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DF Dwarf Mode Discussion / Re: Question: Superdwarf?
« on: July 10, 2012, 11:17:18 am »
Now I have to mod in a rare spider thats bite gives a dwarf spider powers, like shooting webs. No wall climbing yet though.
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Probably Sauropods. Those things are HUUUGE. They make great warbeasts.I've gathered 2793 meat in one and a half years. From 3 creatures.
MASTERWORK MOD, WHAT HAVE YOUR DONE?
What the hell have you butchered?!
Was gonna do that, but you mentioned your craptop so I thought I'd wait for a verification. You're on the turn list nowThanks. I am actually bringing home a new desktop in a couple of hours, so all's good.
By your turn, you should have the means to become an emberlight, too
One thing that's been bugging me lately now with the tracks and minecarts is the power needed to completely automate them, so far i've been solving this with water reactors but it kills my fps. What i was thinking instead was how nice it would be to have a power producing building that requires neither wind nor water reactors to work.
Now, i don't really know if this is possible but a boiler plant would be nice, producing power by inserting coal every once in a while. This and/or some sort of power producing building that requires rare/expensive/dangerous components to build but then provides power permanently.
Biomechanical creatures. Kinda robotic. I'm gonna do it with him mainly trying to regain his elemental powers (emberlight warrior powers will work) and what happens after. Can you put me on the turn list?Make me "Tahu", Profession "Toa Mata". I am going to do my entries from a Bionicle standpoint. (Yes, I know that they're not around anymore, but they were awesome!)
Well, since LFR incorporates robots, feel free to reference and and even strive to try to tech to the robots on your turn.
I was thinking more of emberlights, but whatever.
Huh? Aren't Bionicles robots?