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Topics - kionmaru

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DF Dwarf Mode Discussion / Artifact Anvil~
« on: January 27, 2012, 08:29:56 am »
"Relieved mansion", a zinc anvil!

This is a zinc anvil. All craftdwarfship is of the highest quality. It is encrusted with green zircon and encircled with bands of llama bone. On the item is an image of diamonds in zinc. On the item is an image of Solon, the diety of discipline, depicted as a male dwarf in moose leather. Solon is striking a triumphant pose. On the item is an image of Catten Toolchucked the dwarf and Eliye Dunecomets the Sunny Twighlight the roc in yak bone. The artwork relates to the dwarf Catten Toolchucked's confrontation of the roc Eliye Dunecomets the Sunny Twilight.


Now.. artifact items always have bonuses right?
*builds a new forge* yaaay I'm the only dwarf with a ZINC ANVIL!

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DF Dwarf Mode Discussion / Lucrative Industries
« on: January 21, 2012, 05:50:28 pm »
So I have a small set of farms. Five, six squares. One for each type.

When the fort's first starting, food stays pretty scarce.. But as more dwarves move in, my planters get more experienced... and food? Not a problem.

I'm running over with food.

I don't have problems with caravans.. Just sell them a stack (maybe two..) and I've bought out the ENTIRE CARAVAN.

Have another industry? Why. Selling food is the most lucrative, isn't it?

But wait.. aren't dwarves supposed to be renowned for THINGS BESIDES COOKING?

>.<

I have over 30 raw meats, over 30 raw fishes, almost 400 plants I'm trying to process one way or another, and only FIVE HUNDRED prepared meals... and a hundred units of Boooze!

With three shops. One planter, one cook, one brewer, one miller, one spinner, and about 120 other dwarves.

So... Methods for keeping the mad food industry in check? i.e. how to balance it so that I make enough food for my dwarves (and booze!) - but not so much that I can ignore all other industries in favor of food?

3
DF Gameplay Questions / How to tell what's selected?
« on: December 22, 2011, 03:55:51 pm »
I've played DF off and on for awhile, and quite love the game.

However, the versions I've gotten in the past couple days all seem to be doing something bizarre.

First screens, I've got dark grey options and the one that's highlighted is white. Everything is great until I get to "Play Now!" and "Prepare for the journey".

Both options are exactly the same color. There's no way to tell which option is highlighted, except that the N of Play Now! changes color almost unnoticably - the other characters all stay the same color. If I try to prepare, I can't tell what dwarf is selected, I can't tell what option is selected....

If I fumble through this and try and create an area for say, refuse, I can't tell if it's refuse and water, if I accidentally hit a key, I have no way of finding out what's enabled, etc. etc.

I've tried SDL Windows and Linux versions, and I've also tried legacy windows, and the problem persists. Each version of the game is unzipped in a fresh directory.

Does anyone have any idea what to do to make the unhighlighted and/or unselected options have a dimmer color then highlighted/selected options? This is driving me nuts, it makes the game unplayable because I can't tell what's going where or which button I might have hit accidentally, etc. It's not that the game can't be played, its that it drives me too batty to play the game.

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