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Messages - martinuzz

Pages: 1 ... 837 838 [839] 840 841 ... 865
12571
DF Gameplay Questions / Re: wounds cancel fey mood and start madness!
« on: January 29, 2008, 08:22:00 am »
I would say it's his broken leg. He couldn't walk to whatever workshop he needed and went insane.

12572
DF Gameplay Questions / Re: Raw clear glass - useless?
« on: January 28, 2008, 08:06:00 am »
The bug is uncertain.
Toady One, codedwarf, looks at the bug.
The spinning *photon* hits the bug or maybe not.
The bug gives in to quantum mechanics.
The bug is fixed.

12573
DF Gameplay Questions / Re: Raw clear glass - useless?
« on: January 28, 2008, 07:12:00 am »
I use the manager workaround. To my surprise, in my latest fort, all of a sudden I could directly order clear glass to be cut from the workshop.
NO, not encrust, really cut.
Must be a bug that fixed the bug.  :cool:

12574
DF Gameplay Questions / Re: Giant Bat Harassment
« on: March 08, 2008, 06:52:00 am »
Make sure that the "harrass wild animals" option is turned on in their military menu.
Otherwise they will only attack when attacked.

12575
DF Gameplay Questions / Re: Broken forges?
« on: September 16, 2007, 06:20:00 am »
Oh sorry double post didn't read the last one  :roll:

12576
DF Gameplay Questions / Re: Broken forges?
« on: September 16, 2007, 06:19:00 am »
Another possibility: Were you trying to forge crossbows or animal traps? These are not made by your smiths but by your bowyers and trappers...

12577
DF Gameplay Questions / Re: How to get rid of x item x ?
« on: December 04, 2007, 05:49:00 am »
Do the items happen to be outside?
If you set an item to be dumped, it is regarded by your dwarves as refuse.
So if it is outside, you have to enable outside refuse hauling in the <o>ptions menu

12578
DF Gameplay Questions / Re: pearls
« on: December 04, 2007, 05:56:00 am »
AFAIK, pearl comes from oysters not mussels

12579
DF Gameplay Questions / Re: train soldiers...
« on: December 04, 2007, 07:35:00 am »
quote:
Originally posted by sphr:
<STRONG>@martinuzz

As a slight side-track, what are maces good for?  I've seen no discerning values other than being a blunt weapon like hammers, but hammer skill can be used for crossbows as well... In that sense, aren't maces a little redundant?  Or are they hidden values?</STRONG>


Good for extra (armor and shield) training. For the rest, I don't see any advantages, like you say.


12580
DF Gameplay Questions / Re: train soldiers...
« on: December 04, 2007, 06:52:00 am »
They spar with other squads as well.
So take care when your n00b squad is sparring to have your veterans switch to active duty or crossbows.

In my recent fortress, I have a military of 12 dwarves (on a population of 70).
I first had them gain some attributes by training them with crossbows, then I switched them to wrestler, with iron chain mail and shields (alas no flux stone).
When their armor user skills were around proficient I switched them to short swords and plate mail, some while later to hammers, then to maces, axes, spears and finally back to crossbows. I think hammer skill is the most important next to crossbows because, when out of ammo, dwarves will use the crossbow as a hammer.
They are now at least talented in all military skills, a few are elite marksdwarves and some are elite wrestlers.
Strangely enough, I did not have any sparring accidents at all. (Maybe some really minor ones that I didn't notice). So I guess the trick is to train them in wrestling (reduces the chance to take damage) , armor and shield user ASAP. I can now face the goblins in the open with some four-legged barking help! Woohoo!

[ December 04, 2007: Message edited by: martinuzz ]


12581
DF Gameplay Questions / Where is it?
« on: October 31, 2007, 07:37:00 am »
I started a map on top of a volcano (4x4 field, volcano not on the edge). But I cannot find any sign of it on the maps. Is it hidden like the magma flow until I dig into it? I don't see any magma creatures in the unit list either.

12582
DF Gameplay Questions / Re: Magma and warm stone
« on: October 31, 2007, 07:39:00 am »
I would try building a ramp up and try if you can build the smelter one level higher ('hanging') Or build floor tiles above the magma and try again.
Just speculating... Haven't seen magma yet

12583
DF Gameplay Questions / Re: Dwarf impaled on retracted menacing spikes.
« on: December 03, 2007, 07:29:00 am »
What is the problem? You did say the altar was meant for sacrificing? Blood for Armok!

12584
DF Gameplay Questions / Re: Downward ramp?
« on: October 31, 2007, 07:15:00 am »
You need to dig both a down stairs as an up stair one level below it for a connection to be made.
For longer stairs you have the up AND down stairs option. But remember that you need to finish the ends of these longer stairs same as described above.

12585
DF Gameplay Questions / Re: Central stairway???
« on: December 03, 2007, 07:41:00 am »
I build 3x3 central stairways all the time, straight down 20 levels. I've never seen a dwarf fall down the stairs. I do build the stairways in a 5x5 room though.

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