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Messages - frostshotgg

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541
Other Games / Re: Hearthstone TCG - The Reign of Dr. Boom
« on: October 09, 2015, 08:34:26 pm »
Interestingly, it totally ignores ramp. Arcane golem is solid for that reason, and druid wild growths/darnassus aspirants are pretty bad.

With that said, Druid can shieldbearer > loot hoarder > acolyte > communion > nourish > endless big guys and live the dream.

542
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: October 01, 2015, 09:41:45 pm »
Is the derelict still totally worthless while the void is incredibly diluted? The grind for gear I wanted and getting nothing but goddamn void keys and fusion cores is what forced me away.

543
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: October 01, 2015, 12:46:15 pm »
Yeah. The last patch helped it a ton. Now you get 15-25 AP per fight instead of 5 or 10 because of assists, and W being castless means you can actually hit it.

544
General Discussion / Re: Mathematics Help Thread
« on: September 29, 2015, 12:53:10 pm »
I was asking since solving f(x)=x^4 for f'(x) while using the h>0 method involves factoring (or whatever the term is) (x+h)^4 which is a pain in the butt and x->a seemed easier.

Went ahead and used both methods though and got two separate answers (x^3-a^3 and 4x^3). Pretty sure I did the x->a method wrong so I guess I'll stick with h->0.
You won't be using the limit definition for very long. The point is to demonstrate where it comes from. Pretty soon you'll learn rules like the one Arx mentioned.

545
General Discussion / Re: Mathematics Help Thread
« on: September 29, 2015, 11:22:20 am »
Yes. One of them is a rewritten version of the other. Generally speaking the h->0 is easier to use, because you should have all the h's in the top factor out and cancel with the bottom one so there's no 0s.

546
General Discussion / Re: Mathematics Help Thread
« on: September 28, 2015, 09:54:48 pm »
Since f'(x^2) = 2x, not 1x, it would seem that graphing is in fact necessary for you to grasp whatever it wants you to.

547
General Discussion / Re: Mathematics Help Thread
« on: September 28, 2015, 06:36:45 am »
As far as calculus goes, being able to take the derivative/integral of something is 10% of the work at most. Usually it's 1 point of the process, max unless a problem involves differentiating/integrating multiple times, with the rest being the logic behind it. Between that fact, and the fact that you get a TI-89 which can integrate/differentiate for you now, it's just not important to do more than memorize derivative rules. No sane person can reasonably expect you to be able to do d/dx(17e^xcos3x) with the limit definition of a derivative.

Also integrals are literally rule memorization. The reason some functions are nonintegrable is because we literally don't have any rules for them, because all we can do to integrate things are either A, Riemann summs, or B, know what derivative it happens to be the inverse of.

548
General Discussion / Re: Mathematics Help Thread
« on: September 27, 2015, 09:17:19 pm »
The slope of the tangent line changes throughout a curve. The tangent line my be y = 4x-5 at f(2), but then y = 16x+7 at f(3). So then f'(2)=4, and f'(3)=16. But by knowing the tangent line at a point means you know the derivative at that point, just not necessarily at all of the points.

549
General Discussion / Re: Mathematics Help Thread
« on: September 27, 2015, 08:40:05 pm »
Yes. f'(2) = 4. You took the most impossibly circuitous route to get there though. Keeping derivative = slope of tangent in mind, and knowing that the slope of any equation in the form of y = mx + b is m, you know that f'(x) at that point is m. No need to do any math. It should take you a second or two max to identify that.

550
Other Games / Re: Visual novel thread
« on: September 25, 2015, 02:44:19 am »
Well no. age has little to do with getting this licensed. What likely happened behind the scenes was "Please, let us do this" "No" "Please, we'll pay you" "Why are you worth our time?" "Okay we'll do a kickstarter to show you". And then they realized that they didn't actually know if there'd be enough support for a kickstarter so they did the prefundia first and when that was successful they went for it. The most that'll happen from this point, if the stories told by the other companies that do translation are true, is either A, the company will okay whatever they see because they don't know what they're looking at, or B, the company will demand something unreasonable or just plain bad because they don't know what they're looking at.

551
Other Games / Re: Visual novel thread
« on: September 24, 2015, 05:42:19 pm »
I'm of two minds on it. On one hand, it's great that it's finally getting done all nice and official, and it seems probable that a lot of new stuff will come, but on the other it feels fairly shitty to take work someone did for free (the fan TL) and profit off of that.

In this case I'm fairly supportive because they're obviously trying to add a lot to the fan tl and if they can actually get MLA to work properly on 64 bit machines without jumping through an ungodly number of hoops, more power to them. I'm still a little cautious after the Clannad bullshit. At least it isn't shitkai project this time.

552
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: September 20, 2015, 06:57:40 pm »
If I wanted to play Starcraft I would play Starcraft.

553
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: September 20, 2015, 06:02:22 pm »
Riot wants new champs to be pickable, otherwise they fall into the pits of "Oh yeah that's a champion" like Velkoz. This has two issues.

1. If a champion isn't strong, or at least decent, then for many people it feels like sandbagging the team and generally undesirable. "Simple" champions who are strong lead to endless bitching and a balance nightmare. If someone like Annie or Garen (HMM) are good, there's generally not much you can do against it because of how mechanically basic they are, stuff like shortish range 2 second huge aoe stuns on an instant cast don't leave much room for "Wow, that was close, glad I outplayed it". And if they're an objectively strong option, why pick someone more difficult when there's little to no payoff for your skill.

2. If a champion doesn't have something unique about them, why not play someone else who has that same set of mechanics plus something else? We're now up to something like 120 champions. It's hard to make each one distinct, and generally speaking most of the lower skilled options that Riot is willing to make have been exhausted, so new champions will naturally trend towards being more and more complex.

554
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: September 18, 2015, 10:57:57 pm »
It's worth noting that devourer is gutted for ranged champs on PBE. Warrior is much better.

555
Other Games / Re: Hearthstone TCG - The Reign of Dr. Boom
« on: September 14, 2015, 03:40:28 pm »
The heroes you're playing aren't actually necessarily alive for Hearthstone. They're all abstractions for the card game. It's not the heroes themselves, it's whatever random Warcraft character who's playing the card game, who build a deck with a given class and then each class has a representative character that would be known to everybody inhabiting the Warcraft world.

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