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Messages - kontako

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181
DF Suggestions / Re: Those who are feared by the Night.
« on: January 03, 2014, 05:32:02 am »
Completely ignore this (if you want). I thought I had made this point earlier, but I realised I was just blabbering on about some random nonsense. I left it here because I thought it made another interesting point.
Spoiler (click to show/hide)

In my opinion (here we go  ::) ) The way in which the local populace decide to react to the dealings of a creature should be based off the personality of the local leaders. A local psychotic priest/bishop (or whatever) would begin to explode and blabber on about heathens from the opposing village have sent a missionary of their devious deity to impose some impure implications of an impetuous and imposing manner (hehehe). Both the destruction of the creature and some random action towards these unholy neighbours should be the conclusion of the beast trial, and the beginning of some silly war which would continue to develop into other things. The local drunkard mayor would react differently and so would some chivalric lord, all to do based on their abilities to convince people, their personalities, their beliefs and their experiences.
* Because of the actions of the priest a new religious group have formed in the village
* Because of the war created, an entire future of new events is just waiting to come into play
* Because of 'blah blah blah' (I hope I've made some sort of point by now)
* Even though I didn't make this idea earlier, I just added it anyway so I could sound interesting.

To focus on the 'in the way' part
Now finally for the relevant part: Night creatures wouldn't necessarily be hostile towards a civilization, but rather 'in the way' if you get my drift.
( yeah that part) The night creatures need not act directly towards anyone or even hint at it, as they are probably already busy with their own aspirations and problems ( a ware creature busy searching for a cure instead of succumbing to his/her hunger)

(also I'm going to hold it here since its taken me almost an hour just to understand what I was actually talking about)

182
DF Suggestions / Re: Those who are feared by the Night.
« on: January 02, 2014, 11:40:06 pm »
(Going a bit off track here)
...Two armies of ghosts fighting their battle for eternity, angry graveyard denizens rising from the grave to tell the townspeople to turn the bloody music down...

The first part reminded me of something quite interesting, and the second part made me laugh so I just put it in anyway.

I recall while playing 'Oblivion' in the 'Shivering isles' expansion, there was a particular quest in which the protagonist discovers the ruins of some old castle which was cursed (why the bloody hell not?) and the two factions which participated in the battle are forever condemned to repeat their deeds for an eternity in their afterlives, exactly how they fought while alive. Anyone or anything which got in the way of the battle would be completely obliterated by the ghosts, sure they had changed the battle (for that one reenactment)  but the battle would continue to rage. The protagonist would decide who he/she wanted to win (or who had the fanciest hat) and aid them to win the battle. Once the battle finally had a decisive victory, all the ghosts would pass on and you would get a kick-ass helmet.

Now finally for the relevant part: Night creatures wouldn't necessarily be hostile towards a civilization, but rather 'in the way' if you get my drift. They wouldn't need to be there on their own accord, who knows... maybe some naughty wizard summoned a posse of ghosts to preform 'swan-lake' and then forgot to get rid of them, just as the creature hunter in the story ordered the night creature to follow his commands and then left, leaving the poor old night creature wondering the earth wishing for its freedom.


183
DF Suggestions / Re: Those who are feared by the Night.
« on: January 02, 2014, 07:25:52 pm »
I recall that story, it was about some 'cursed night creature hunter'. The story mentions several new ideas for night creatures which I believe already summed up the suggestion you've made (When hasn't someones idea already been mentioned before...). In dot-point form, the story hints at:
* Individuals which intentionally travel from village to village searching for creatures to slay.
* 'Cursed' individuals (or possibly night creatures themselves / vampires) use their abilities to seek, hunt and slay night creatures ( this differentiates from the first point as it's creature vs creature)
* Creatures which are extremely difficult to slay. (As mentioned in the story, the creature must be burned and guarded as pieces of their body attempts to flee the flames... the creatures power will then reveal itself for the taking).
* Night creatures may be commanded if you hold their source of power / weakness

I believe this is the story...  ;)

184
DF Gameplay Questions / Re: Crafting of Armor
« on: December 20, 2013, 02:19:20 am »
To my current knowledge you can't, but then again I'm not very knowledgeable. Although it would be great to have/create some presets to create... or possibly some notification on what articles of clothing we are currently short on. Sounds like something you should put on the suggestions forum, that is if it hasn't been suggested a thousand times before...

