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Messages - Doctor_Whiteface

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1
Dear Urist McMoody,

Congratulations, you inspired me to create a magma forge and start the leather industry to supply your fecking Mood. Now I've got a poxy Adamantine Warhammer to show for it. What've you got to say for yourself?

...what's that?

It'll pay for the platinum warhammers we need to outfit the crusher squads, or could alternately make a great weapon for the Hammerer?

Good point. Carry on.

2
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: January 24, 2016, 05:46:33 pm »
Think I figured it out. It's happened three more times, every time after I've put down an order for a bunch of buildings to be made. Pressing a button after putting in however many and unpausing the game causes a CTD

3
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: January 24, 2016, 01:24:36 pm »
Are you using the mouse when DF crashes? Does DF crash when you press a specific key or click something?
Sometimes, but not always; Yes, but what key is pretty much random.
Do the crashes occur when you run "mousequery edge disable"? What exactly are you doing when DF crashes? Does it only crash with a specific save?
I've never tried that, pretty much anything (building beds, examining new migrants, running military stuff), and no.
Do you have "Mouse control" or any other hack that says mouse enabled in the dfhack tab of the launcher?
I can use the mouse to select things, but not the edge scrolling thing. Screws me up if I turn it on, I'm too used to controlling with the arrow keys.

4
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: January 24, 2016, 12:31:46 pm »
Do the crashes occur when you run "mousequery edge disable"? What exactly are you doing when DF crashes? Does it only crash with a specific save?
I've never tried that, pretty much anything (building beds, examining new migrants, running military stuff), and no.

5
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: January 24, 2016, 08:25:10 am »
Hrm. Curious, if I might inquire, why is the download using DF 40.24?

Because while the newer pack is close to feature parity (but not there yet), many of the important components aren't stable yet. In particular, DFHack is still in an alpha testing phase and crashes frequently for some people - and that's not good for new players. For the more experienced, there's the cutting edge pack with a separate url for now.
Curious, because it's been a dog's age since I've actually played the game (just check my post history, natch), is there some way to save the game without automatically exiting to the main menu? I'm having to get into the habit of frequently saving because of the DFHack stability issues in the bleeding-edge pack, but having to reload the fort every time is a mite annoying.

6
I'm kind of interested in the images that'd pop up if pimpstacks ever became a full blown meme. In any case, there's something in the quicktopic relevant to your interests, MDF.
This is a masterfully designed image of pumps. The pumps are in a stack. The pumps are wearing purple hats.

7
I should probably confirm that you know Demongate is running in 0.34, not 0.40 just so wee can avoid awkwardness later on.
Good. I don't particularly enjoy .40, mostly because the Adventure Mode interface got buggy in the LNP

8
I patiently await the savefile.

My year will be a journal kept by my dorf, more or less divorced from the story. The major players in said story can feel free to operate things around me as needed.

9
Dear Urist McMiner,

You see that?  That hole in the ground?  That's our quarry.  You decided to come to this fortress, and in this fortress we live like humans.  We have wonderful housing units for all of you, but the fortress needs more stone, since we're running out of trees to cut down and spare wood to use.  So could you please stop going on break once a month for two weeks and actually get something done, please?  The quarry won't expand itself.

Sincerely,

Your expedition leader, the carpenter
Sweet Armok, what have I got myself into? ;-;

10
Okay, so, update on the progress of the actual in-game game.

I have finally finished playing my year and will, as soon as all story elements are up, be uploading the save, or shortly thereafter.  Also, one of our people just died of old age: not a named dwarf, an unnamed bonecarver.  Goes to show how long we've been going at this: this was the 14th year of the fortress.

I'll update this post with pictures of what I revamped in a bit.
Can't wait to see how the year ends. Also, 14 years is nothing! Ever read "Nist Akath?"
No, I haven't read it.

Pretty sure you know generally how the year ends, given that we have all been talking about it over in the quicktopic.

Okay, so, update on the progress of the actual in-game game.

I have finally finished playing my year and will, as soon as all story elements are up, be uploading the save, or shortly thereafter.  Also, one of our people just died of old age: not a named dwarf, an unnamed bonecarver.  Goes to show how long we've been going at this: this was the 14th year of the fortress.

I'll update this post with pictures of what I revamped in a bit.
Can't wait to start my turn and drop my jaw at the lunacy I'll need to deal with :)
Lolz oh man.  This fortress though.
Let me guess. A completely average bedlam in every possible way.

11
Okay, so, update on the progress of the actual in-game game.

I have finally finished playing my year and will, as soon as all story elements are up, be uploading the save, or shortly thereafter.  Also, one of our people just died of old age: not a named dwarf, an unnamed bonecarver.  Goes to show how long we've been going at this: this was the 14th year of the fortress.

I'll update this post with pictures of what I revamped in a bit.
Can't wait to start my turn and drop my jaw at the lunacy I'll need to deal with :)

12
Well that's boring!! LOSING IS FUN!!!!!!
And the most fun I have in the game is trying to manage a tantrum spiral that usually necessitates my finally creating a medbay around year 6 or 7 when I inevitably forget to brew booze. :P

WHICH REMINDS ME, I'll probably forget that here, too. Whoever happens to get the turn before me, leave PLENTY OF ALCOHOL JUST IN CASE >.>

13
Just to clarify, you also are desirous of a turn as overseer?
Yas. I like to think that I run a sane and efficient fortress.
So why on earth are you signing up to play a Steelholdian fort then?
Our first fort had 4 hospitals, mysterious 'ventillation' shafts that wound up being used as highly inefficient corridors since they were apparently breached by accident, a megaproject that produced 3000+ power that was subsequently channeled into a trade depot (note; no projects were ever attempted that would require use of power in Steelhold) and the reason our fort died was because someone decided to herd the entire fort's population into a room (for some reason) and then accidentally mined into the magma sea, flooding it and burning everyone to death because he wouldn't disable the burrow.
Just so you know what you're getting into.
Sounds like my forts after a while, just with more nonsense.

My literal strategy for fort-building is this:

1. Strike the earth!
2. Build a one-story shack around that entrypoint
3. External depot
4. wall around the depot
5. Bridge as the only point of access
6. Build towards the sky for refuse stockpiles
7. Get 140 Dorfs plus the King and associates
8. CLOSE THE GATES, NONE SHALL EXIT AGAIN.

Every fort that's survived past stage 2 has survived indefinitely or until I've got bored and decided to mine the map down to the Magma Sea and make some massive construction.

14
x3

Is there presently a way to seal the fortress against outside threats?
Yep.

But I'm trying to set up our defenses so that we never have to.  Pull a couple levers, activate the ballista, get the archers into place, and laugh.
That's a stupid plan. Where's the magma? :P

15
x3

Is there presently a way to seal the fortress against outside threats?

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