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« on: July 11, 2012, 05:51:35 pm »
Everyone in the modding business knows one thing about reactions: sooner or later, they will stop working. They are, from a seemingly random point in time, redded out and made unuseable. One particularly observative forumite suggested queueing the jobs in the manager. That worked. Still, it got to be annoying. That's where I came in.
I discovered this solution shortly after that inspired forumgoer found his(her?) fix. When playing the masterwork mod, I became annoyed that my music stage wouldn't work. I don't know how it happened, but two brain cells rubbed together(A prodigous feat, in my particular brain) and I realized that the goods stockpile was up at the front for easy trading. I expanded my burrows to include this, and the reactions would work again.
Sorry if that was a bit long winded, but in summary:
Reactions only work if the workshop and the item are in the same burrow(it doesn't matter if the burrow was active or not). Otherwise, they are marked as unusable. They can however, if your stockpile cannot be moved, be queued through the manager. Vanilla reactions work just fine, modded one don't.
"But tahujdt," You might say, "Meph already pointed out this bug! Why are you taking credit?" Fair point, but I am the one who gave him that information.
I hope that this sheds much new light upon the modding world of DF, and that people will read this and start playing more mods, and that this will lead to a better tomorrow for all people, dwarf and human. Ich bein un Fortmeister!
If you have done any science(not !!SCIENCE!!) about this bug, please post it here.