18183
« on: January 23, 2012, 08:42:25 pm »
List of issues, currently playtesting.
FIXED:the wierd, free meat-items at embark.
SHOULD BE FIXED:Hair thread is generic and does not count as thread to be used for cloth.
FIXED: magma safe factory ? Should be called workshop
FIXED:glazing reactions are way, way too long
FIXED: sandstone looks a bit weird. Phoebus.
FIXED: apothecarius makes 5 crutches, instead of 2. FIXED, makes 2 now.
FIXED: apothecarius makes 5 casts, instead of 1. FIXED, makes 1 now.
FIXED: apothecarius now needs water and gypsum to make a cast.
FIXED: apothecarius ice melting works, BUT if ice is carried inside it melts. You would have to build one right next to the ice, or at least outside to make it work. Or have an inside temp that is low enough not to melt ice.
I changed the order, now it takes buckets first, and then ice. This way the ice is never put down. Maybe it helps. I tested it outside, the bucket is filled, but of course it freezes. Carry the bucket inside, and the ice should melt in the bucket.
FIXED: magma safe workshop should also produce magma-safe blocks, for constructions. FIXED
FIXED: death of citizen is no longer a PAUSE. good.
FIXED: death of citizen is no longer a ANNOUNCMENT. bad. SHOULD BE FIXED
FIXED: temple of armok does require magma to build, but can still be built without magma acces. this might confuse some people. Maybe because it is a workshop, and not a furnace ? should be called scrificial pit anyway...
FIXED: large and small gunstone are now called: Bullets and Small Bullets.
FIXED: Anthrazite was missing. Is in inorganic_masterwork.txt now, another source of coke.
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Issues:
I play with EVERYTHING ON, except simple mats, so I have the highest number of content possible. I should make less buildings, maybe fit some together, and instead have more reactions per building. It is a really long list... about 60 buildings total would be a guess.
Strange sounding names, like Dual Fireproof Battle axe, or two headed lightweight steel battle axe. Maybe I will look into that, but not important for the next release.
PS: The error log is completely empty with this setting. But you might find 3 lines about plate armor. Dont be alarmed, it is just with Platearmor OFF, and humans trying to equip them. They will wear normal breastplates instead.
EDIT:
Added Apothecarius to the Settings.exe
Added Apothecarius to the manual
Made all dwarves immune to hydraulical fluids (the blood of landmines and turrets)
EDIT:
Just produced a artifact.
Calmbraided the Violence of Pain, a wooden javeline thrower. With proper ammo, this thing will kill anything.