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Messages - rmblr

Pages: 1 ... 11 12 [13] 14 15
181
I'll try to make my question is clear as possible :

You know the way several plugins have their own graphical output? Like Stonesense, isofortress, etc. They all have a window where they draw stuff.

BUT what I'd like to know is if there is some mutualized plugin library/toolbox (possibly higher level than SDL!) allowing plugin developers to make their own gui in a straightforwad way -- as DFHack-standardized as possible.

For example : Did stonesense completely code its graphic system, and did isofortress do the same (from scratch), each in a completely different way?
If yes (if we're in a free-for-all situation), could someone direct me to a plugin that implemented some interesting graphical features, such as buttons, menus, etc.?

Yes, all programs that display output in windows outside the dfhack console or the DF window proper, do it their own way (dwarf therapist, stonesense, isofortress etc). dfhack doesn't provide any interface for doing that, and to be honest I doubt they want to implement it. They aren't so keen on taking the game out of DF.

So, what does exist in dfhack is a lua API for adding in game GUIs. See the user docs for examples of scripts implementing custom in game interfaces. If you're keen to develop your own take a look at the existing scripts sources and read the API documentation. You can also do it in C++ as the lua API is a very convenient wrapper around dfhack's C++ screen api.

182
in game marketplace?

I think he means in-program marketplace, that is, inside DT, not DF.

That would be sweet, and somewhat straightforward to implement. DFFD has XML feeds of categories, so we could simply parse that list for DT related uploads, and show them in a window for easy download.

Could very well be outside the scope DT though.

183
I think that a wiki repo is fine for now, but a more permanent solution should be sought out in the future, preferably some sort of in-program marketplace.

Do I plan to make the LaTeX available? Hmm. Dunno, maybe. Right now I'm mostly focused on working with Splinterz to update it and brush it to form.

Could you release the filter scripts separately? Copy and pasting them from my PDF viewer borks the formatting, so the boolean operators are disconnected from the functions.

184
The autoclose on DF stop, would simply be amazing.

185
Tilesets and Graphics / Re: Vherid.set 4
« on: November 05, 2013, 06:15:04 pm »
Oooh, I really like dusk, though the orange is a bit too much for me. I appreciate the Autumn/Halloween feel, but the orange just seems so saturated it overpowers the rest.

This underground cavern is an extreme example: http://imgur.com/mWIph5I

186
Is there a definitive place to share custom professions, optimization plans, and filter scripts?

If not, could we make one? Perhaps a wiki page?

No, but a package marketplace might not be a bad idea in the future. I just used DFFD (http://dffd.wimbli.com/file.php?id=7880).

Ah nice, but but the problem with just using DFFD is that searching for stuff related to Dwarf Therapist and filtering out all the mods and packs that mention it is a PITA!

I propose a wiki page, similar to the Graphics Pack or Quickfort Blueprints page, where we can link to the files/packs. What do you all think?

Edit: alright I jumped the gun here and created a wiki page: Dwarf Fortress Therapist Addons Repository. I've added the boiler-plate and some rough descriptions, so let's load it up!

Also ResMar, I just stumbled on your DT guide , that thing is amazing. Great work! Do you plan to make the LaTeX source available so others can submit patches/contributions?

187
DF Gameplay Questions / Re: Effectively stationing military units
« on: November 04, 2013, 07:34:46 am »
(This is a bad necro, but I found it in splinterz's signature. )

Any updates on this method?

Do you happen to have any screenshots of your implementation? I can't quite follow the sketches you posted.

188
Is there a definitive place to share custom professions, optimization plans, and filter scripts?

If not, could we make one? Perhaps a wiki page?

189
DF Wiki Discussion / Re: Obtaining a dump of the wiki
« on: November 04, 2013, 05:28:30 am »
Is it possible to get a dump of just a subset of the wiki?

Basically I'd like to get JUST the DF2012 reference pages+media without Talk pages, etc.

190
Utilities and 3rd Party Applications / Re: DwarfFamily
« on: November 03, 2013, 07:38:12 am »
It is because some dfhack plugins write binary data into the XML for persistent storage :(

191
Utilities and 3rd Party Applications / Re: DwarfFamily
« on: November 03, 2013, 06:08:00 am »
Hm, the XML parser is blowing up on some "invalid" unicode characters in my legends XML.

They might be values saved by dfhack, I'm not sure. Anyone encountered this?

192
Utilities and 3rd Party Applications / Re: DwarfFamily
« on: November 03, 2013, 05:30:52 am »
I couldn't find the github link in this thread, but searching github revealed it :)

https://github.com/Morphyum/DwarfFamily

193
Isn't there a great risk in forts like this where the starter military dwarves who happen to be female use their spawn as arrow catchers, which leads to well equipped and trained tantrums, which leads to more tantrums, which leads to...

Huh.  Gonna have to try this sometime.

You can actually turn this into a weapon in and of itself, if you get the dwarf mothers to a point where they have "doesn't really care about anything". Desensitizing dwarfs is a methodical process though, if you go too far they will tantrum spiral before you achieve your goals. But the rewards are pretty great. Your military will never tantrum just because their baby shield accidentally blocked a titan's punch.

This works well for the military only dwarves, but is a tedious process and won't work if you're trying to train everyone.

I'd love to run a warrior society "frontier fort" where everyone in it is a seasoned/hardened warrior. Lining the thoroughfares with wooden spears to simulate a danger room would be a way to do this, as well as rotating them in and out of the military so you can get work done.

I wonder if it's possible to do an all male embark and forbid females until the 3rd or 4th migrant wave, just outlaw kids entirely. DFHack could help here I'm sure.

194
Anyone care to turn this into a dfhack script we could drop into hack/scripts/?

195
Utilities and 3rd Party Applications / Re: Managing military
« on: November 03, 2013, 05:15:25 am »
I don't think this exists. It would be an interesting project. I wonder if dfhack's mapped out the memory addresses for this bits and exposed them in its API..

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