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Messages - rmblr

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196
The "Issues" section of the google code site isn't there, so I assume the forum is the issue tracker?

Quick bug report: The script editor allows formatted text to be pasted into it. I'm not sure if it affects the function of the script (probably not if you're not calling the rich text functions), but the edit should be a plain text edit anyways.

Cheers!

197
Dwarf 1: Weaponsmith / Armoursmith, Proficient
Dwarves 2-6: Proficient Teacher plus one each of the following: Armour User, Shield User, Dodger, Striker, Kicker, Biter.

Thanks Sutremaine! This answer is exactly what I was looking for, but I've a few questions.

I would have thought the 2-6 dwarves would need some skill with a weapon too. Why not? Also, I don't quite understand your description for channeling the tiles the wagon and supplies are on. Do you mean this:

Code: [Select]
side view

..WWWW..
██CCCC██

Then build a bridge where the Wagon was? This causes a cavein, but doesn't harm the goods?

198
I'm keen on playing a little RP fort that is a military outpost near their parent civ's borders. The idea is to take 6 military dwarves and one helper along with enough equipment to begin training the 6 up to the point where they can become squad leaders for the migrants. The remaining dwarf would be the camp 'assistant', performing all the other tasks until more 'assistants' arrive.  Of course they'd need to take enough food+booze to survive long enough.

Part of the reason I want to do this is to practice the military portions of DF that I'm rubbish with. I figure playing a warlike caste of dwarves at the wild and savage edge of their civilization would be a good way to do so.

I'd like to make use of the Teaching skill in the way discussed in this awesome !science! thread.

So...I'm a little at a loss at what to embark with though as I've only ever played the standard balanced embarks. Anyone know of an embark along these lines or care to discuss what to bring?

199
For Linux users, static compiling a binary with lots of deps (especially qt!) is never the way to go. 

To distribute binary package, the "right" thing to do of course would be to package dwarf therapist for each OS, and host builds on build.opensuse.org or something.  I could do RPM distros if someone did the deb distros. I haven't bothered mostly because I assume most DF linux users are on a debian/ubuntu derivative.

200
Just found this for searching for "vi" like keybindings. This is exactly what I was looking for.

Many thanks :) I hope you keep it updated for the next version.

201
DF General Discussion / Re: Lazy Newb Pack Installer for Linux
« on: October 29, 2013, 04:00:14 am »
The link in the script is fine, it's just not a normal "link".

hg is the command line program for mercurial, a version control system like git.

Install mercurial and you'll be fine.

Now whether df-lnp-installer should attempt to update the DwarfTherapost mercurial repo when --skip-deps is provided, I dunno.

202
df_autoget is indeed quite complicated. I simplified it a bit by replacing some of the user-interaction with command line arguments. It works though, and I like the automatic version detection (even if df-bootstrap isn't using it yet).

Give df-bootstrap a spin! Tell me what works and what doesn't. For ubuntu/debian I'm still not sure exactly what packages need to be installed.

203
Heya! I've used a part of your tutorial in my project Dwarf Fortress Bootstrap for Linux. It's a packaging project for Dwarf Fortress to resolve all this maddening issues around getting DF and tools running on Linux. I don't run Debian or Ubuntu myself, so I'd love it if you could test it!


http://www.bay12forums.com/smf/index.php?topic=125817.0

204
While not exactly a Lazy New Pack for Linux, I've started a new project to resolve all this maddening issues around getting DF and tools running on Linux. Its working well on Fedora, but I need some help from people on other distros to test it and report bugs!

Dwarf Fortress Bootstrap - http://www.bay12forums.com/smf/index.php?topic=125817.0

205
Dwarf Fortress Bootstrap (beta)
for Linux
Build your own Dwarf Fortress installation from source with no nonsense.
All the shit you need. It Just Works†

https://github.com/Ramblurr/df-bootstrap

† Probably won't just work yet, it's still in beta. I need your help.

Hey folks,

I got sick and tired of the PITA song and dance that must be done whenever you want to install Dwarf Fortress + friendly utilities on Linux, tired of chasing down missing libraries, updating symlinks, battling compile errors, copy/pasting commands from a forum thread that's years old. All that blows.

Dwarf Fortress has never fit well within the constraints of distro packages. The game is malleable. We love to edit our game assets. But running software outside the package model is a PITA. We continue to press on however. Us Linux-folk have looked on at our Windows and Mac brethren as they frolic about in if-not-gorgeous-then-functional UIs with bundled one-click installers.

I'm here today to take the first steps to deliver us from mockery.

df-bootstrap is a simple tool that installs DF and assorted tools. It aims to support multiple distros with zero fuss for the user.

It currently installs:
  • Dwarf Fortress
  • dfhack (form source)
  • splinterz's Dwarf Therapist fork (from source)
  • Soundsense

Supported Distros:
  • Fedora (my distro)
  • Ubuntu (untested)

It's not pretty yet. If you're completely allergic to the command line, well this isn't for you. I do have grand plans for a GUI launcher ala LNP and Dwarf Builder for Mac, but, well, the distro specific kinks need to be worked out first.

This first beta version is only available on github. You'll need git to checkout the sources and run the script. This is in order to elicit the help of technical users (and devs!) who can submit bugs and contribute fixes. Please use github's issue tracker and pull request.

206
Why did you get a green one? IMHO, the drab green is ugly as shit ;-) Good luck on your trip. Looking forward to your island crossings.

207
Forum Games and Roleplaying / Re: Pixelpainted: A Dwarf Fortress Adventure
« on: February 09, 2012, 06:46:07 pm »
I get an email everytime a reply to this thread is posted, and everytime I see that email I get quite excited. For the past two weeks I've been very disappointed :-(

208
Just gotta say I freaking love this thread. Is this an original concept, or are there more like?

I love how the collective is controlling one character. So awesome.

209
Sorry, I was referring to the latter, that is the sprites assigned to creatures. Tilesets are a trivial case.

For every creature a mod author creates, they have to assign a particular graphic to it correct? Moroever, they have to do it on a per-graphics pack basis, because the packs use different sprites. Correct?

210
Interesting.. I didn't know that.

Is it not possible to install the graphics pack, then copy over the mod's raws on top?

Herm, that also makes me wonder how the mods with new creatures (etc) are displayed with a graphics pack. How does that work?

What is required to make a graphics pack work with a big mod?

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