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Messages - Phantom of The Library

Pages: [1] 2 3 ... 163
1
General Discussion / Re: ♪ The Great Music Thread ♫
« on: February 12, 2015, 12:35:17 pm »
Alex Roe does some cool stuff:
Dark Souls 2 Sir Alonne Remix - Kodoku
Dark Souls Ornstein and Smough Remix - Knight and Executioner
Strings of Time: An orignial album.

Lotus Juice is also a cool dude who does cool stuff:
Do for Love
Mass Destruction (Lotus Juice Remix): Baby baby baby baby baby ♪
Overdrive

2
General Discussion / Re: The Dwarven Gauntlet
« on: February 12, 2015, 11:58:55 am »
Are people still doing this?

I figure its about time I started doing some actual exercise again. Signing up for the **Easy Circuit** for now and also signed up on the Fitocracy site somebody mentioned earlier in the thread.

3
Do you want to bring the book with you when you go out, or are you leaving it in your room or somewhere else in the house?

4
Spoiler: Apologies (click to show/hide)


You set the package down on the kitchen table. Probably best to get those chores done, no sense in risking motherly wrath.

You leave the kitchen and enter the living room. It's a cozy place with a couple of couches, a coffee table, a fireplace1 and a TV2. There's a Wheel with muted colors to match the season above the fireplace, but no other decorations up yet. Your father's laptop charger is lying beside the couch and there are some magazines and a home gardening book on the coffee table. The stairs to the second floor are on the opposite side of the living room from the kitchen.

After climbing the stairs up to the second floor you carefully step around your mother's collection of Keftian nested dolls and grab the creatively named “attic opener” resting on a small table. Once you've cleared away a large enough space you reach up with the long metal rod and bring down the ladder.

The attic looks exactly as you'd expect it to: A dusty realm of brown and faded fabric. Old odd and ends from as far back as your great-great-grandparent's days are piled past head height; some sturdily stacked, others about ready to fall over.

You can see the boxes of holiday decorations on a shelf in one of the far corners of the accidental maze. When you finally reach the first box3 you have to slide an old chest up to the shelf in order to reach it. Even with the chest you have to stand on your toes, so it comes as no surprise that you knock something else off along with it.

A small box falls down from the back of the shelf. You try to move to catch it, but you are too late. The box tumbles and crashes to the floor and the moment it makes impact you see the lock on it turn into dust. An acrid taste enters the back of your mouth as a book, about the size and thickness of one of your textbooks, falls out of the box.

You climb down from the chest and pick up the book to examine it. The pages inside are yellow and all the text is written in some language that you don't recognize. There are diagrams of some sort every now and then, a lot of circles, but you couldn't make sense of them to save your life.

What do you do with the book:
>Put it back in the box despite the lock being gone.
>Take it back down with you.
>Something else.





Spoiler: Status (click to show/hide)

Spoiler: Calendar (click to show/hide)

Spoiler: Lore Notes- Wheels (click to show/hide)

Spoiler: Authors' Notes (click to show/hide)

5



You hand the form back to her and she hands you the package.

“Thank You very much” She says with a slight bow. “I'll be going now to leave you to your exciting Adventures.”

After the door closes you look at the package. It's a bit thin, fairly heavy and you can't hear anything moving around inside1. It was your birthday last week and your parents said that one of your presents was going to be late, so this might be it.

You could open it, but that might spoil whatever surprise your parents had planned2. You also remember that your mother also told you to go get some decorations for the harvest festival down from the attic. She'll be back soon and if you don't have them down beforehand you might be in trouble.

Do you:
>Open the package
>Go up to the attic and do your chores
>Something else entirely


________________________?





Spoiler: Status (click to show/hide)

Spoiler: Calendar (click to show/hide)


Spoiler: Authors' Notes (click to show/hide)

6
Forum Games and Roleplaying / Re: (TSG) Gnosis
« on: December 30, 2014, 01:56:58 pm »
Also, would Deception or Persuasion work as a concept? Diplomancy Diplomacy, perhaps? There appear to be none in Zal's thing.
Deception works best, but the other two can work as well.

7
Forum Games and Roleplaying / Re: Psychopompos
« on: December 30, 2014, 01:54:31 pm »
We're gonna have to check it afterwards though, For the sake of Curiosity.
Sure, but let's get this done first. Take him to wherever he needs to go.
1+
+1

We can do some paperwork after we check out whatever-it-is.

8
Forum Games and Roleplaying / Re: Psychopompos
« on: December 29, 2014, 11:00:06 pm »
"The problem is, you'll be bound to a specific location.  In all likelihood, this location.  And that may not mean the ruin.  That may mean this specific flagstone right here.  You'd be trapped on that flagstone for all eternity.  You can hardly conduct your experiments like that, can you?"

+1, oh yes.
Another +1 here.

