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Messages - orius

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571
So that's basically 29 adults, which was close to the largest size I know about in 31.25.

572
Only problem with putting them all in one burrow is that a vamp might start feeding on the immigrants.  There's always the remote possibility some may be useful.

573
DF Dwarf Mode Discussion / Immigration wave sizes, children, and vampires
« on: February 29, 2012, 01:44:31 am »
I have an idea for setting up a vampire quarantine inside my outer wall but outside the main fort itself.  But I need some information to set it up properly first.

What's the max size for an immigration wave now?  I know before it wasn't much more than 30, but kids now have the waves jacked up quite a bit. 

Are any of the vampires that arrive ever children, or are they all adults?  If there are no child vampires, I won't need to quarantine the children.

If I don't need to worry about quarantining kids, what the maximum number of adults that arrive in a wave?  I want to build a series of cells outside I can lock the adults into until they get hungry or thirsty or show signs of vampirism, but I need a rough idea of how many I should set up beforehand.



574
Utilities and 3rd Party Applications / Re: DFHack 0.34.03 r1
« on: February 29, 2012, 12:32:17 am »
That's ok, I don't feel like picking a fight with the elves.  The one time I did fight them, it felt like I was kicking a baby around.  :P

575
DF Dwarf Mode Discussion / Re: The military system needs shouty NCOs!
« on: February 29, 2012, 12:10:04 am »
Needs more of the drill sargeant telling the recruits their mothers are elves.

576
DF Gameplay Questions / Re: Underground Pasture
« on: February 29, 2012, 12:00:59 am »
You don't need water if you dig the pastures out of soil, they will get mossy on their own.  Unused areas in soil layers are good for secure pasturage and mushroom tree farming.  On a map with deep soil, you should have more thn enough than to have to ever bother with irrigation.  If you don't have soil you will need to muddy rock, you could start by draining murky pools into an open space you're not using.

Cows require a lot of pasturage though, a 14x14 square.  Usually, grazers like sheep or alpacas are suggested because they take up less space, and provide wool and milk in addition to meat.  Sheep need a 4x4 sqaure and alpacas 5x5.  So you could keep 12 sheep in the same space you'd need for a single cow.  The wiki lists pasture rquirements for all grazers:

http://dwarffortresswiki.org/index.php/Pasture

577
DF Modding / Re: Dwarf Therapist (LATEST 0.6.12 2/28/12 see first post)
« on: February 28, 2012, 11:48:25 pm »
Ha-HA!  Well played Orius!

One of the things I love about this game is the way one can sometimes rationalize the most random and bizarre stuff that happens.

578
Utilities and 3rd Party Applications / Re: DFHack 0.34.03 r1
« on: February 28, 2012, 11:40:02 pm »
Something else I've been meaning to ask.

The fixdiplomats funtion, does it give the player trade agreements with the elves, or do they just annoy with logging quotas?
Just logging quotas. It would certainly be possible to have "fixmerchants" work on Elves, but I only wrote it to work on Humans because they're the only ones that are supposed to have that.

I think I'll leave that off then.  Don't need to have them bug me about trees if I can't tell them to bring me more bears in return.   :P

579
Utilities and 3rd Party Applications / Re: DFHack 0.34.03 r1
« on: February 28, 2012, 11:20:15 pm »
Something else I've been meaning to ask.

The fixdiplomats funtion, does it give the player trade agreements with the elves, or do they just annoy with logging quotas?

580
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 28, 2012, 11:04:26 pm »
Random dyer got a possession and made this.


 
Worth 13152000 urists. Looks like I'll be getting sieges out the ass because some prick spirit decided to make a bit of really nice bling. Also, bastard wasted two of my very few bars of starmetal for a fucking bracelet.

When they grab something for a mood, if they take something you don't want them to use, you can forbid it and they'll complete the artifact without it.  I had a dorf grab some cedar logs, some rock and some gold bars to make something earlier, I forbade the gold and he cranked out an amulet without it.

Edit: She's gone for the adamantine.  If this results in a warhammer...

Edit 2: "This is an adamantine war hammer.  All craftsdwarfship is of the highest quality.  This object menaces with spikes of light yellow diamond.  On the item is an image of rope reed in adamantine."

Fuck you.  At least it was fey so she's legendary now, or else this would have resulted in magma.  I guess when I get justice running my hammerer will have an awesome wiffle bat.

Why the admantine AND one of my diamonds?  Really?  :/

You can save scum artifacts too.  So if they run off to make a weapon and you don't like what they make you can save scum until they make an axe or something.

581
DF Modding / Re: Dwarf Therapist (LATEST 0.6.12 2/28/12 see first post)
« on: February 28, 2012, 10:57:06 pm »
The fact that I got 3-4 vampires in a wave of 9 is astonishing.

You know how dwarves sometimes bring plenty of livestock with them when they immigrate?  The vamps are just doing the same thing....

582
Utilities and 3rd Party Applications / Re: DFHack 0.34.03 r1
« on: February 28, 2012, 10:47:29 pm »
It's not a problem.  I know I can delete the plugin and I (probably) have enough self-control to not use it.

I like Girlinhat's idea though.  Change the stones around to make the fort more colorful.  Instead of drab greys all the time (though that's not a big problem), I can change to stuff like olivine or pitchblende or kimberlite or bauxite and have some nice splashes of color in the fort.

583
Utilities and 3rd Party Applications / Re: DFHack 0.34.03 r1
« on: February 28, 2012, 10:35:15 pm »
That's an interesting idea, but I like blue and yellow makes me want to puke, so I'd do it the other way around.

584
Utilities and 3rd Party Applications / Re: DFHack 0.34.03 r1
« on: February 28, 2012, 10:28:01 pm »
Changevein, huh? 

So basically I could take those big ass clusters of orthoclase or mica and turn them into something like magnetite, coal, native platinum, or diamonds?

As kickass as that sounds, I'll probably try to refrain from using it, where's the challenge in letting yourself pump out massive bling without any trouble at all?

585
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 28, 2012, 08:21:01 am »
New migration wave.  A big family this time, a married couple, their kids and some grandkids.  Unfortunately, they're mostly the usual mediocre farmers.  Some had some rudimentary combat skills and got drafted as marksdwarves, I'm about to set up a patrol route and have two squads alternate the route.  Another got pressed into service as a bone carver, since the butcher shop is starting to get pretty cluttered with body parts.  At this point, most of the basic industries have been established, just got to wait for them to reach critical mass and be mostly self-sufficient.  The remaining losers fort filler freeloaders booze and food sponges immigrants got stuffed into a pair of Therapist custome professions I call "Builder" and "Stockdwarf".  The builders get Masonry, Engraving, Architecture, Furniture Hauling, and Mechanics.  Their job is to construct whatever is needed.   The stockdwarves have Item/Food/Wood/Refuse Hauling.  Their job is to keep the stockpiles filled.  I'll see how well this setup works.

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