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Messages - ~Neri

Pages: 1 ... 39 40 [41] 42 43 ... 1236
601
Make a spying peephole to identify the output of the path.

602
Yes. Soldiers are expensive.

603
"Firstly we need to identify locations of note in the surrounding area." Do that. With scout drones.

604
Might as well do that. Consume the feisty female one. Capabilities displayed means potential of having a more 'valuable' soul.

605
Additional tactics tips by the way:

Stick to high cover. It provides 40 defense. If you aren't able to put your troops in high cover, put em in halfcover and hunker. Hunkering in halfcover provides 60 defense. If possible. Only engage with your frontline troops when in full cover. Or end the combat in a single turn. Halfcover is better than nothing but it's shit compared to fullcover. Do what ya can to not have to engage in halfcover.

Move along the sides of maps. You have less of a chance of encountering more inactive pods when moving along the sides. Meaning less chance of being flanked.

606
We are not setting up an artificial sea on the Yahweh deck. That risks problems in combat operations. We're setting it up inside of the structure/pseudobunker we are constructing. With drones.

607
((Pssst. Zomara. You should be explaining what specifically stuff you make does. Otherwise VK (and Rift) have no clue what to do with em.))

Lazanarius is to fiddle with the Possible-Notdwarf Firearms. Keep the side with the hole in it pointed away from body. Look for a button or trigger object.

608
((Notify should show you updates if you have email notifications enabled in your profile settings.))

((On a different note. There are two other threads for ya to read if ya want. Links in the second post of this thread.))

609
Unprepared for Newfoundland can easily mean a TPK.

610
I have done the LW variant of Newfoundland with nothing but ballistics before. It's frankly easy enough that you can do it without taking a single hit.

611
My thoughts is Fel is just using void fuckery to transmit data and using the sigil backwards to find a destination location of where Tal is to output the radio signals for the data. Tal is likely doing the same for his side but is using Ritualism. Nothing for the xenos to intercept beyond "More Odd Psionic Bullshit, just there's another set of Odd Psionic Bullshit coming out of nowhere."

612
Newfoundland is actually a p easy council mission. I'd rank it as the hardest for the unprepared by far. But if ya know what you're getting into? It's totes easy. You can even hop into the ship and clear it out before triggering the endgame objective for that mission. It's faaar harder in Long War. Cause there's other xenos and like x5 the staring xeno type quantities. And if yer far enough along in the game ye get Bosses of said starring type.

613
Forum Games and Roleplaying / Re: Wayward Paths - Forever (Adventure #3)
« on: December 21, 2016, 04:07:47 am »
Unopposed. Sufficiently similar realities, just temporally disjointed. Am willing.

614
Forum Games and Roleplaying / Re: Wayward Paths - Forever (Adventure #3)
« on: December 21, 2016, 03:27:10 am »
"Frankly I don't much care whom I'm traveling with. Data is Data."

615
Forum Games and Roleplaying / Re: Wayward Paths - Forever (Adventure #3)
« on: December 20, 2016, 11:24:39 pm »
Koi continues nomming the bar. Always good to replace lost metals.

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