Tell him that we will attempt to transport him to the afterlife after he accomplishes his goal, In exchange for magic tutoring.
-1 We're the Janitor, not the Swindler.

9
Forum Games and Roleplaying / Re: Traveller (ISG)
« on: December 29, 2014, 10:56:51 pm »
Close our hand.
"You act as a fool, Death. Slay this spark, and you may spell your doom. Death is meaningless without life."
Turn and walk a few steps, before stopping.
"It is rest you seek, no? Can you say these mere sparks are truly alive? No, no, they're merely potential. It could be said your job is done 'till one blooms, and that you may rest?"
Continue. Flee from Death if we must.
+1
+1
+1

10
Creative Projects / Re: Basileus! A comic I made (/am making).
« on: December 29, 2014, 10:41:50 pm »
Sorry, guess I should have specified webcomics. I've been meaning to start reading some comic books, but (other than Sandman) I've no idea where to start. Any recommendations?

11
Spoiler (click to show/hide)



You take a few deep breaths in and out. Okay, okay let's ignore the gigantic tear in the sky for a moment and determine if you are in fact, awake. You stash the chisel and sandwich in your pockets.

You start your attempts at validating your lucidity by attempting to push a finger through your palm.

Nope, solid. You then move on to counting your fingers and of course the tried and true pinching. After you run through the gamut of tests, you decide conclusively that you are, in fact, awake. Not time to freak out yet though.

With awareness tests completed you decide to examine the knife.

The handle is notably featureless- just a plain and functional piece of orange-brown metal (some sort of copper alloy if you had to place a guess) that seems easy enough to grip and is just rough enough to where you shouldn't have any problems keeping hold of it.

The blade is concealed, and you don't want to use up any of your unsheathings so you try to gather what information you can from what you can see. Unless the sheath is VERY thick, it appears to be large and triangular, about the size and shape of your hand. It's strangely light for its size. You don't expect it to fly away in the wind anytime soon, but it probably weighs less than the chisel you've been carrying around.

The sheath is made of dark brown leather, nice and sturdy, and is much more detailed than the handle. There are four red gems set into the middle on both sides that occasionally give off a glow; you're sure that there's a reason for when the glow happens, but you can't pin down what it is. You'll probably have to experiment a bit to determine. Surrounding the gems and covering the rest of the sheath is a bunch of small holes arranged in rectangles, a bit like braille, but more dense. You're pretty sure that it's some sort of awfully unreadable ancient language. That would be just typical for this sort of thing.

With the knife examined, you make a quick plan in your head: First you'll hop over to the library and see if you can't conjure up and answers about this confusing contest you seem to have been entered in without your consent.  Afterwards you'll check up on your friends and assuming that nothing is wrong, head back home and see if there's anything there that can help you examine this thing more closely.



As you leave the church for the library, you examine your surroundings. You must have been more absorbed in examining the knife than you thought, people are already starting to wind down. There's a small group gathered outside of the police station and a couple people gathered in the streets still staring up at the tear in the sky. It's an ominous addition to the scenery and inescapable as it stretches from horizon to horizon. Still not time to freak out, you've got places to go and books to check out.



You enter the library The librarian seems to be oblivious to any goings-on outside and is preoccupied with something behind the counter in front of him.

“Noisy out today isn't it?” You address him, walking up to the front desk.

“Yes, indeed.” The librarian says grumpily, looking down at you over his glasses. “May I help you?”

“I was looking for books over a certain subject. Would you happen to have anything about the subjects: Old Laws, Champion of the Ancients, Guardian of Fire, Hero of Light?”

“Ah, you'd be looking for a Vules Jerne novel then, fiction section.” He points back with his thumb.

“No, I'm looking for non-fiction.”

“Hmm, well then. Just a moment.” He turns around to a contraption behind him. Taking a card from a pile next to it, he punches out a pattern of holes and feeds it into the machine. The machine shudders for a few seconds and then sputters out.

The librarian hits it a few times muttering something about blasted new-fangled machines and how things were so much better when they had to do everything manually and the things never work properly and you have to reinstall the gears every three months or else the whole thing starts giving you nothing but references to photo collections of Sir Nicholas of Caje. He continues on like this for a while before the machine finally begins to shudder back to life.
 
A short while later it spits out another card covered in punch-holes. He looks over it for a moment and then looks back to you.

“I'm afraid that we don't have anything on any of those. We have a couple of books on old laws, but none on Old Laws with capitals and the rest got no results. Is there anything else I can help you with?”

You think on it for a moment and then carefully show him the dagger's sheath, with the dagger still inside of course. “What about this?”

“Oh, now that I recognize. I can't translate it myself, but I do have a friend in Sportagul who's obsessed with it.” He tears off a corner of paper and scribbles something on it. “I'll give you his address and you can ask him about it.”

He turns around to hand the paper to you, but freezes part-way, his jaw slowly moving up and down.

You slowly turn around to look.