185
DF Suggestions / Re: animal companions
« on: September 29, 2013, 03:07:36 am »
How would the adventurer learn to train these animals? In dwarf mode, the dwarves run away from the animals unless they're caged... how would our adventures capture these animals let alone have the knowledge to train that specific animal? A civ which has the specific knowledge to train a certain animal may offer these animals for sale in their market place, whats to say these animals won't just run back to their original owner, as they were trained by them... . I'm sure we could just work around that by transferring the ownership and what not, but eh...  ::)

186
Rather than the random array of "!FUN!" items wouldn't it be more plausible if say a dwarf took over a blacksmiths workshop and created weapons or items which occur within other cultures? (I'm sure that this has been suggested a thousand times before). Say he creates a flail and then instantly forgets how to make it after the mood is over. It would give more flavor to your dwarves being possessed (since they don't earn the experience for making the artifact) as it was the spirit (or demon) which possessed him that created the artifact and had the knowledge to do so.

187
I really like the sound of this. (see what I did there?  :P)
Although how could we be sure the game would create 'understandable' songs, rather than a random babble of instruments?
What if we become tired of the new repeating tune? ( I mean we could just turn off the music and play our own, but hey)

188
DF Suggestions / Re: New Fuel Source
« on: August 26, 2013, 08:47:02 pm »
I imagine that's because of the high fat content within the cheese. (Or something like that  ;D)
What if we rephrase the suggestion to: "The ability to extract flammable oils from cheese and fats", it would definitely be a step closer towards oil lanterns and whatnot.

189
DF Suggestions / Re: Clouds
« on: August 26, 2013, 08:39:57 pm »
There are also low laying clouds which create fog, so no need to suggest that either.  :P
If you're ever unsure about something before you suggest it, just check up on the DF Wiki to see if it's already implemented.

190
DF Suggestions / Re: Transmigration of the soul
« on: August 26, 2013, 01:18:31 am »
Violent ghosts already do pick up objects and throw them around, they also 'misplace' objects and confuse your dwarves as they look for that item.

191
DF Suggestions / Re: Vermin invaders and invaders' vermin
« on: August 20, 2013, 12:06:29 am »
I literally just had a rat gnaw its way out of a cage from an elven caravan which had just arrived, came to see if anyone had already suggested the idea.
If vermin can already 'hitch-hike' around the place like this, whats to stop them spreading plagues and killing everyone?  :-\

192
DF Suggestions / Re: Magical climate change.
« on: August 19, 2013, 11:59:12 pm »
I really enjoy this concept. Lack of rainfall to water crops could be blamed on night creatures and/or witches. I'm not sure crops actually require water yet, but it would add some amazing generation events: "The town of humanfort was liberated from the cruel bedevilments of the night ogre mr.badguy. Titans and night creatures could become icons of worship as they could demand tributes to allow the rain to fall.

Although it could work out to be pretty messy if every town along the way was being tormented by some creature, perhaps only certain "emissaries of the evil gods" or "mother night creatures" should possess such powers?

193
DF Dwarf Mode Discussion / Re: Scorching climate
« on: July 06, 2013, 08:31:25 am »
IIRC Goblins don't need to eat or drink, so they won't die of thirst... if that's what you're insisting.  :)

194
DF Suggestions / Re: Making artificial limbs
« on: May 06, 2013, 02:48:01 am »
It sounds like a plan. Although it should have its limits: no one should be walking around with a bismuth bronze spine and adamantine skin, unless he wanted to that is.  8)

The only problem I see is that if someone has two prosthetic hands, they wouldn't be able to do much... just like real life...

195
DF Suggestions / Child abduction
« on: March 22, 2013, 08:59:23 pm »
The way that the goblins every now and then pop up to steal the dwarven children got me thinking... There are many fairy-tales and myths that goblins and fairies would steal human children and replace them with their own (to cause mischief and whatnot), this child would then grow up believing it is a human and then be chased out of town with claims that it was mutated demon spawn (or something like that  :P) or would remain in town getting up to all sorts of no good...

I would like to put this suggestion forward to add more depth to child abduction instead of just 'abduct and rescue'
also before I get bombarded with 'planned' or anything else, I simply posted this to ask people opinion on the matter.  :)

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