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Messages - Meph

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18151
Hey guys, not much time right now, but:

The guns are all broken in the current release. I copied it from a gunmod, with the consent of the owner, but it seems that everything is a bit wrong. I fixed all of those already, and added a bayonet option. Anyway, I have done a ton of work, archeology is set up, a solution for people who like to built with colorful stone.. and more. I will try to upload everything shortly. I am in an internetcafe, waiting for the bus, so maybe this evening, or tomorrow evening...  I fixed and rebalanced a total of 35 bugs, found all of them in my testfort :)

And no, 0.8 to 0.9 is not safe compatible.

About the zombies: You have to cut of the head. No arrows, no hammers, no golem, no mines, all that wont work. But really, if you dont like them, just turn them off, it is just one click in the GUI ;)

About the hydraulic fuild: All it does is paralyze for 5 secs. BUT in V.0.9 dwarves should be immune to it. :) If it continues to be a harrasment, I can take it out, it is not an important feature.

About creepers: Are nerfed, as in:weaker in the new version V.0.9 And again, you can just turn them off if you like. ;)

See you later then, have fun :)

@lamphare: not possible in the tooltip, but what do you mean with OS settings ? Using a bigger font type I guess ? I know that ON OFF is cut of, if the text is too long, but here in Standart-Windows everything is shown. Which one are too long/dont show in your version ?

EDIT: BTW: The next version has WAGONS :) Traders bring wagons again, thanks to quietust and narhiril :)



18152
Meltings Giants are fixed, the hydr. fluid is fixed... and you cant set a siege rate, how many come depents on your fortress... I can only set the time they start, and what season they might come.

So, yeah, everything you mentioned is fixed in the new version :)

18153
(Sure everyone can post.I try to dwarf everyone :) I wrote this before I got to the internet cafe, so I will dwarf you next post. But you can add to the story in the meantime, sure :) )

It was shivering cold. Snow storms ravaged the land, and every drop of rain that could have been collected into a reservoir, instead fell down as snow. If this was late summer, how would we survive the winter?

These and other, darker, throughts went through the mind of Meph, while he stood at exactly the place where their wagon had arrived.

- "Here we will lay the foundation of the Wall."

A quiet, not very enthusiastic cheering could be heard. The dwarves did not like going out, and the construction of their megaproject should begin far outside the fortress, with it's warming magma.

- "Listen up. Two important things I wanted to tell you, besides the start of the Wall. First of all, we got reeinforcements. Another group arrived and will be set to work. One of them did bring a curious device from the mountainholmes, he called it a fire mine. We will position if outside the main entrance. The second point is about the caravan. It should arrive within the month, so we need to built a trade depot. I selected a sight in the second wall, above the magma. We will need to support it with constructions, so it does not accidently collapse into the volcano."

While he was speaking, a lone figure approached the group. First, no one noticed, and it was almost upon them, when Tod screamed:

-"BLIZZARD MAN, RUN FOR COVER"

The dwarves scattered, the speach forgotten, and again, Tod alone, went to face the beast, carrying the blessed sword of armok into battle. It did not last long, and the red glow disappeared from the eyes, and the icycle teeth snapped harmlessly... since the blizzard man's cut-off head was lying in the snow.

Spoiler (click to show/hide)

-" We need more soldiers, you cant always do everything alone..." 

-"Well. It seems that I can, so far" said Tod with a smirk. "But I know what you mean, I will check the new migrants for useful men."

In the end he selected just one, who showed adequate combat skills in the training. With no proper equipment, he was discouraged however. This was ill planned, since the scared workers did know a way to get what they thought he needed. Fearing for their savety, they took a frightened newcomer, carried them to the volcano and sacrificed him upon Armoks temple. Meph could do little to stop the mob, and watched helplessly. Not knowing if it was good or bad, in the end the new recruit was carrying his own steel sword, somewhat to sure of himself.

-" Ready for some action ? I heard the caravan is approaching, and we need to clear they way. Some workers said they saw a pack of dire wolves near the Wall." asked Tod.

- "Sure as hell, lets get them"

The fight was short. Tod went first and easily killed one, two, then three dire wolves. The last one he kept alive for the recruit, who in turn got bitten, lost his courage and fled. Tod was watching him, barely paying attention to the last remaining wolf, shaking his head. "Stupid boy, and for such a great champion they threw one of use into the volcano. Madness..." and killed the last wolf, before returning to the fortress.

