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Messages - ~Neri

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18361
Forum Games and Roleplaying / Re: You are AI
« on: November 25, 2013, 03:25:20 am »
Search databases for all the directives unless it is not an allowed action.

18362
Forum Games and Roleplaying / Re: Blackspace, (a space combat simulation)
« on: November 25, 2013, 03:19:11 am »
Once the market gets to the point that it can build heavy battleship or larger classes, yes, you could.

18363
Forum Games and Roleplaying / Re: Blackspace, (a space combat simulation)
« on: November 25, 2013, 02:16:01 am »
Later on (when I get around to explaining the blueprint system) players will be able to add ships and weapons of their design to the market, around that point you can customize to your hearts content.

18364
Forum Games and Roleplaying / Re: You are AI
« on: November 24, 2013, 01:41:54 pm »
We could in theory land a transport ship on the asteroid and grab the debris, it would likely get shot at though.

18365
Forum Games and Roleplaying / Re: Evil Overlord - A suggestion Game
« on: November 24, 2013, 01:28:37 pm »
Lets make a nekomimi!

It will give us some nice propaganda with a good amount of teens, as well as a possibly convincing a portion of the dissatisfied youth to join us so they can be nekos.

18366
Forum Games and Roleplaying / Re: You are AI
« on: November 24, 2013, 01:27:52 pm »
Lets launch a fighter, have it accompanied by an Eye as a spotter, and see if we can locate and destroy the moon based stealth targets.

18367
Forum Games and Roleplaying / Re: Blackspace, (a space combat simulation)
« on: November 24, 2013, 01:25:00 pm »
No, it's not forbidden at all, when dictating actions use the weapon name but in rp they can essentially be a very low tier of ion beams and railguns, since you are roleplaying as a faction that uses specific weapons I will roll to see how much of a discount you can get on the higher tier ions and rails at the end of the round. For now, they are technically lasers and pulse cannons when dictating actions, but in your rping feel free to refer to them as ions and rails.

18368
Forum Games and Roleplaying / Re: Evil Overlord - A suggestion Game
« on: November 24, 2013, 03:47:45 am »
Lets spend the next several turns building stuff.

18369
Forum Games and Roleplaying / Re: You are AI
« on: November 24, 2013, 02:32:33 am »
I'm pretty sure the average tonnage is several hundred tons, the ships launch them going at around .10 lightspeed towards the intended target. so its .10 LS + gravity + any built in propulsion.

I recommend the Lost Fleet series, great space battles.

18370
Forum Games and Roleplaying / Re: You are AI
« on: November 24, 2013, 02:16:28 am »
RFG's are basically lower power BFR's. In this case i'm referencing the BFR's from the Lost Fleet series, they are intended to be devastating to the point where several hundred can shatter a planet.

18371
Forum Games and Roleplaying / Re: Evil Overlord - A suggestion Game
« on: November 24, 2013, 02:07:20 am »
We should probably do moar fluff with Ragy since he still seems a bit upset.

18372
Forum Games and Roleplaying / Re: The Roots of Magic - Enchanter [SG]
« on: November 24, 2013, 02:05:51 am »
Proceed cautiously.

18373
Forum Games and Roleplaying / Re: Blackspace, (a space combat simulation)
« on: November 24, 2013, 02:05:09 am »
That's just fluff, Kevak. We can write it off as being less powerful versions, or changed versions.

They are completely different weapons in both function and design, for one railguns completely ignore shields unless you have a specialized shield generator and can pass through ships to hit other ships provided the round still has damage to do, ion cannons have a chance of short circuiting armor based hardpoints and disabling them for a period of time regardless of if they hit armor or shields, the damage to power ratio is completely different and ion cannons have a set of crystals that alter the traits.

18374
Forum Games and Roleplaying / Re: You are AI
« on: November 24, 2013, 01:46:32 am »
Research BFR's (Big Fucking Rocks), basically they are massive bullet shaped pieces of solid metal designed to be relatively cheap and cause massive damage to planetary targets and for kilometers around them, we could stick a propulsion unit onto them or build something to fire them.

18375
Forum Games and Roleplaying / Re: Blackspace, (a space combat simulation)
« on: November 24, 2013, 01:36:58 am »


It would have been nice to know how much health the missiles had. Also what is the point of life support being mentioned, wouldn't it be better to say you generate 70 energy or whatever as it seems you have to spend it.

Because LS, atmos, bridge, and podbay are powered subsystems that can be separately destroyed. Also some ships have multiple power generators and some have multiple bridges, life support systems, atmospheric systems and podbays (among others) If I had it generate only 70, then you would have 40 extra power as they still drain 30 power to keep the crew alive.

You can only fire 1 missile per turn, you only have 1 single round missile launcher equipped.
Remind me after the battle to buy more/better missile launchers.
Sure.

Well, Kevak, my only problem with it all is this:

Since it drains from overcharge first, and costs more power to fire all of those than the power it takes away from your opponent, they're able to simply let you bash at them, and let their shields take it. Once you run out of missiles, it gets even worse. You'll run out of power first, then they can sweep in for the delicious kill.
Remember that Crescent Corvettes are low tier ships, the lasers are technically the best weapon the ship comes pre-equiped with, as they take 10 power and can do 15 damage to the shields and will normally hit instantly as they move so fast. Early on it is a game of calculation, past round 1 it slowly becomes more tactical. (I have done playtests up to round 55 before we ran out of room on the roll of paper because everyone had upwards 200ish ships and I kept having to expand the map.
Weapons available for purchase later on can negate shields entirely, pass through them completely, drain them at a great pow to dam ratio.

Also railguns and ion cannons are higher tier weapons, in relation to one of your earlier rp/order posts, they come with certain higher tier ships or you can buy them as components after a certain number of rounds pass. (I personally like railguns more then ion cannons, both are fun, railguns are more fun to me).

At some point this week I will get the Crescent Corvette blueprint up and I can explain the hardpoint system it in more detail.

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