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Messages - Canisaur

Pages: 1 ... 10 11 [12] 13
166
DF Gameplay Questions / Re: Building Deep Wells
« on: August 23, 2012, 07:41:48 am »
Unless mechanics have changed and I missed it, you'll have to manually designate channeling that tile on each individual layer.  You can, however, make it somewhat less painful by pressing control-r (starts a macro recording), designating the tile for channeling on a layer or two, then press control-r again (stops macro recording).

Once you've recorded that macro, you can press control-p to repeat all the keystrokes you made while recording the macro.

167
DF Dwarf Mode Discussion / Re: Lakeside Fortress question.
« on: August 22, 2012, 03:22:47 pm »
Do invaders on aquatic mounts still completely stop pathfinding when they go underwater?  Or was that fixed?

168
DF Dwarf Mode Discussion / Re: Dwarfs not drinking "non dwarfs" alcohol?
« on: August 22, 2012, 01:06:04 pm »
Also, the reason why you see the rush of dwarves going to drink your newly-created booze is that dwarves will wait longer after they become thirsty before they will finally drink water instead, so that buffer of dwarves who are 'thirsty', but not 'I'm-about-to-die-of-thirst thirsty' will all run for the new barrels when they become available.

169
DF Dwarf Mode Discussion / Re: Dwarfs not drinking "non dwarfs" alcohol?
« on: August 22, 2012, 12:52:16 pm »
Keep in mind only one dwarf can drink from a barrel at a time.  Your total drinks are about 281, and assuming each barrel has about 10 drinks in it (which some of them might have up to 20, so 10 is conservative), you've only got a maximum 28 barrels to drink out of.  That might still leave you with a small trickle of dwarves going out to drink from the river.

EDIT:  You can get a better idea of how many dwarves can drink at once if you look at the 'Barrels' tab in your stock menu and count the number of drink barrels.

170
Dariush is already in the story, isn't he the hammer?  Permanent scowl, always condescendingly rejecting every suggestion...
:P

171
Life Advice / Re: Vegenism
« on: August 21, 2012, 03:44:18 pm »
Canisaur:Preventing someone from being born is not the same as killing them. Unless you're also going to say that everyone should have children whenever possible, and both birth control and abstinence are wrong, not having children isn't wrong.

I believe it is a form of Mormonism that states that everyone should have as many children as they can reasonably provide for, and having less is selfish and wrong.  In any case, my statement was meant to point out the invalidity of stating something like, "but their lives will be shorter"; causing the same cow to not exist at all due to lack of demand is causing its life to be shortened to zero.

But at this point I believe the thread has derailed to debating whether morality is objective or subjective, so my response is a bit late.

172
Life Advice / Re: Vegenism
« on: August 21, 2012, 12:37:27 pm »
We have no right to decide to end their life earlier...

Perhaps not, but deciding not to eat beef reduces the demand for cows, which reduces the number of births.  You have the ability to give a number of cows the ability to exist in the first place.  If you choose eating vegan over eating grass-fed beef, you are effectively aborting several cows that would have otherwise been born to exist in a relatively "happy" setting.

173
Other Games / Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« on: August 07, 2012, 11:16:53 am »
just making sure you know:
there are no mods (at all) on this server.

I know, I've read most of this thread.  I'm more interested in exploring your creations than building stuff myself anyway.

If in the future, you guys feel like making a new world, you might want to consider using Tekkit if mod management headaches are your main reason for avoiding mods.

But if you're more than happy with vanilla Minecraft, then by all means, stick with vanilla.  :)

174
Other Games / Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« on: August 07, 2012, 11:01:53 am »
Can you whitelist me?  canis85

I might stop in and check out what you guys are building.  A buddy of mine and I just started a Tekkit server and it's rekindled our interest in Minecraft.  There's so much new stuff to build, and the Technic folks do the work of making sure the mods keep working nicely together, so there's no mod management headache.

175
DF Suggestions / Re: Procedurally generated image of each Dwarf's face.
« on: August 03, 2012, 08:45:47 am »
This could be amusingly awkward when a dwarf goes from 'huge hanging sacks of lard' to 'extremely skinny' because all of their fat got burned off.

176
Throw the hammer into the face of the goblin to the left of you, then
*martial trance*
IT'S HAMMERTIME! CAN'T TOUCH THIS, DUNDUNDUNDUN
This.
Been lurking for a couple weeks watching this, wanted to finally chime in to third this ^^

177
DF Dwarf Mode Discussion / Re: Crossbow Ammunition Testing.
« on: August 01, 2012, 10:42:24 am »
I still stand by steel bolts for availability and effectiveness!
Thanks to my stupid luck and unwillingness to us DF hack, I haven't found a fort with any form of iron ore. But I almost always find a form a silver.