Sure enough the caravan arrived soon after that. Meph managed to talk to the liason, ordering supplies for next year, and bought a couple of raw ingredients for food and drink, all the logs they offered and two lightweight steel greaves for the militia. Hopefully they can afford a good turret next year.

Deep inside the fortress, the volcano is being opened by Mitch, to allow the smiths to take up their work. The magma channel is filling slowly, even as the room is expanded to accomodate all the new buildings... although dangerous work Mitch never complained, even volunteered for it. Meph is oversseing the work on the wall, the foundation now streches from east to west, as far as the eye can see...

Tod goes on patrol, choosing to be alone, instead of babysitting the useless recruit. He does see another pack of icewolfs.

- "By armoks beard, cant you leave us alone ?" he says to himself, then runs down the hill to face them. This time, the wolves outnumber him 5 to 1. Which only makes him angrier. He draws his sword and shield, and time seemes to slow down. Like in trance he moves from one to the other, seperating paws from limbs, limbs from bodys, twisting and turning. The wolves had no change, only one of them managed to flee, injured. Crazed by pain he walks towards the landmine... and bites into it. A nearby caravan guard sees this and instead of wasting time trying to warn Tod, he draws his crossbow and shoots the wolf. Carefully he walks over and checks the mine. A scratched case, the fuse still intact.

- "No friendly fire today, you came close to death, commander of the gate"

- "What do you mean ? This little thing should hurt me?"

- "I have seen them in the orc war. The blow apart, metal fragments piercing lung and heart, the skin blistered, the eyes and ears bleeding. If I were you, I would show more respect for these little things" said the guard, with an uneasy smile on his face. "I should know, I was a soldier myself, till I got a shrapnel hit my knee. Now I work as a guard..." His smile froze, and he stared behind Tod.

- "Am I mad ? Is this a goblin ? Wearing golden armor ?"

Tostleenkis, the thief:


- " Ay. We had some trouble with thieves, but they never get into our fortress, so no worries. He'll be gone sson enough. Hope he doesnt collapse, a golden armor must be heavy. Poor little bugger."

18154
Just posting to say that I read, but have no time to do anything right now.

@se5a: Keep playing the old one then, if you enjoy it. No sense in starting a new one, just because it might have more features. Play the one you have to its end, the dwarvish way. :)

@nukularpower: I will check it out, but I am not on my PC right now, so it has to wait.

18155
Posting to say that the game continues, but I have no time for a post here today. More fighting and a rather exquisitly dressed goblin showed up ;)

18156
DF Modding / Re: Fixable Bugs / Removable Exploits / Workarounds LIST
« on: January 25, 2012, 10:26:10 pm »
As well: Respect. I would love to include this in my mod :)

Does anyone know if it has any effect on using the new dfhack ? it alters/replaces the orig. sdl, but leaves the orig. under a new name in the same folder...

18157
Quote
Furniture workshop:
* It's already possible to make glass grates normally at a glass furnace
* For the various types of beds, you should be requiring 10000 cloth, not 1

Stonecutter's Workshop
* Rocktip arrows/bolts won't work, because you failed to provide the item definitions. Same for rock axes.
* Cutting obsidian into gems won't work either, since there's no OBSIDIAN_CUT material.
* Crafting rock mechanisms at the grinder is pretty much exactly the same as making them at a mechanic's workshop, so why the extra reaction (aside from the "magma-safe" one which, as noted above, doesn't actually work)?

Both furniture workshop and stonecutter are one-for-one from genesis, although I think deon made an update about something concerning the stone arrows/bolts. I told you, that I am currently working on a new batch of buildings, and that the current system is not too good, with stuff spread out among too many different workshops.


18158
I play since 1 year, never had a tantrum spiral. I also never have more than 1-2 dwarve idle, and those are broker and or chief medical dwarf. I would say: Friends and socializing in this game are bad.

18159
This is bad news, I hate crashes. It is always hard to figure out what causes them. Send me the save, and I have a look. I personally only tested reclaiming once, so not much experience, sry.

My testfort is 3 months old now, following issues i did find (nothing serious though)
Spoiler (click to show/hide)

18160
The expedition seemed to take a bad start, but one day, everything seemed to turn around. A group of dwarves appeared in the distance, marching towards the construction site.

- " Greetings, I am cool Tod. I lead these brave dwarves through the glacier to reach you. When I heard that the architect of the wall himself is here, nothing could stop me."

