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Messages - vallannion

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1
DF General Discussion / Re: Future of the Fortress
« on: August 03, 2014, 02:59:24 am »
On a slightly longer term front, do we know what the current goals are after adding useful smaller features like job priorities? Are we getting around to sending out dwarf mode armies now / all of the old Army Arc ideas given that we now have an active world with real diplomacy to play with? Or is it going to be more improvements for adventure mode?

2
DF General Discussion / Re: The Lost Tech - Elephant Pump?
« on: July 08, 2014, 01:46:21 am »
Pressure plates were from the 3D version, so I don't think this is right...
The only thing that "isn't right" is you - pressure plates have always been a thing in Dwarf Fortress, though they weren't nearly as versatile back then (they were only triggered by hostile units or unconscious civ members, and "single-use" was toggled from the Add Job menu rather than set at build time).

Oh right, sorry getting this mixed up with fluids triggering them... Ignore my comments above.

3
DF General Discussion / Re: The Lost Tech - Elephant Pump?
« on: July 04, 2014, 05:29:45 pm »
If I remember correctly, they had set up a corridor with pressure plates that the elephants would try to path through.  Only, pathing over one set of plates closed one end of the tunnel and opened the other end, so the elephants kept walking back and forth, triggering some mechanism or other.

Pressure plates were from the 3D version, so I don't think this is right...

4
Curses / Re: Back to the dwarf game...
« on: March 23, 2014, 11:49:27 am »
EIGHT YEARS FROM NOW.

I think we can take this as conclusive proof the next version will be out by August. Toady has prophecised!

5
DF General Discussion / Re: When did YOU migrate to Dwarf Fortress?
« on: November 15, 2013, 07:20:59 pm »
I've got far more hours clocked on the 2d versions than 3d ones.

^ This. It's so much easier to play DF when you have a week or two with nothing to do...

I looked at DF sometime in late '06 (I think) and somehow managed to stupidly miss Dwarf Mode and only touch Adventure Mode. Needless to say it seemed reasonably impressive but wasn't particularly addictive. I properly started to play Dwarf Mode at some point in early '07. I still miss being able to flood the world.

6
Download a copy, play for a few minutes and then go back to lurking on the dev pages until the next release. Although, that's only because I have no time...

7
toady do you think you might be able to add a number tag to LARGE_PREDATOR much like buildingdestroyer so that with a 3 on large predator they will become extremly visous like the fabled elephants in boatmurdered. (not sure which version they used)

Elephants were nasty pretty much any 2D version, from recollection, until they were nerfed in the 3D upgrade.

8
DF General Discussion / Re: IRDC redefines "roguelike" - What about DF?
« on: October 07, 2008, 06:46:58 pm »
I'd like to clarify a few things. I'm active on r.g.r.d (the major roguelike development usenet group, where most of the talk about roguelike development is) and although I didn't go to IRDC, I know a few things about it.

Firstly, just because a game misses a few factors, doesn't mean it is not a roguelike. The definition is based on an earlier one, which you can find at http://www.roguetemple.com/roguelike-definition/.

And I quote: "Roguetemple presents you a small and comprehensive list of several factors for evaluating the roguelikeness of a game; those may help you get an idea of what a roguelike is."

The whole concept of high and low value factors only makes sense if you are only using some of them.

Secondly, I wouldn't call them a bunch of random people. Among those who went there was (as mentioned before) Jeff Lait of POWDER fame, Kornel Kisielewicz and Mario Donick of Lambda Rogue among others. In addition to this 2 crawl stone soup developers turned up and one member of the nethack devteam. This is definitely an important segment of the roguelike community. And once they had finished the conference they turned the definition over to the many members of rgrd(where there are developers of various *bands, ToME, some variants of nethack, ADOM (in the past) and multitudes of developers of small roguelikes) for critiquing.

Thirdly: why do people call DF an RTS? For one thing it isn't really real time. You can choose to advance frame by frame. It's just that if you want to you can run the frames as fast as they can go to speed it up. That doesn't sound like an RTS. An RTS is designed to run at real time speeds, constant speed and to make you act in real time. Once you remove that pressure you no longer have an RTS.

Just my 2 (Zimbabwean) cents worth.

9
The best roguelike definition I have heard was this:

1. Permadeath.
2. Random maps.
3. Rich worlds(lots of items etc).
4. A major goal(Find the amulet, close the gate and so on).

10
DF Suggestions / Re: New Top Suggestion gathering, ROUND TWO
« on: September 02, 2008, 04:00:21 am »
My suggestions:
Buy sand & water from merchants. Need I say more?
Forbidden designation. Again, arguments already given.
Engraving of constructed walls/floors etc.

11
DF General Discussion / Re: Future of the Fortress 4
« on: July 11, 2008, 04:32:53 am »
"So, today, I saw my first "Demon Drunk"."

Is this in the new version, or in general? Because I have seen them in the current version.

12
DF Announcements / Re: Considering forum upgrade
« on: May 26, 2008, 02:13:00 am »
So, the current consensus seems to be "SWITCH NOW!" and to SMF. Let's start a new thread for discussion of features, the avatars/no avatars debate etc. Keep this thread for Toady to decide on which software.

13
DF Bug Reports / Human diplomat wandering around
« on: March 20, 2008, 02:40:00 am »
The human guild representative is having trouble getting to my fortress. He keeps walking towards it and then turning around and walking in the opposite direction. The end result is he meanders around far away from my fortress.

14
DF Suggestions / Totems as statues
« on: January 14, 2008, 02:55:00 am »
Toady, would it be possible to put a totem up like a statue. I.e. build statue allows you to put both statues and totems up. It would be great to have an avenue of skulls leading up to the fortress entrance.

15
DF Suggestions / Integrated World Creation?
« on: April 17, 2008, 05:32:00 pm »
Currently, there are two phases to world generation, one where you create the world and then the history. Would it be at all possible to separate them and instead give us an option to run the history for X years. It would allow you to see your effects on the world and even be just entertaining in general. What this means is that when you create a world, it creates the geography then stops at year 0. You can then enter the game at year 1 or leave it for several millennia.

Thoughts, Comments?


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