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Messages - tahujdt

Pages: 1 ... 182 183 [184] 185 186 ... 191
2746
DF Modding / Re: @@@ Pokemon Fables: Viridian City 03-07-12 @@@
« on: March 08, 2012, 11:55:39 am »
When I downloaded the Fort mode, It was only playable as pokemon. Did I click  the wrong link, or is it a mispost?

2747
DF Modding / Re: @@@ Pokemon Fables: Now with Fort Mode 03-02-12 @@@
« on: March 07, 2012, 05:41:08 pm »
Hey all - new release is up! -Probably not an actual bug: I've seen weedle/caterpie silk hanging around, and they're mentioned in the legends, but I haven't been able to come across actual live wild pokemon in my brief playtests. It's probably just the randomness of biomes. Still, let me know if you come across any so I can stop mildly fretting.
FYI, I have seen small congas of weedles/caterpies moving across the map. So, no big deal.


2748
DF Dwarf Mode Discussion / Re: Uses for vampires!
« on: March 06, 2012, 10:22:37 pm »
I read that having a pool in your entrance would cause migrants to stay outside and vamps to come in.

2749
DF Dwarf Mode Discussion / Re: Uses for vampires!
« on: March 06, 2012, 10:19:58 pm »
I've read this before and I want to test it, but I have no vampires. Will vampires willingly path through water? because if so, you have an underwater pump ops worker or an underwater miner.

2750
This thread is dead, and cannon be rvived because noecromancers haven't been added yet.

2751
DF Dwarf Mode Discussion / Re: Best diplomatic liaison ever.
« on: March 05, 2012, 11:37:49 pm »
I'm worried that this thread will degrade into Monty Python jokes.

2752
DF Modding / Re: @@@ Pokemon Fables: Now with Fort Mode 03-02-12 @@@
« on: March 05, 2012, 11:32:06 pm »
Same thing happened to me with an emberlight warrior in LFR mod.

2753
DF Modding / Re: @@@ Pokemon Fables: Now with Fort Mode 03-02-12 @@@
« on: March 04, 2012, 09:25:10 pm »
I'm trying to think of a way to put geodude in so that they can spawn from rock. Obviously, they are the "∞" symbol, but what else? Perhaps they have a rock "breath" attack like magma crabs do. Any ideas?

2754
DF Modding / Re: Community Mods and utilities list.
« on: March 04, 2012, 09:21:18 pm »
I'm not the one who made it; however, could you post the pokemon mod?

2755
IF you've ever read "Dracula", he killed some people gradually, over time, and some were killed right away.

Although, it would be more !!FUN!! if drained dwarves were just reported as dead, and then when buried they snuck out and drained more people.
I have, I have also read Anne Rices books. I don't mind that some of them die, I just don't think it should happen every time.

My point exactly. Anyway, why can't they target the migrant competent cheesemaker instead of the legendary +3 blacksmith who is friends with everyone?

2756
DF Modding / Re: @@@ Pokemon Fables: Now with Fort Mode 03-02-12 @@@
« on: March 04, 2012, 03:51:33 pm »
Yeah, my Charizard was pushed in the flame by a sponge man, breaking away some of the tissue!
Once in adv. mode, my flame sailed off in an arc. Bug or feature?

2757
IF you've ever read "Dracula", he killed some people gradually, over time, and some were killed right away.

Although, it would be more !!FUN!! if drained dwarves were just reported as dead, and then when buried they snuck out and drained more people.

2758
Sorry, I don't think there's one for mac. You could program one yourself, though.

2759
DF Modding / Re: @@@ Pokemon Fables: Now with Fort Mode 03-02-12 @@@
« on: March 04, 2012, 03:39:46 pm »
Wiil elemental stuff be forgable? Because I've had dwarves who like steel energy and fire energy and stuff like that. BTW, how about having one of the dragon pokemon replace traditional dragons?

2760
Put the .exe directly into the dwarf fortress folder, not just anywhere.

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