DF General Discussion / Re: Where did you start in?
« on: October 29, 2007, 07:36:00 pm »
Future: Press printscreen in your keyboard, then paste image to some imageediting software, even paintbrush will do
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Future: Press printscreen in your keyboard, then paste image to some imageediting software, even paintbrush will do
Or better yet! I can just remove them from their rooms and put them in my fortress! Free defence! Free stuff! Dwarven heaven!


[ October 29, 2007: Message edited by: Deto ]
Drink water covering (right eye) XDD
From ~1-2 year old game art book
But yeah, I'm talking about average at the sametime, with shaders, with all types of maps, and with LOD mesh. As in distant objects count for less. 150k triangles drawn at the sametime, visible on the screen. Of course if you drop out shaders and maps, you can handle much more triangles with ease. Its not like its something you HAVE to have, just a suggestion for environment artists on the book.
Sure, engines can draw more, but there's a limit where things start to look bad for requirements. Think Crysis.

Now, as the visualizer is 'static' (as in not for gaming), you could, if you haven't already figured it out (and gotten it work), try to build some sort of automatic welding of polygons. Sort of... you've got two land squares next to each other, as they all have six faces (like a square!
The 3Dwarf Visualizar rocks! Its brilliant!

Btw, what's the difference between deep red and light red ^?

edit2:
This is the approx location of the sites. The orange is the volcano, the blue is the pit (chasm). They both reach almost the highest levels of the mountain and go waaaay deep 

[ November 02, 2007: Message edited by: Deto ]

Didn't check the other volcano sites though, but the one I checked was ~21 levels deep of volcano and same for chasm... 