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Messages - Meph

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406
Looks like a mussle or oyster to me, which are vermin creatures. Maybe mayday changed the tile numbers.

407
Utilities and 3rd Party Applications / Re: Need help with a UI idea I had
« on: January 30, 2020, 11:39:04 am »
Kind of, though not exactly. I'm still upset with myself that I never managed to release a set using your tool... There weren't enough 32x32 tiles around. Oab has creatures, but no terrain, Vettlingr is missing most of the creatures, and Vordak is out to do his own set, not wanting to mix his artwork with other sources. Then the work on the Steam set came along, taking priority... Sorry. :/

The main difference between what I'm trying to do now and back then is this:
Old version: pick a tile from an option of pre-set tiles.
New version: pick pre-set parts of a tile, to create a new tile.

Honestly I just had that idea today, and I can't test anything at home for at least a month, so i'm just spittballing atm. Till then I wanted to at least gather some infos about how to possibly do it. Watching YouTube tutorials atm. ^^

408
DF Modding / Re: [WIP] ☼Warlock☼ Mod - PLEASE TEST!
« on: January 30, 2020, 10:06:38 am »
Sure, but I have to wait for dfhack ;)

409
Utilities and 3rd Party Applications / Need help with a UI idea I had
« on: January 30, 2020, 10:06:01 am »
Hey guys,

One of my tileset-related ideas hit a bit of a hurdle. Essentially I'd love to offer people a choice of multiple Photoshop layers (or .png files if you want) that can be stacked to create a new image.

For example load "background 1" + "texture 3" + "material 6". I'd draw the artwork first, and players could open a little program, pick a list of options from drop-down menus, and  it would save the resulting choices as a new .png for them to use.

I'm not sure what program to use. I mostly have experience with VisualBasics from my mod-installer for Masterwork DF, but that's not working on macOs or Linux, and I don't think it can do what I'd need with the images.

Does anyone have experience with something like that, or can point me in the right direction?

410
Wish I could, but I'm out and about without access to my laptop atm. ;)

411
I knew this was coming... So: new df is out. I'll wait till general bugfixing, dfhack and twbt are done before I can update this set myself. Just to let everyone know. ;)

412
The summoned items are supposed to have no value. But you can still encrust them in gems or band them with metals.

413
Seeing this updated would be pretty cool. The biggest problem are probably the interactions. Narhiril did a lot with interlocking interactions, for example magic users that only buff other magic users, with exact timing.

Those don't work anymore, because the AI changed on how to use interactions. It's the main reason I had to retire most of Masterwork DF after updating from 34.11.

414
Yeah, that was my thought for it ;)

415
It's a big change. ^^

416
I had a look :)

Legal questions are better aimed at Tanya from Kitfox. ;)

417
The potion making seems to accept any plants, try stockpile profiles to only use the new shrooms. Sorry for that.

Flying imps would cause all sorts of problems, but I might be able to make the accept not wearing clothes. They still could, but would take less emotional damage. I don't want to make them completely lacking emotions.

418
It enables all animations (just look at water, magma, gems, or torches...) but it's also unstable and can lead to crashes. That's why it's off by default.

All the requests noted. I'll write a more detailed manual once I do an update for this.

Trip is till March (?) with 14 mountains. 4 done so far, pretty rough actually. Lots of jungle bushwacking, taking an hour for less than half a mile, stuff like that.

419
I will add/merge it once the steam update hits. Masterwork mod, tileset, everything. :)

420
That's amazingly detailed feedback, thank you for that. :)

How is everyone else faring, any cool things happening ingame in longer forts?

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