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Messages - Plutocrat

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46
Stone undig yourself this instant!

47
Dwarfs are social people, and yet they have trouble finding each other in the dark to have conversations anywhere that isn't a meeting area.Once there they simply shout out conversation to whomever might be there in the room with them. Dwarfs that don't get enough socialization start naming their possessions and talking to them eventually. WILSON! I'M SORRY WILSON! I'M SORRY.

Also elves are badass, they are honour driven to siege steel equipped dwarfs just for cutting a couple trees and are unfazed by a disgusting number of casualties.

Question: Why are elves are the only principled people in this crazy world obsessed with stone crafts and quotas?

48
DF Gameplay Questions / Re: Firing *ammo* over multiple z levels
« on: December 04, 2011, 05:25:51 pm »
Okay thanks for your help with that. I was curious too because the range of noise is calculated not as an effective travel range but an area of noise with an effective range of (X * Y * Z), so the very corner 15 East 15 South 15 Down would still be in range of the noise.

49
DF Gameplay Questions / Re: Firing *ammo* over multiple z levels
« on: December 04, 2011, 04:58:17 pm »
In this particular circumstance I'm using a stockpile of a stupid amount of arrows, so I would like to maximize engagement range so my defenders start firing as soon as possible/ engage wild animals for experience while on station duty. Your advice about inaccuracy would have struck a cord I'm sure if I was using steel or silver bolts.

Also can towers shoot directly down as in a murder hole or is firing at an arc? My diagram demonstrates.

///////////xxxx
/////////..IIIIII
////////...IIIIII
///////....IIIIII
//////.....IIIIII

Looking from ground level

Legend:
I - Tower wall
x - Fortification/Archer
/ - Engagement area
. - Safe zone

50
DF Gameplay Questions / Firing *ammo* over multiple z levels
« on: December 04, 2011, 04:36:57 pm »
Like the title suggests how many z levels down/up can bolts be fired. Further do arrows/blowdarts behave differently in this regard? Siege engine ammo I think is harmless if they cross z levels, am I correct?

Specifically how tall can a guard tower be built overlooking a flatland to maximize range and defensability and what else can I do to improve ranged attacks.

51
Thread derailed because everyone here is OCD and ADHD, and then complain when their dwarfs act similarly in game.

Explain why everyone here hate elves?

52
DF Gameplay Questions / Re: Wepon grade metals.
« on: December 04, 2011, 04:12:12 pm »
Metals are not completely essential to the survival of a fortress. For example I'm currently running a human surface only city with only traded metals, so far only 5 Iron. I've held the giant eagles/pandamen, goblin/elven sieges and beserker humans back with 10 archers using a metric fucktonne of wooden arrows and glass based weapon traps (lucky me starting in a heavily wooded area and causing mass deforestation on a 5x5 embark).

If your dealt a hand of no metal, don't fret just go with it and learn the other branch of this massively diversified game.

53
DF Gameplay Questions / Re: Above ground fortress and world gen
« on: December 04, 2011, 03:57:12 pm »
Whats the status on availability of metals in trade? Also how did you go about getting rid of the lower z levels/circus in advanced gen?

54
Playing on a relatively weak netbook, my peak fortress was 138. Death from grass is greener syndrome to play a human fortress.

55
DF Gameplay Questions / Re: Above ground fortress and world gen
« on: December 04, 2011, 05:22:09 am »
There are plenty of ores above ground, especially common being iron ores. Might be missing some of the deeper layers stuff.

56
DF Gameplay Questions / Re: remove ramps after channeling.
« on: December 04, 2011, 01:05:58 am »
You can mine out ramps with [d] [z], just leave one behind so your miner dwarfs can get back up. No hacks or work around necessary

57
It might be a longshot but the therapist detects migrants well ahead of the herd. When the announcement  [some migrants have arrived] pops upI quicklyopen the therapist to see all 25 new migrants already added, well before they have even appeared on screen.

58
DF Gameplay Questions / Re: Odd Attributes
« on: December 03, 2011, 04:28:04 pm »
I thoroughly enjoy reading the descriptors for the wild animals around my fortress. Fur of chestnut and eyes of cinnamon? How my hunter dwarfs resist such tasty descriptors.

59
My children where sowing up by default, I had to manually hide them so I didn't accidently make them magma farmers

60
DF Gameplay Questions / Re: Laptop problems
« on: December 03, 2011, 04:18:16 pm »
I am on a netbook and have never found that DF2010 keys didn't work. Go with LazyNewbPack, it has a common keybinding fix, rather then redo all the keybindings manually.

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