553
« on: September 20, 2015, 06:02:22 pm »
Riot wants new champs to be pickable, otherwise they fall into the pits of "Oh yeah that's a champion" like Velkoz. This has two issues.
1. If a champion isn't strong, or at least decent, then for many people it feels like sandbagging the team and generally undesirable. "Simple" champions who are strong lead to endless bitching and a balance nightmare. If someone like Annie or Garen (HMM) are good, there's generally not much you can do against it because of how mechanically basic they are, stuff like shortish range 2 second huge aoe stuns on an instant cast don't leave much room for "Wow, that was close, glad I outplayed it". And if they're an objectively strong option, why pick someone more difficult when there's little to no payoff for your skill.
2. If a champion doesn't have something unique about them, why not play someone else who has that same set of mechanics plus something else? We're now up to something like 120 champions. It's hard to make each one distinct, and generally speaking most of the lower skilled options that Riot is willing to make have been exhausted, so new champions will naturally trend towards being more and more complex.