Besides goblinite, trading with human/dwarven caravans for all their cheap iron toys and weapons will give you enough iron crap to melt that you'll have loads of iron.  Just don't waste dwarfbucks on masterwork iron piccolos, get the base quality ones.

178
DF Dwarf Mode Discussion / Re: "Building" a dorfmade obsidian mountain?!
« on: August 01, 2012, 07:54:58 am »
Unable to find a suitable embark location for my needs which would just include a very steep mountain/hill I had the idea of making one myself. Has anyone done something along these lines before? I plan to construct a huge tower which houses both a magma and a water pump stack. I will then let it rain magma and shortly afterwards water to form an obsidian mountain. So far I don't know if I need some sort of containment on the ground level or if some kind of natural formation will be created when I just let both liquids rain from my tower.

In the future, if you're trying to get a steep hill, you can also tweak the erosion settings in the advanced world gen parameters.  If you minimize erosion you'll end up with a lot of sharp cliff edges rather than rolling hills.

179
Does anyone know whether it's possible to export this map to minecraft and visualize it like Japa did pages and pages ago?  (I think my office is blocking the source domain, so I can't find it to link.)  The perspective and glass rendering were just amazing.  I want more pretty pictures!


Edit: found em!  I want more of these SO BAD.

DFHack can do it, the command is 'df2minecraft'.  It's not documented for some reason and the command description says something about weather, but it DOES work.  I'll give it a try and see how it looks.

EDIT: Looks like it's not generating the map very well, and even if it did, it would only generate a section of it (40 something floor max).  Minecraft doesn't even recognize the map, and MCEdit crashes when I try to open it.

180
If you consider my additions worthy, then I would say so, yes.  The top floor is at +100 z's.

I'm not sure how well my journal fits in with the rest of the players' continuity, but it includes a rather humorous construction mishap that actually happened:

----

Annoyed that their 100-story monument to Dwarvenkind had been sitting just near completion for too long, the Dwarven council (during one of the scant minutes of the day they weren't completely drunk) ordered me to go finish the last four levels of the monument and to check on King Likotbecor, whom they hadn't heard from in ages.  I arrived to find that there are currently just over 200 dwarves living and working here, and the total created wealth is rumored to be nearing ten million dwarfbucks.  I immediately went to the top story and got to work.

20th Moonstone, 1071 - While finishing the green glass flooring on the 96th floor, a misplaced block of glass flooring came loose, crashing through the two floors below (one of which was part of a stockpile), and falling another 15 stories right onto Shem Tamolstakud's head.  Miraculously, the child survived!  However, the 10 other blocks and three solid gold bars that fell from the hole in the stockpile crushed him to a bony pulp, scattering his body parts across 14 floors.  At least it wasn't someone who actually did work.

2nd Obsidian, 1071 - While overseeing the completion of the wall on the 94th floor, a dwarf came staggering up to me, panting, yelling about how the lower floors were flooding.  Earlier I had ordered the shutdown of the generator, as neither pump stack was currently being used.  However, the lever I had found marked "Stops the generator" in the control room actually in fact unleashed a massive flood!  Dwarves were cleaning up barrels of food and supplies for days once we had the water under control.

9th Obsidian, 1071 - An Ettin came rampaging into the area today!  I immediately ordered our no-doubt well-skilled, impressive, heavily armed... what?  We have no army?  The lookout who informed me of our pathetic military state also informed me that King Likotbecor refuses to let them bear arms in fear of any sort of uprising.  I went storming to his chamber to yell at him, but he refused to even see me.  I had yet to check on the King for the council.  Fortunately, while I was ragebashing my fists on the King's door, the stupid Ettin fell into a simple cage trap.  It appears we are safe for now.

6th Granite, 1072 - The Dwarves finished the green glass walls, flooring, and stone support columns on the 94th, 95th, and 96th floor.  I left the 94th floor as a stock room, and designated the 96th as a slab graveyard.  The graveyard will come in handy then the final two floors are finished...

20th Galena, 1072 - The gold and clear glass observation room/statue garden on the 97th and 98th floor are completed.  All that's left is to finish the top two floors, which are already well under construction and using copious amounts of solid gold.

1st Limestone, 1072 - Today our bookkeeper informed me that the tower had officially passed ten million dwarfbucks of created wealth!  The council will be happy to hear about this.

15th Felsite, 1073 - Today the final floor of the tower was completed!  The top floor is an altar to the glorious Armok, and several of the denizens of this tower were more than happy to offer themselves as the initial sacrifices to the blood god.  After months of attaching mechanisms to spikes, the altar finally boasts a fully functioning sacrificial spike pit, ringed with 30 golden statues.  Tonight I return to the council to report the successful completion of the tower, despite being unable to find any information about the King.

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