Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - darklord92

Pages: 1 ... 40 41 [42] 43 44 ... 54
616
DF Modding / Re: The Vilous Mod V1.6.2 - mini updates
« on: March 02, 2012, 05:00:44 pm »
the main problem behind potions in fortress mode is dispensing those potions, dwarfs will drink booze and water at random (implying potions would be the same.The only way to "dump" fluids out of barrels is through the complicated d-b-d, undump the container method.

617
The unfortunate side of potions is we may only be able to use them in adventure mode. unless we can create some kind of potion launcher for Agunder and use the potions as ammo.

as for potions, I can see:

necrosis - similar to kitten rot from forgotten beasts
paralysis - temporary paralysis
potion of water breathing - ads [amphibious] tag to creatures.
potion of wisdom - sets [natural_skill:reading:6]
potion of flames - ignites enemy
suffocating gas - ads [AQUATIC] so they suffocate on land
burning gas - same as potion just wide spread
potion/gas of sickness - makes them vomit and retch

618
Thanks Eric. so anyone got ideas for potions?

619
well we can still add to nevreans and such, but my next guess would be sprites and the potions for agunders, talyxians we haven't really come up with any ideas.

620
bumpity for 1.6.1
D'ohed at 1.6 and forgot about the new kill text for sergals.

621


finished the nevrean tiles, and yes, Nobels have top hats.

622
Unfortunately the works mick did for his stories were never 100% translated. The third book is translated but that's mostly fan service ( or so as i see it ). What is known of the storys, and was damn well blown out of proportion was Rain Silves ( a northern Sergal general ) and she only became popular due to the "rain likes to rape" meme on 4chan. It's unfortunate because everyone refers to Sergals as if there all her, which has made there old lore fade away into obscurity.


I was looking for a herbivore tag, I know there is a carnivore one. and adding grazer means the race needs to be outside on grass to survive >.<

623
fixed, also re sized the horns to 25  currently working on nevrean graphics for the next release.

624
http://goldring.wikia.com/wiki/Agudner

that's the reference for them looks like it should only be size 25.

625
they should show up. are you sure oyu have the latest raws? we've had this issue with them before x.x

626
dont worry, i made sure to change that to body_pack when i tested, it still resulted in an unknown body token.

627
if i try to put it into it's own pack the body tokens don't work, and I've already said i refuse to edit vanillas. simply for mod compatibility. unfortunately as lovely as the fixes are I'm staying with the old raws, I wanted to include caste specific skills to make up for it.

628
General Discussion / Re: Online Piracy
« on: February 28, 2012, 01:35:19 am »
I believe this is relevant on Canadian soil http://balancedcopyright.gc.ca/eic/site/crp-prda.nsf/eng/h_rp01153.html#amend   people are calling it the Canadian version of sopa. Honestly it's not that bad. it's even ALLOWING us to do copying and backups legally. It's letting us put remixes of songs on you-tube without any problems from the law, and yet people are flipping out at the digital lock law. which is already illegal to crack :/   

629
I forgot to add in creature_agunder.txt

as well as the [object:creature] tags at the top.

630
I implemented the items but i changed the tags on the shirts to ITEM_ARMOR_SHIRT_MOD we dont want to cause any conflicts or overwrite anything vanilla. as for the creature tokens quite honestly I'm miserable with them >.<

Pages: 1 ... 40 41 [42] 43 44 ... 54