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Messages - tahujdt

Pages: 1 ... 150 151 [152] 153 154 ... 191
2266
DF Dwarf Mode Discussion / Re: Question: Superdwarf?
« on: July 10, 2012, 11:17:18 am »
Now I have to mod in a rare spider thats bite gives a dwarf spider powers, like shooting webs. No wall climbing yet though.

2268
Forget this post, I didn't realize that the motion had already carried.

2269
Just remembered, take your "Urists" to the other thread.

2270
I'm on it.
I really want to start at the beginning, just so I can get my full turn.

2271
This happens, I think, because dwarves will move the building materials out of the way after they are done deconstructing, and that affects everything else, I don't know how.

2272
Elk birds aren't any good because they are grazers AND egg layers, that means that they will stave to death on top of the nest box.

2273
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 10, 2012, 08:57:08 am »
I've gathered 2793 meat in one and a half years. From 3 creatures.

MASTERWORK MOD, WHAT HAVE YOUR DONE?

What the hell have you butchered?!
Probably Sauropods. Those things are HUUUGE. They make great warbeasts.

Spoiler (click to show/hide)

2274
All in favor of a vote of no confidence in jakmak say "Urist".

2275
Was gonna do that, but you mentioned your craptop so I thought I'd wait for a verification. You're on the turn list now  :)

By your turn, you should have the means to become an emberlight, too  ;D
Thanks. I am actually bringing home a new desktop in a couple of hours, so all's good.

2276
One thing that's been bugging me lately now with the tracks and minecarts is the power needed to completely automate them, so far i've been solving this with water reactors but it kills my fps. What i was thinking instead was how nice it would be to have a power producing building that requires neither wind nor water reactors to work.

Now, i don't really know if this is possible but a boiler plant would be nice, producing power by inserting coal every once in a while. This and/or some sort of power producing building that requires rare/expensive/dangerous components to build but then provides power permanently.

Not even close to possible.

2277
Make me "Tahu", Profession "Toa Mata". I am going to do my entries from a Bionicle standpoint. (Yes, I know that they're not around anymore, but they were awesome!)

Well, since LFR incorporates robots, feel free to reference and and even strive to try to tech to the robots on your turn.


I was thinking more of emberlights, but whatever.

Huh? Aren't Bionicles robots?  :-\
Biomechanical creatures. Kinda robotic. I'm gonna do it with him mainly trying to regain his elemental powers (emberlight warrior powers will work) and what happens after. Can you put me on the turn list?

2278
What I'm wondering is what happens in worldgen when an animated gobbo thief steals a baby. What happens? Does he bring it to the tower? To his original dark fortress? So many questions!

2279
Other Games / Re: Anyone here play Star Wars Combine?
« on: July 07, 2012, 05:45:45 pm »
If enough people chime in, we might start a Bay12 Mining faction.

2280
Other Games / Re: Anyone here play Star Wars Combine?
« on: July 06, 2012, 05:16:41 pm »
No, (don't) guess again.
Spoiler (click to show/hide)

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