00 am »DF Dwarf Mode Discussion / Re: Wooden aboveground fortress
« on: October 30, 2007, 07:07:00 pm »I just dig downward staircases all around ( Can't seem to find downward ramps, bug? or am I just missing something ) then dig upward ramps under them and mine out the middle. Set up a few supports as you dig, link them to a lever and mark the place as forbidden then watch the resulting disaster after you pull the lever. Blamo, a hole full of wood. ( Note sometimes dwarves will still go in when it's forbidden, I lost a woodcutter that way. Oops ) I'm not sure if you could deconstruct them and still get the wood back but that may take a while, however be a good option if you don't want gigantic gaping pits all about the map.
DF Dwarf Mode Discussion / Re: Z axis? Pumps? WTF?
« on: November 02, 2007, 09:02:00 am »DF Dwarf Mode Discussion / Re: Ways to deal with cats
« on: April 19, 2008, 01:54:00 am »quote:
Originally posted by ikkonoishi:
<STRONG>I say breed 50 cats and lock them in a cage in a locked room somewhere.
There is a limit of 50 for every animal on the map so that way the immigrants cats won't be able to breed.</STRONG>
They'll still adopt people. Do you really want to deal with the " Urist Mcdipshit cancels Releasing Large Creature: No Path " spam?