Pressed up against the library window are three darklings.

Freak out! Freak right out!

You calmly decide that now is precisely the time for that and immediately scrambled over the counter to hide with the librarian. After you finish clumsily scurrying over, you peek your head up above the counter and see that the darklings are getting ready to bust through the window. Any second they will bust through and tear you to pieces. It is only a matter of-

"MEEP MEEP"


Without warning, like a badly timed comedy skit, a police vehicle rides by and scrapes the darklings off the window before careening off to crash into another building.

What now?


Spoiler: Status (click to show/hide)

Spoiler: Long Term Goals (click to show/hide)

Spoiler: Short Term Goals (click to show/hide)

Spoiler: Author's Note (click to show/hide)

12
Forum Games and Roleplaying / Re: (TSG) Gnosis
« on: December 29, 2014, 10:29:10 pm »
You hear the doorbell ring. Both of your parents are unavailable, so you decide to answer the door.

When you open it a strange woman stands there with a large cardboard package and a clipboard. 
She is wearing what could pass as a standard delivery uniform1. Instead of the standard brown the uniform is colored a deep red and has black and yellow circles running up the sides and down the sleeves. She has a newsboy cap perched on top of curly white hair that frames her face and orange eyes that seem completely unaware of the physical barrier between them and your soul. A brass name-tag on her chest reads: “Analiese”.

“Ah, salutations!” She says in an airy voice with a smile. “I'm afraid that you'll have to fill these out. As is standard procedure in this world.”

She hands you a clipboard with a pen attached. The form seems slightly strange.



Name:
[Engage in Nomenclature and input the Epithet by which the Entity which you identify as will be Known.]

Age:
[You are presumed to be Ten, but you may deviate by Two Years in either direction.]

Physical Description:
[Further establish your Identity and Describe the appearance of the Collection of calcium, carbon, chlorine, hydrogen, magnesium, nitrogen, oxygen, phosphorus, potassium, sodium, and sulfur which is called your Body.]

Are there any Concepts that you Empathize with? If so, please indicate:
[Examples include Concepts such as Life, Knowledge, Cooking, Creation or Swords. If you are not sure if the Concept that resides within your Mind is Acceptable or not, simply ask and I will Inform you.]

Which of the following would you say is your greatest strength:
Your ability to think ahead?
Your ability to keep going?
Your ability to learn quickly?

What is your Flavor of Music:
[I myself am fond of the “Pop” which comes from the continent/country of Compola. Though I also enjoy Ambient Industrial, mellow piano and vocal pieces that remind one of the large expanse of Grey void that will one day Consume us all lest we manage to ascend to a higher Plane of existence, and “Rocks” that “Roll.”]

Have the contents of your hand, most specifically your palm, ever been disassembled in a non-standard way: i.e. laceration by a bladed object, serious bruising, or shattering:

What is your favorite Sense:
[Your preferred method of parsing Reality.]

What Sense disturbs you the most:
[There are many things that unnerve us should we detect them.]

If you could see with your eyes would people speak in color or black and white: 
[A parable to clarify:
"A world without color is bland." Andrew said.
"True" Bert replied, "But in the shades of black there is a certain clarity and besides, it's easier to tell the foreigners apart.

"A world with color is confusing." Andrew said.
"True," Bert replied, "But in a chromatic world we can see our personalities better and besides, it makes it easier to hide."]


If people did speak in color what color would you speak in:



Spoiler: Authors' Notes (click to show/hide)

13
Creative Projects / Re: Basileus! A comic I made (/am making).
« on: December 14, 2014, 12:30:48 pm »
Where did you learn to draw this way?

Animation school! Partially at least, the rest of the way is poor attempts at imitating beautiful work of the past.

Heh, seems like all my favorite comics are made by animators sometimes.

Absolutely loved what you've got up!

14
Other Games / Re: Victory Garden Games
« on: December 14, 2014, 12:19:54 pm »
Just going to echo what other people have said here: Looks beautiful, very fun, nicely challenging and sadly devoid of music.

Going to see if I can convince some of my friends to give it a try.

15
Forum Games and Roleplaying / (TSG)Gnosis: Dusty Attics and Ancient Tomes
« on: December 13, 2014, 07:00:09 pm »
Gnosis
[Subtitle Pending]

Spoiler: Introduction (click to show/hide)

Spoiler: Rules (click to show/hide)

Spoiler: Setting (click to show/hide)



Please choose your age:
Child: ~10 years old
Young Adult: ~18 years old
Adult: ~30-40 years old

Please choose where you live when the game starts:
Aeon Dearborn: A dark riverside city that serves as the immigration center for Osteris. (You may not choose this if you chose Child as your age.)
Khoyne: A bustling new city located in the mountains north of the Great Lakes.
Okóra: A small rural farming town located in the central plains of Osteris. (You may not choose this if you chose Young Adult as your age.)

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