Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - highmax28

Pages: 1 [2] 3 4 ... 506
16
I’m scared if I say that Highmax mourns, i’d Be next on the kill list

17
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 28, 2018, 07:03:26 pm »
I found the old thread I had my first experience as DUngeon Master for D&D when I went looking for names of characters I used before. Equally cringe worthy as it was a nice trip down memory lane

Who would’ve thought I would make everyone believe a guy crit failed going to the bathroom?

18
Successfully bathed the cat and only ONE person got a scratch, and it wasn't me who was holding her (although my pants are now soaked)

Poor kitten is cleaning herself off with her tongue now like we cleaned her wrong. At least she doesn't smell like poop anymore

19
Considering I made Morul loyal to Apiks, this isn’t going to end well even if you exclude the hordes of enemies

I smell a small scale civil war if we survive this onslaught

20
Play With Your Buddies / Re: SOLDIER PLAYS POKEMON STORM SILVER
« on: December 11, 2018, 11:36:41 am »
With Commie using a ‘gator, does this mean he’s using the tactics of Florida? (I’m not American, so I’m just guessing that’s where the alligator problem is)

21
I think even ignoring my turn and Dwarfy’s turn, we’d still inevitably hit the tantrum spiral. The bears roaming uncontrolled is bad enough, and to go too far means we retcon almost 6 months of work

22
Play With Your Buddies / Re: SOLDIER PLAYS POKEMON STORM SILVER
« on: November 17, 2018, 04:45:46 pm »
Always a pleasure to see this update

23
DF Modding / Re: Norse Fortress Mod
« on: November 10, 2018, 12:40:43 pm »
Given that I have four of you here then, what work is needed to update a mod to current versions? If anything, that should be the first order of business before I even think about adding stuff...

24
DF Modding / Re: Norse Fortress Mod
« on: November 09, 2018, 04:45:56 pm »
It's not that difficult, this is a very easy game to mod.
Other than the wiki section on modding, got anywhere a newbie can look to learn? As I said, I have SOME coding experience, so maybe in my free time (aka, when I'm on my lunch breaks at work) I'll give it a gloss over
Use the notes in the dwarf raws for creatures and the wiki. Copy an entity from entity.txt and tweak for a new entity.
It's not coding. If you can read English, you can mod dwarf fortress.
Look, I was asking for places other than the wiki cause I have no idea where to start and while the wiki is a good reference, its not exactly good for learning. If you wanna be rude, go tell off someone who ISN'T thinking about working on this

Example/help threads, I dunno. If I was an expert at finding out how to learn to mod, I wouldn't have asked

25
DF Modding / Re: Norse Fortress Mod
« on: November 09, 2018, 12:20:16 am »
It's not that difficult, this is a very easy game to mod.
Other than the wiki section on modding, got anywhere a newbie can look to learn? As I said, I have SOME coding experience, so maybe in my free time (aka, when I'm on my lunch breaks at work) I'll give it a gloss over

26
DF Modding / Re: Norse Fortress Mod
« on: November 08, 2018, 10:57:50 pm »
Who knows, maybe something can be done with this mod (not by me, I've already got a bunch of projects
I'm debating learning how to mod DF just to pick up the torch if I have to. I'm learning more and more about coding, so this shouldn't be too hard, but I don't wanna pick this up and mess everything up cause I don't know how to update mods or properly makes things work

It doesn't seem TOO hard, but I've been known to underestimate tasks

If I do pick it up, I won't be able to work on it until classes are done for the semester and even after that, it would be spotty when the next one comes up. At least it'll look good on a portfolio since I'm working to be in game development

27
General Discussion / Re: Things that made you sad today thread.
« on: November 08, 2018, 01:36:50 pm »
Less of a sad and more embarassment and shame

Looked back on the Norse fortress mod thread and good lord, I was an annoying little shit before rehab.

28
DF Modding / Re: Norse Fortress Mod
« on: November 06, 2018, 10:38:16 am »
Poking my head in here wondering if this will be updated for the recent version of DF or if someone is willing to pick up the mod and do so (I would offer to do so, but I don't know how to mod, let alone update an existing mod)

I know this mod is probably abandoned, but I really liked this mod a lot and hope it gets updated. I feel that the recent changes to DF are PERFECT for this mod

29
Did Highmax escape unscathed? If so, this is someone who had no military experience a month ago go on a rampage punching everything, got SOME fighting skill, and then killed a wererhino unscathed, unlike forumites that fought Lemonpie and Bearbane who were all trained military who DID get hurt

30
DF Gameplay Questions / Do chained prisoners scare dwarves?
« on: November 02, 2018, 12:12:10 pm »
I ask because I want to make a GCS silk farm using a goblin so I don't have an angry, hostile cave spider scaring the gatherers. But if they do scare dwarves anyway, I'll just leave it untamed. Makes it easy for me either way, just which is easier

Pages: 1 [2] 3 4 ... 506