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Messages - darklord92

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31
Dwarven wine / Sunshine

32
hey, Madoka, want to go to my birthday? All you need to do is make a contract.  /人 ◕ ‿‿ ◕人\

33
Release 4.4 . I was originally going to wait for the next DF bugfix to release, however talyxia being unable to open doors pressured me into otherwise. This version should still work with the next DF version however.

NEVREANS:
   -clarified chief medical dwarf noble position from "headmaster" to "medical administer"
   -Land holder noble "value" corrected, and land types renamed.
      -Chief operating officer is the first land holder, and makes your settlement a company.
      -Chief information officer is the second land holder, and makes your settlement a industry.
      -Chief executive officer is the final land holder, and makes your settlement a corporation.
   -Fixed tags with a modifier number, that did not need the modifier number, such as RELIGION_SPHERE

SOUTHERN SERGALS
   -Land holder noble "value" corrected, and land types renamed.
      -druid is the first land holder, and makes your settlement a shrine.
      -acolyte is the second land holder, and makes your settlement a temple.
      -apostle is the final land holder, and makes your settlement an holy city.
   -Fixed tags with a modifier number, that did not need the modifier number, such as RELIGION_SPHERE

NORTHERN SERGALS:
   -Land holder noble "value" corrected
      -Lordess is now the first landholder
      -Queen is now the final landholder
   -Religion tags simplified
   -Fixed tags with a modifier number, that did not need the modifier number, such as RELIGION_SPHERE

TALYXIA:
   -Religion is now regional force, though the values are hardcoded currently, it should not effect talyxia religion too harshly.
   -corrected lack of [CANOPENDOORS]
   -fixed missing tools minecart and wheelbarrow

ALL OTHER CIV RACES:
   -Use the standard dwarf style names for their noble positions, and as such they did not need adjusting.


34
DF Suggestions / Re: Reworking Wear
« on: July 20, 2014, 02:09:15 am »
A clothier shop could do with a patch clothing reaction, and cut patches. To turn a bolt of cloth into several patches that would then be used to repair damaged clothes.

Pretty sure this could be modded in without too much trouble. Though quality levels would behave oddly. And decorations.

I'm not sure the quality and decoration system would take too much of an impact. Applying patches could simply result in: This is an candy thread shirt. It is adorned with rope reed fiber patches.

Though why not have the wearing system tied to an inherent devaluing of the product? This way repeated patches would increase the value up to acceptable wearing/happiness levels?

35
I'm the blender conventions #1 attendie!

36
Forum Games and Roleplaying / Re: Change a Letter
« on: July 20, 2014, 12:42:54 am »
Swore

Tank

Leach

37
Forum Games and Roleplaying / Re: Change a Letter
« on: July 19, 2014, 02:04:49 pm »
Harm

tale

ale

38
Mod Releases / Re: The Vilous Mod V4.3 - fixes fixes fixes
« on: July 17, 2014, 07:45:14 pm »
Just letting you know, if you don't want people to post in the old thread, as the thread creator, you can lock the thread yourself.
I never actually noticed that, It's so hidden away at the bottom of the page. Thank you for the heads up there.

39
Does anyone still use UNIX?

https://www.youtube.com/watch?v=uL65zWrofvk

Should say a lot, UNIX is still used but it's called things like AS400, or Z/OS .

40
DF Modding / Re: The Vilous Mod V4.3 New thread in proper sub forum
« on: July 15, 2014, 11:23:48 pm »
version 4.3 is out, please use the new thread in the mod releases forum. Do not post in this old thread please.

http://www.bay12forums.com/smf/index.php?topic=140725.0

41
Mod Releases / New Age Vilous Mod 1.4 - Updated for 43.01
« on: July 15, 2014, 11:20:52 pm »
This is a variant of:chronojiuj and Skies Vilous mod
Old thread

For fans of the World of Vilous setting created by Mick39. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.
Sergals: larger strong chimera like race with features from eagles, sharks, and wolves.
Nevreans: smaller avian creatures with inclinations towards art and mechanical systems.
Agudner: An older race of satyr like creatures who live lives similar to humans.
Talyxians: feral feline creatures with inorganic looking appearances. As well as high intelligence, but often lazy demeanor. 

