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Forum Games and Roleplaying / Re: You are AI
« on: November 25, 2013, 03:25:20 am »
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That's just fluff, Kevak. We can write it off as being less powerful versions, or changed versions.
It would have been nice to know how much health the missiles had. Also what is the point of life support being mentioned, wouldn't it be better to say you generate 70 energy or whatever as it seems you have to spend it.
Sure.You can only fire 1 missile per turn, you only have 1 single round missile launcher equipped.Remind me after the battle to buy more/better missile launchers.
Remember that Crescent Corvettes are low tier ships, the lasers are technically the best weapon the ship comes pre-equiped with, as they take 10 power and can do 15 damage to the shields and will normally hit instantly as they move so fast. Early on it is a game of calculation, past round 1 it slowly becomes more tactical. (I have done playtests up to round 55 before we ran out of room on the roll of paper because everyone had upwards 200ish ships and I kept having to expand the map.
Well, Kevak, my only problem with it all is this:
Since it drains from overcharge first, and costs more power to fire all of those than the power it takes away from your opponent, they're able to simply let you bash at them, and let their shields take it. Once you run out of missiles, it gets even worse. You'll run out of power first, then they can sweep in for the delicious kill.