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Messages - rmblr

Pages: [1] 2 3 ... 15
1
Utilities and 3rd Party Applications / Re: DFHack script: quickfort
« on: August 06, 2020, 06:34:45 am »
Will it also support designating stockpile settings themselves (the items that can be placed in the stockpile)?

That would be seriously amazing. I wrote the savestock/loadstock plugin for dfhack just because I make extensive use of fine grained stockpiles in every fort, and defining them is a very tedious process. Being able to have blue prints that designate my rooms, workshops AND stockpiles would be killer!

2
Utilities and 3rd Party Applications / Re: DFHack script: quickfort
« on: August 06, 2020, 04:20:23 am »
Quite a project!

I think idempotency is very important, also undo functionality, nice to see that there.

I suppose included will be the option to designate the blueprints in marker mode?

3
Utilities and 3rd Party Applications / Re: LinuxDwarfPack / lnp-forge
« on: August 06, 2020, 04:17:09 am »
Superb instructions, many thanks.

Here's a branch that will install the Dark Ages mod optionally: https://github.com/Ramblurr/lnp-forge/commit/3d152d1e4bc3f26cc08f3d537f4cd55e5f5a3531

4
Here it is, a Dark Ages 4 v39f Linux build!

It is built with the data/ and /raw folders from the Dark Ages Wanderlust release for Windows and bundled with DF for Linux, LNP launcher, dfhack, Dwarf Therapist, Legends Browser. I used the brilliant lnp-forge tool from McArcady for building starter packs on Linux. Anyone that wants to build their own can use lnp-forge, just use my branch with the DA additions for now.

Download here: https://github.com/Ramblurr/lnp-forge/releases/tag/DarkAges.4.47.04.v39f-r1

5
Mod Releases / Re: [44.12] Fishing Expanded v1.1
« on: August 05, 2020, 01:35:23 pm »
Any word if this mod still works in 0.47.04?

6
After loading an alternate map, how do I restore the original map?

Also, what sort of alternate maps can be loaded? I loaded up a site map, which didn't work well heh.

7
DF General Discussion / Re: Dwarf Fortress on Geforce NOW
« on: August 03, 2020, 02:54:21 am »
Using the nvidia experience app on windows, and my Nvidia Shield, I can stream DF from my PC to my TV without many issues. You need a keyboard and optional mouse plugged in to your Shield of course. DF and Soundsense's sound even streams to the TV too.

It's really great fun playing DF on a 49" screen.

8
Yea, considering that Linux Pack's aren't released regularly (no fault of anyones!) it's great that McArcady has created lnp-forge which lets us build our own.

If you need any help with lnp-forge, check out the post: http://www.bay12forums.com/smf/index.php?topic=157712

If you're on Ubuntu/debian/linux mint or Fedora it should be possible to get going just following the docs.

9
Glad to hear! Would love to see the wiki, do you need any help setting it up or anything?

I'll post a Linux pack of DA!

Did you do any tweaks to the default Windows Pack besides the DA mod itself? For example, does the dfhack.init have any DA specific changes? dfhack plugins/scripts? Any DA changes in init.txt?

10
I've gotten kloker compiled on linux using  McArcady's lnp-forge: https://github.com/McArcady/lnp-forge

It is pretty straightforward:

1. Get lnp-forge working and producing a build
2. Download kloker.cpp from github and place it in .build/src/dfhack/plugins (starting from your lnp-forge folder).
3. Edit .build/src/dfhack-0.47.04-r1/plugins/CMakeLists.custom.txt, and add the line
Code: [Select]
dfhack_plugin(kloker kloker.cpp)4. Run ./bin/lnp-forge build again
5. Download dfkeeper_pallete.txt from the kloker github into .build/src/lnp-0.14a/df_47_04_linux
6. Delete the file
Code: [Select]
.build/src/lnp-0.14a/df_47_04_linux/hack/plugins/manipulator.plug.so7. Run the pack from .build/src/lnp-0.14a/startlnp.sh .. open a game
8. Open units menu 'u' -> 'k' for kloker

11
This plugin is very nice! Would love to see.it added as a dfhack tweak

12
DF General Discussion / Re: Lazy Mac Pack (v0.47.04)
« on: July 30, 2020, 05:28:53 am »
Forgive the newbness, how do you get the .47 of LMP? The link in the beginning does not seem to work.

