Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - kontako

Pages: 1 2 3 [4] 5 6 ... 15
46
DF Suggestions / Re: Funerary rites
« on: September 04, 2017, 08:29:03 pm »
I don't mind designating a tomb with various grave goods, and I agree it should be optional.
Quote
Then, when somebody dies, an executor will be appointed--usually a friend or relative, otherwise it defaults to the fort's manager.
With the body preparation and funeral rites, shouldn't that be a job for the temple at which the dwarf worships? - Providing a job for the dancers and musicians of the temple.
Similar to how we stock hospitals with thread, crutches and soap, the temples should be stocked with cloth, oils and herbs to prepare the corpse for burial. The head priest should then mandate various goods common place in such ceremonies.

47
DF General Discussion / Re: Future of the Fortress
« on: August 27, 2017, 04:24:59 am »
Will artefacts be modifiable? - Such as the holy skull of a priest becoming a totem, or if I were to beat elves with a log of wood, name it as a significant object, and then construct a chair out of it.
Very unlikely. The skull of a priest will already be a totem (7/15/2016), and resource items like logs will not be nameable (Devlog of 2/15/2017 - only legally nameable items). In all likelihood, the only artifact transformation will remain quires into books.

Thanks for the reply

48
DF General Discussion / Re: Future of the Fortress
« on: August 27, 2017, 02:01:08 am »
Will artefacts be modifiable? - Such as the holy skull of a priest becoming a totem, or if I were to beat elves with a log of wood, name it as a significant object, and then construct a chair out of it.

49
DF General Discussion / Re: Future of the Fortress
« on: June 08, 2017, 12:16:19 am »
You state that Maps, sites, entities, historical figures, artifacts, myths, etc. will be part of the myth and magic update.
Does 'sites' include more natural sites? I'm referring to an extension beyond the current mountain peaks and volcanos as to include things like stone pillars, groves or tar pits.

50
DF General Discussion / Re: Future of the Fortress
« on: February 16, 2017, 05:45:34 pm »
Will (Non-Player) adventurers ever abandon their quests? - Or fail without the ending result be their death?

51
I've also had situations where dwarfs store objects in strange places...

In one strange scenario, one had claimed a skeleton as their property and stored it in a cabinet in their bedroom!
Spoiler (click to show/hide)
Don't ask me why.

It could be that a caravan had broken and dropped all its items on that spot. It's happened to me in the past, a wagon had rotted (or something) and dumped its load; or potentially a merchant got spooked and dropped stuff.
Were the items forbidden on that spot when you found them? if so, this could be the explanation. Check your missing units page for a missing wagon.

52
DF General Discussion / Re: Future of the Fortress
« on: October 22, 2016, 06:11:09 pm »
If you ever add a "finality" sphere, would a valid priest title for a god of finality be "the First Last"?

Is the title of their position "The First" or is that to signify that they're the first high priest of that god? I don't think I've seen "The Second" etc so it might be the prior.
It would get quite tedious having "The Fifteenth Last", I'd be wondering about The Last Last.

53
DF General Discussion / Re: Future of the Fortress
« on: October 14, 2016, 10:39:21 pm »
Unsure if this has been touched on before, but:

What's your stance on immortality / respawning ingame? -- Not as a natural ability coming straight out of the womb of course, but a power gained through a relic or a spell allowing the player character or other non-player characters to return continuously or a limited amount of times. I recall a story in which a nightcreature regrows from severed limbs which escape a pyre, but beyond this perhaps respawning trapped in another plane to be freed out of ritual


54
DF General Discussion / Re: Future of the Fortress
« on: August 30, 2016, 04:08:08 am »
I'm not sure if it's been mentioned elsewhere, but
Will weapon racks and armour stands also be used as display furniture?

55
DF General Discussion / Re: Future of the Fortress
« on: July 29, 2016, 07:39:53 pm »
With the artifact release, will residents of small settlements and towns/forts without a library have somewhere to store books and slabs? Will they appear in the owners' house or on their person, or a mead hall/civic structures?

Right now I think they just get scattered out in animal pastures and farm fields, because I occasionally stumble on a book just laying on the ground.
Sounds like no one in that town has Reading skill, and the pictures weren't very entertaining :)

Hahahah, either that or books are born out in the cabbage patch!

56
DF General Discussion / Re: Future of the Fortress
« on: July 12, 2016, 09:11:19 pm »
-Will there be artifact instruments? Something like the Ocarina of Time from Zelda, for example.

Speaking of this, will artforms be able to have artifact/magical properties?
I'm thinking of someone going into a mood and coming out with a song/dance/poem that causes weird things to happen to people who perform or witness it, or maybe certain wizards using songs or poems in their spells.

I've seen in images of the magic system that in order to cast certain spells you have to sing in a certain way or with certain items, so it's possible that artforms will be incorporated in the final release.

57
DF General Discussion / Re: Future of the Fortress
« on: July 09, 2016, 10:25:29 pm »
I couldn't find a specific reference to our adventurers naming items in the development notes, only that it would occur in worldgen.

You've mentioned that you intend to allow heroes in worldgen to name their weapons and armour, will this extend to our adventurer characters (say, after our character earns a nickname for heroic deeds)?
I could imagine my companions beginning disputes over who inherits my named items after my character dies.


I can't wait to become Caligula and insult hundreds by desecrating the relics of past heroes.

58
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 26, 2016, 04:43:18 am »
I had this message pop up in my fortress and I wanted to see if it was a hunter or militia:



As it turns out, the dwarf was having a nap on the ground with the crossbow. I'd like to imagine she was holding onto it like a teddy.

59
I got my brother to play Dwarf Fortress once, he settled in a terrifying region and was gobbled up by zombie turkeys within moments of starting. We laughed.

60
DF Dwarf Mode Discussion / Re: Artifact Transport Troubles
« on: May 25, 2016, 12:26:58 am »
Has the workshop already been linked to a stockpile? Remove any links and see if that works.
Otherwise you could always try to dismantle the workshop, let the dwarves take the amulet to the generic finished goods stockpile, and then set your finished goods stockpile in your treasure room to accept legendary artefacts as you did before, and set that stockpile to take specifically from the previous stockpile.

Pages: 1 2 3 [4] 5 6 ... 15