- "You are a welcome sight indeed. Tell me, who are your companions ?"

- "We are five. I am a fighter, good with the mace. Stronghammer there is our brewer, we also have a cook with us, a mechanic, a miner called Mitch and the shy guy over there claims to be a psychatrist. Still no idea what that should be. Oh... and just ignore the preaching idiot, he just followed us."

Meph stared at the arriving group. A new miner ? A mechanic ? Someone who can actually cook and brew drinks ? This is a gift send by armok himself.

-"Praise armok, now we can do our duty and start building the wall."

A dwarf that so far had stood outside the group spoke to him:

-" Yes, brother, praise armok. For he alone can save you. All that happens is his will, and we do his work."

-"Ah, you are a preacher, I say ?"

-"Yes, I spread armoks words"

-"And what else do you do?"

-"There is nothing more."

-"So you wont help in the construction, but eat our food and drinks, little that it is?"

The preacher looked at Meph, then strode away without a word. Even while the rest of the group was gathering their thoughts, and Meph and Tod where discussing who is to work where... A magma elemental crawled out of the volcano. One of the masons saw it first. A bubbling mass of rock, slowly taking on form and coming towards him... he dropped his boulder, screamed, and ran. Immediatly Tod ran towards the elemental, whose heat had begun to melt the snow around it.

Elemental:
Spoiler (click to show/hide)

Without fear or a thought for his own safety, even without weapons, he attacked it. And killed it. He literally ripped it apart with his bare hands, several limbs flying around. Tod stood there, breathing hard, but unharmed.

"Wow." said a small, high voice.

"Who said that?" bellowed Tod.

"Crap, I should go... ahhhh" said the same voice, belonging to a goblin thief that had watched the fight. He even bumped into Tod in his fear, but was too fast for him.

"So we are not alone in this part of the world, hey?"

"We never are..." agreed Meph.

Tod, thief and molten snow:
Spoiler (click to show/hide)

Afterwards the group was set to work, and something like routine came back into the site. Stronghammer was making delicious drinks, the preacher was getting everyone on edge with talk about a cursed place... he started this after he heard about our three deaths... Mitch met with the remaining miner and they talked about the next shafts. And new security protocolls. A long time of peace and good work past...

Then, three ice wolfs appear. Our militia commander, still unarmed and alone in his squad, is far away. The only one near are the miners, Mitch and Avuz. Both charged the wolfs to save the civilians in the area...

First fight
Spoiler (click to show/hide)
Second fight
Spoiler (click to show/hide)
Third fight
Spoiler (click to show/hide)

Mitch attacks and kills the first wolf after a short wrestle. He himself got bitten and is bleeding, but regardless of the injury he manages to kill the beast. Still next to the carcass, a second wolf jumps at him.... but Mitch turns around and slams his pick into it's skull, killing it instandly. "Not today" he said and took a beath. His comrad, Avuz, made brave by the example, hunts down the last wolf, but his skills are not as great. He gets injured and tries to flee, but the wolf is too fast. In the very last moment, again, Mitch manages to kill the wolf, saving his fellow miner, himself, and the honour of our miners.

Unfortunately wild beasts are not our only problem. We have no water to treat the injured, and our food resources are low. Our butcher has to lead our only horse to death, sustaining us all for weeks...

In the meantime a kobold thief tried to sneak in, but seeing our butcher at work he decided to flee.

All the time the senseless preacher whipped the workers up to a frenzy, and convinced them to build a temple over the volcano, to please Armok. True enough, within just one day, a miracle, they managed to complete it. But then, the preacher did something no one expected: He offered his life to Armok. He stood on the altar and yelled: Armok, strike me down, take my life and blood to aid these people. I am your true servant, help me help my flok...

Some wild eyed workers reported this to Meph, and he run outside, into snow and wind, towards the steaming crater, to stop this madness. But when he arrived, all he found was the dead preacher. No one knows how he had died, but there was barely any blood left in him

Dead preacher and temple:
Spoiler (click to show/hide)

When Tod searched the temple afterwards, he found relicts on the altar. A steel sword and armor. Blessed by armok himself. Seems that the preacher had not been completely mad. Quickly he equipped himself, ready to protect the colony proper now.

