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Messages - Elifre

Pages: 1 2 [3] 4 5 ... 16
31
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: February 07, 2012, 05:16:28 pm »
I think I figured out the stockpile problem. Garbage dumps can be placed next to cliffs / empty space, and dwarves will toss things off of it. I can channel a hole into the ceiling of the chamber, designate the garbage dump up there, and then toss in food and booze while the chamber is sealed.

A food stockpile at the bottom of the pit should keep it from rotting, and there isn't any way for other dwarves to steal the food I toss in (like they did with the rum. Bastards.  >:( ).

Does anyone know if there are any flaws with this plan?

32
DF Dwarf Mode Discussion / Re: I love my duchess!
« on: February 07, 2012, 04:51:23 pm »
I was considering sacrificing my latest mayor for this reason.

Then I found a Legendary Cheese Maker who likes helping people, has a strong sense of duty, and doesn't like anything that's impossible to make. :D

33
DF Dwarf Mode Discussion / Re: I just got a candy FB.
« on: February 07, 2012, 04:49:57 pm »
If DF had air resistance, it would float down to the ground like a feather.

Or the Stay Puft Marshmellow Man. ^^

34
DF Dwarf Mode Discussion / Re: I just got a candy FB.
« on: February 07, 2012, 04:41:01 pm »
Obsidian or gravity are probably your only two options left. >.>

Gravity? Against a candy FB?

*Sigh*

Despite it being huge in size, it still weighs as much as a plump helmet.
It has a density of .2g/cm^3.

With a size of 10,000,000, it'd weight 2,000,000 grams, or two metric tons.

Two metric tons still goes splat when it's falling at terminal velocity. ^^

35
DF Dwarf Mode Discussion / Re: Dwarven Rulebook
« on: February 07, 2012, 03:32:39 pm »
Dwarven rule #3: "Everything can be made better with socks."

36
DF Dwarf Mode Discussion / Re: I just got a candy FB.
« on: February 07, 2012, 03:05:09 pm »
Hrm... well, weapons will be nearly useless. Same with magma, and possibly freezing traps.

Obsidian or gravity are probably your only two options left. >.>

37
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: February 07, 2012, 01:42:37 pm »
You should totally pit a merchant in her room, and order her to kill the merchant when the time is right.

Then she will become the outcast to Dorf society, attacking them all on sight.
Amusing idea, but I think I'll pass. For now... ^^

In other news, I'm having trouble getting dwarves to go into the chamber to dump food. Most of my haulers are busy with 'store item in ---' jobs. Does anyone have any ideas for how I can fix this? Maybe build a retractable bridge over the room and assign -that- as the garbage dump?

The only thing preventing me from testing at this point is the food supply for the chamber, so once I get that worked out I'll be ready to start.

38
DF Dwarf Mode Discussion / Re: Cirque Du ‼SCIENCE‼
« on: February 07, 2012, 11:43:12 am »
Slade is also nice in stonefall traps

I feel sorry for the invaders...

That's... worse than getting mangled by a horde of angry elephants.
Hey, let's not go crazy here. If you saw a horde of these coming for you...

Spoiler (click to show/hide)

:D

If you saw a boulder that weighs as much as a small town dropping on you from a height...

... Then I'd still probably fear the elephants more. The boulder can only kill me. The elephants can do far worse.  :'(

39
DF Dwarf Mode Discussion / Re: Cirque Du ‼SCIENCE‼
« on: February 07, 2012, 11:26:48 am »
Slade is also nice in stonefall traps

I feel sorry for the invaders...

That's... worse than getting mangled by a horde of angry elephants.
Hey, let's not go crazy here. If you saw a horde of these coming for you...

Spoiler (click to show/hide)

:D

40
DF Dwarf Mode Discussion / Re: The only time I went "Aww" on DF
« on: February 07, 2012, 12:37:28 am »
Derpy Hooves is science.

Also awesome. :D

41
DF Dwarf Mode Discussion / Re: My Child Soldiers are very slow to train...
« on: February 06, 2012, 11:51:30 pm »
Well, 12 year olds. They're technically child soldiers.

I thought it would be exceptionally malicious to immediately draft them on their 12th birthday.

Happy birthday. Here's a SCOURGE.
It's even better when you stick them in a Project SPARTAN chamber at the age of two and then draft them at twelve. ^^

42
DF Dwarf Mode Discussion / Re: The only time I went "Aww" on DF
« on: February 06, 2012, 11:47:38 pm »
I have never spent more than 5 minutes on TvTropes, finding most of it to be relatively boring, even to my knowledge seeking mind.

.......

please dont dissect me in an attempt to find an antidote...
This would be a perfect time to post a picture of Derpy Hooves as a scientist...

Eh, I've done that recently. Anyone else want to give it a go?

43
DF Dwarf Mode Discussion / Re: 'Nother artifact thread
« on: February 06, 2012, 04:19:29 pm »
worry not, fellow! The Ponies are a dastardly lot, filling the minds of innocents with love and friendship! And Fluttershy. Oh, the Fluttershy...
[size=pt]yay[/size]
Everypony knows that Derpy Hooves, Doctor Whooves, and Rainbowdash are the only ponies worth mentioning.

In other news, I just received my first candy artifact!
...
A buckler? Are you serious Urist McLegendaryArmoursmith? It more than doubled my fortress value, and it's nearly worthless. :(

44
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: February 06, 2012, 03:45:03 pm »
We finally have a test subject! (For my fortress, that is).

She just arrived here at Minegrip today at the age of two years old, which is absolutely perfect. I'm going to be supplying her with 240 Urists of booze and 120 Urists of food to keep her fed and drunk for up to fifteen years, and most of the booze will be Dwarven Beer (her favourite).

What's great is that she's starting out with green physical attributes and no red ones, plus her mental attributes are complete carp. I predict that after she is released she will lack the ability to speak, and will destroy anything that isn't a dwarf. Most of what she likes is related to weaponry, as it's all flux, metal, bone, and spears, though she also likes alpacas for being small llama-like creatures. Unfortunately, she absolutely detests lizards and not elves, but I figure I can change that with conditioning.

She is quick to anger (good), often feels discouraged (military training'll fix that ^^), appreciates art and natural beauty (useless), rarely completes tasks due to distractions (no distractions in a turkey filled hell hole, so she'll be fine :D), slouches when she's bored (meh), and cracks her knuckles when she's nervous (could be intimidating, so good).

I don't quite have all of the statues ready, and I've yet to set up a hospital, so I'm going to have to work on getting that done before sealing the room. Alternatively, I could just make a bunch of rock statues for the first subject.

I'll provide yearly updates for this project, or whenever I feel like doing so.

EDIT: I pastured three turkey hens in the chamber to help ensure their survival. Also, I decided to mostly use the statues of turkeys that my weaponsmith made. Fitting, no? ^^

45
DF Dwarf Mode Discussion / Re: The uses of necromancy
« on: February 06, 2012, 01:29:35 pm »
making all-bone armor, and bringing it to life to create an insane army of clunking death. I should be able to mod in such a feature if it isn't there already.

My lord... it's beautiful. I now have a project, army of the dead.

I picture it sort of like this: http://www.youtube.com/watch?v=Z0rRPU_cvGg

But with less Disney.

And that's how World War II was won.

That is a ton of Disney, though. It's almost sickening. >.>

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