This link does not work for you? https://dffd.bay12games.com/file.php?id=12202

13
Utilities and 3rd Party Applications / Re: LinuxDwarfPack / lnp-forge
« on: July 30, 2020, 04:22:52 am »
FYI you have to be logged in to download files from github actions (unlike releases).

I haven't tried the AppImage version yet, I like to have multiple installs of DF going. So building one lnp dir and then copying it to get multiple installs works great.

---

The community colors pack is something I use quite a bit. Would you consider adding it to the config?

Also, the LinuxLNP and Windows starter pack have a behavior under Graphics > Customize that the FONT and GRAPHICS_FONT chooser dialogs show ALL tileset pngs, wherease the LNP built with lnp-force only seems to show the tileset of the chosen graphics pack (chosen under Graphics > Choose). The former behavior is very useful to select graphics pack A but use the tileset for text from pack B.

---

Another question, would it be possible to use lnp-forge to build LNPs using a different DF base.

I like to play the Dark Ages Mode (http://www.bay12forums.com/smf/index.php?topic=143540.0) which is only distributed as a windows package. I'd like to be able use lnp-forge to help automate building a linux LNP for that mod.

I see in the scripts it is possible to provide a custom DF tarball, but I can't seem to make it work.

I added the following to my .config

Code: [Select]
CT_DF_CUSTOM=y
CT_DF_CUSTOM_LOCATION=/home/ramblurr/src/df/da
CT_DF_VERSION="47_04_linux"

In /home/ramblurr/src/df/da exists a file 'df_47_04_linux.tar.bz2' which contains the DarkAges df folder extracted, renamed to df_47_04_linux and re-archived with tar. But when i run the build step it errors with "[WARN ]    'df_47_04_linux' not found in '/home/ramblurr/src/df/lnp-forge-da/.build/tarballs".

If I manually copy the tarball into .build/tarballs, it will build.

Am I missing something, or is this how it should work?

Finally, because the DA build is for windows, I have to manually copy the linux binaries in place with a script like this (executed from the lnp-forge dir)

Code: [Select]
#!/bin/bash
DF=/home/ramblurr/src/df/vanilla/df_47_04_linux
DA=./.build/src/lnp-0.14a/df_47_04_linux

cd $DA

find . -iname "*.exe" -delete
find . -iname "*.dll" -delete

mkdir -p ./libs
cp  $DF/df .
cp $DF/libs/* ./libs/

Would be nice to integrate this into the build process somehow, are there any post-build hooks?

14
Tilesets and Graphics / Re: Dwarf Fortress graphics repositories
« on: July 30, 2020, 04:14:57 am »
@fricy @PeridexisErrant Could I propose adding a "Colors" repo to the DFGraphics github org?

We could definitely use a single repo containing community colors.

Edit: scratch that, apparently the lnp shared core project has it https://github.com/Lazy-Newb-Pack/LNP-shared-core/tree/master/colors

15
Quote
Rmblr, you have not been playing?

Hah, when I say "bounced off" I meant that I've only spent hundreds of hours playing DA compared to thousands of vanilla DF.

I really enjoy DA but I've struggled a bit exploring the new features, I tend to play it like vanilla. I remember the wiki from 5+ years ago, it was super cool. Would be nice to have something like that again. I'm the sort of player who has DF wiki open in one window the whole time I play and refer to it constantly, so not being able to do that with DA made it difficult. I'm not much of a raws reader.

That reminds me, I should share the script I use to convert your Windows DA package into one that works on Linux.

Did you do any tweaks to the default LNP + dfhack install? For example, does the dfhack.init have any DA specific changes? dfhack plugins/scripts? Any DA changes in init.txt?

I tend to download vanilla DF linux, extract DA over it, then install dfhack into that dir.. and it mostly works. Occasionally I have crashes, but I'm not sure if that's because I missed something or not.

Quote
I've uploaded [v39f] hot fix for Legendary Dwarves with a new download link.

Is the ascii wanderlust dropbox link in the first post updated to v39f?


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