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Messages - darklord92

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631
bump for fixes courtesy of Eric Blank.

1.5.2   also Agunders should spawn now.


Also i experimented with the body tag to add in the extra horns. i dont want to have to edit the vanilla raws I'd need to add in groups such as 4horns etc. as the humanoid_hoofed only supports 2 horns from what i'm reading.

632
bump for bugfix upload. changes are in first post. lets see what we can get fixed, looking for help on the language file issues.

633
fixed all of the stuff above running tests now, I have no clue what so ever that is causing the translation errors.


[removed offending words in the list errors are goen now, i guess tody cencored the game a bit so no more goblin towers " Tower of Hard Rapes" comes to mind]
[removed at peace with wildlife tag from talyxians]
[added individual control for agunder.  set there adventurer tier.]

634
the civ names seem to be an issue with the language file, the error log is poping up around that. the nobles i haven't renamed yes. If worst comes to worst we'll use the Elf language instead of vilous i think thats the problem.

635
ah that solves the weather problem, though there are still a bunch of things i cant really implement for rain namely the ability to pull her stomach through herself to eat people or use her organs and bones to fight. Actually this would be pretty damn cool for zombies. just look at necromorphs in dead space any part of them can be used to attack. possibly in a later version? Alright we have confirmed syndroms for rain, now the potions should always have a draw back to them. lets say you want to be stronger, it would dim your intelligence ( reading skill, memory, observation etc ). possibly even comical effects :P  you become super smart.... but you also change gender XD

636
rains blood followed her mutation, her potion binge for immortality let her control every cell in her body including the ability to grow from within someone else as a parasite and eventually take over the body, simply put if you kill her she uses you to come back. we just use the were beast framework to have the person turn into a yellow eye terror, willingly with a potion or unwillingly with contact by her blood.






actually it could go horribly wrong in terrifying places that rain yellow-eye terror blood XD

637
I'm certain a syndrome can be attached to a certain yellow eyed beast's blood, immortality has a cost of course~

638
you'll want at least some level of reading now that books and secrets are in the game.

639
I learned why sonic satam was canned :(   Damn you power-rangers! Damn you and your goofy suits!

640
ah yes >.<  also not forgetting the new plant :P

also. i've been thinking up a potion system based upon rains potion binge( in her obsessed quest for immortality ). It mentioned that some potions were exotic but others were made by her own alchemists, we could possibly give the potion making abilities to the Agudner.

641
Other Games / Re: How did you last die?
« on: February 25, 2012, 09:29:34 pm »
Arena zombie battle with only a rifle and 100 ammo

Spoiler (click to show/hide)

642
1.5 Bump, first post is updated with the change log. This version introduces firearms!

643
Alright everything works in the arena I'm now running a test fortress to see if the reactions work for the firearms workshop I made.

644
All the changes work except they don't seem to fire the guns.  in adventure mode I don't start with ammo either.

edit- i made each bullet a diffrent type of bolt  so the rifal bolt is SBOLT  and revolver is RBOLT   works fine now. I'll start on the workshop.



testing provided a healthy dose of FUN!   i began in adventure mode as a nevrean with a bronze revolver and bullets of the same material. my first quest was to kill a night creature werebeast.... who was weak to bronze |3

645
The beast men march  version 1.4 is up for testing.

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