In the meantime a novice doctor created tools in the apothecarius, and splinted, patched and sewed the injured miner together, even before he could die of thirst. Thankful, his first action was to run to the booze and empty an entire barrel all by himself. Stronghammer was standing nearby, watching, and laughing quietly into his beard.

18161
@nukularpower: Ok, is noted :) Although I never got a jobspam, they just go there and clean it. And "no clothes" and "standarized creature materials" are also non-optional. Do you have an alternative to decrease stone clutter ? I hate it when you have 10.000 stones lying around in the end, and mircocline seemed like the natural choice.

The difficulty in making it optional is, that it alters a existing stone, instead of adding a new one. I can work around that, but it's just twice the work. ;)

@teh zip file: Of course it is normal. An absolutely indented feature, these fancy wagons... (thanks for the bugfind)

18162
Meph takes a look around.

What he sees is this:
Spoiler (click to show/hide)

- "We will build a defensive structure at the volcano and start building farms. Our first priority is to survive in this frozen wasteland. I also see no water, so to make myself clear: Any injury might lead to death. Dig a moat there, we can strengthen it later with a proper stone wall. Bring all the animals to the hill, and find shelter from the wind."

The dwarves began to work, and soon enough something like a shelter was carved out of the hill. A 15 level deep mine shaft was dug, to see what the mountain has to offer. First, everything was going well, and many natural resources were uncovered... but then...

Distaster strikes:
Spoiler (click to show/hide)

Meph called his workers to him.

- "I have bad news. Our team recieve terrible, terrible damage. Two of ours died today. A miner caused a cave in that killed both him, and Urist Strikeearth (btw how awsome is that name) our hunter. We could only recover one body, and I need a volunteer to build the coffin. We will also build two memorial slabs for our brave comrads."



Everyone was shocked. Just arrived, and two people dead ? Especially the dead miners best friend was struck by this.... and after a short time, stuck inside because of snow storms, he cracked. Without the desire to live anymore he wandered outside, into his certain death. True enough, his corpse, the third already, was found the next day.

Regardless of the tragedies, the remaining four worked on. They had a mission, and nothing would stop them.

Meph stood on the hill and overlooked the building site.

This is what he saw, end of spring:
Spoiler (click to show/hide)

(Note: You all will be dwarved with the new migrants)

18163
Fuel is fuel, no matter if it is lignite, bitoumious, anthrazite, peat, biofuel or wooden fuel... or magma ;)

Migrants currently might bring golems, decoys, landmines or turrets. I found now way of turning it of, without removing the constructs from embark as well. Maybe next DF version.

btw, I started a community fort for this mod, just as a form a playtesting. Called the Wall.

http://www.bay12forums.com/smf/index.php?topic=99586.0

18164
To Mephs surprise every single dwarf just signed with an XXX, no one could read or write his name. Still, they came with the blessing of the quartermaster himself, and every single one was a well trained craftsman.

Meph looked at the group and was satisfied. He told everyone that they should leave their belongings with their families, grab only what they really needed and make ready to go. The militia commander next to him who oversaw the entire operation here in the mountainholmes, handed him an envelope.

- "What is this?"

- "Your destination. You are ordered to travel to this place and start immediatly."

Meph opened the envelope and took out the parchment. A part of it seemed dirty, caked with a dried, dark brown liquid...

The map:
Spoiler (click to show/hide)


He looked at the milita commander. Then at the map. Then, again, to the militia commander...

"I'll be honest with you, son. I do not envy you about this post. Our men will only escort you there, after this you are on your own. Best of luck."
And with these words he turned around and left.

Hours and hours Meph thought over his supplies. He brooded over his table, adding and scratching item of the list, one of many.... it was getting light already, when he finished his work.

The list:
Spoiler (click to show/hide)

- 2 weeks later -

"This is it. You know what to do, at least I hope it for you. My men are needed elsewhere. We will return to the mountainhomes, but listen: A supply caravan will be sent to your position, it is being made ready as we speak. My best guess is that it will arrive in autumn, the way I know the pencil pushers... farewell and good luck with your wall."

"Ok, you heard the man, Strike the earth!"


18165
DF Modding / Re: Changing creature raws
« on: January 24, 2012, 07:42:55 pm »
He is right.

You need to remove the lines:
   [CV_REMOVE_TAG:PET]
   [CV_REMOVE_TAG:PET_EXOTIC]

This way giant creatures use the pet tags from the normal ones. Sry, I did not look it up, spoke out of memory.

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