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Messages - bertix

Pages: 1 ... 4 5 [6] 7 8 ... 10
76
I have confidence it wont be vaporware... (oh god please please please) feature list looks so good.

77
Creative Projects / Re: Cult - New Development Video (5-10-12)
« on: June 04, 2012, 06:49:25 am »
Love your video and kickstarter page, you might have me as a spirit in-game haha.

78
Har har got unitec to work i just disabled the loading of missions through the ini

79
Im getting errors with unitec...  :'(

80
Thank you also this game need multiplayer...

81
can anyone find a link to unitec mod please ?

82
Creative Projects / Re: Cult - New Development Video (5-10-12)
« on: June 03, 2012, 06:36:34 am »
So where is the kickstarter at ?

83
Other Games / Re: Paranoia RPG, The Computer is your friend!
« on: May 18, 2012, 04:52:14 pm »
Im a total noob at this but would love to join.

84
Other Games / Re: 0x10^c: Notch's Game In Space
« on: May 04, 2012, 11:36:21 am »
256 people needed to get data so guys keep refreshing the page lol

85
Other Games / Re: 0x10^c: Notch's Game In Space
« on: May 03, 2012, 04:45:01 pm »
It does but its just huge dumps of cycling data...

86
Other Games / Re: 0x10^c: Notch's Game In Space
« on: May 03, 2012, 04:21:37 pm »
applying my theory on the frequency's i could get that result, if this concurs with any of your research please do say.

87
Other Games / Re: 0x10^c: Notch's Game In Space
« on: May 03, 2012, 03:24:23 pm »
Made progress, the last stream has 3 different frequencies , high low and inverse, and a frequency lowering every sec

88
Other Games / Re: 0x10^c: Notch's Game In Space
« on: May 03, 2012, 02:11:40 pm »
I would have to disagree with that,that frequency is the sample rate, not the frequency of any of the data the highest frequency we can sample in the data is half that Fast Fourier Transforms would help...

89
Other Games / Re: 0x10^c: Notch's Game In Space
« on: May 03, 2012, 11:43:04 am »
Sorry for double post but it may be an http://en.wikipedia.org/wiki/Arecibo_message

90
Other Games / Re: 0x10^c: Notch's Game In Space
« on: May 03, 2012, 11:15:21 am »
This looks like radar beeps to me when converted to sound, i have worked on old land to air radar with that kind of functioning my guess would be that it is coding for coordinates

Edit: a moving object anyone ?
here is a 1 minute footage of the recorded data... http://www.mediafire.com/download.php?zvdi5vv7b4x2669
Entirely wrong on analysis , Pulsar stars emit a similar wawes this one is at 0.25 hz
in image now http://i.imgur.com/Qcdl7.jpg, you can see there appears to be redundancy..
image 2 http://i.imgur.com/TJcr1.png, definite redundancy I would go for a radar that is going round and round, lol.
converted coord dumps for 64*64 with a 0.25 hz http://pastebin.com/YBuYmtSL.

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