For more information, the official wiki can be found here, and contains the most up to date information.

Bonus material includes:

Altered start text, if you prefer to not have your little peeps called dwarves when embarking.
Stonesense graphics , for the main races (does not include wildlife.)
Spoiler (click to show/hide)

Download: http://dffd.bay12games.com/file.php?id=5255

Spoiler: Change Log (click to show/hide)

42
Forum Games and Roleplaying / Re: Change a Letter
« on: July 15, 2014, 11:13:14 pm »
Stale
Tissue
til

43
Windows is a common user OS, but most servers run some flavor of Linux (Debian, Red Hat, etc).
I'd recommend learning how to use Linux, it's quite useful (and quite different from using Windows since you can (and often have to) do things using a command prompt.).

E:
Darklord: Wouldn't a string in C also have char[11] = NULL, though? :P

Durp, terminator added to example.

44
Isn't Windows the most common? I just want to be able to get a job. :c

EDIT: But I need to pick one from each of those clusters as a requirement for my degree.

EDIT2: Bolded the choices according to Arx. What about the rest? I simply don't know what to think.. I just want to do whatever I have to to be able to get a job programming, with the possibility to maybe have a chance to possibly move on to vidja games once I actually learn what I'm doing! ;-;

Spoiler (click to show/hide)

1st category: Generally, there are some considerable differences between the operating systems and how you can program for them. Though I've mostly messed with C++ in windows 7, I can say I've run into my own set of issues when moving it back to XP. Mostly incompatible libraries. As well as the version of the c++ standard you can compile for in that system.

2nd: Alright, so this in particular is actually a very major thing depending on what language you take. To make this simple: object oriented programming has objects that can be created and reused on demand to store data, process data, or to be structures of data themselves. C++ being an object oriented language( like java ) has all the abilities of the standard C, but with object capability. Often it's more confusing to start out object oriented, but the payoff can help a lot programming.

3rd: I presume their web scripting course is front end stuff ( stuff a servers client processes, HTML, JavaScript, etc ). However the following courses have to do with things processed on the server, and than sent back to the user as a file.

4th: Looks to be general courses in each one that should go along with your prior choices.

I'm not a huge expert, and don't take what I say as perfect. Take as much advice as you need before you move on into something so you are prepared. When it comes to coding, get a general understanding of how a computer actually works. It helps massively in wrapping your head around what is the fastest and best way to code something:

For instance.

There is no such thing as a text string in any standard of C and C++. Instead strings of characters are an array of chars stored in memory next to each other ending with a terminator.

so when thinking of strings in C, you must think not like this: "hello world" but like this:

char[0] = h; //or more properly the hexadecimal value for h, as everything stores in memory is actually a length of bytes.
char[1] = e;
...
char[10] = d;
char[11] = null;

45
DF Modding / Re: The Vilous Mod V4.2 Blood, Sweat, and tears
« on: July 11, 2014, 03:00:53 pm »
Update 4.2, Mostly more things to bring the mod up to speed on 40.01 features as well as expand each of the races slowly into their proper niches.

4.2
ALL CIV RACES:
   -sweat and tears added appropriately to races that can sweat and cry. All races can spit.
AGUNDERS:
   -Removed roads, This reclusive race prefers tightly spaced sites instead of large expansive empires
   -Builds forts
   -builds outdoor tombs
NORTHERN SERGALS:
   -Reverted religion tags to the same tags as 3.7 , 4.0 changed them to fix a bug they were not causing.
   -allowed the use of more evil resources (plants, wood, animals, etc )
   -builds tombs now

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