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DF Community Games & Stories / Re: Moltenchannels - Last one alive, pull down the levers (Ardentdikes II)
« on: August 20, 2014, 07:59:01 pm »Personally we can just wrap this one up here. The trouble with reclaim is the fortress has been pretty much lost to FPS drain.
I actually had it up to just over 50FPS at once point unpaused this year. Killing everyone has been surprisingly beneficial. But for the purposes of the main plotline....yes, it's probably best that we call it on this fort once this year is over.
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It's like leaving a gun on the mantelpiece, the magma superweapon has to be deployed by the final act.
All I can promise is that I'll do my best. I can't really control which of the three possible outcomes comes to pass. I don't know how long it'll take to get the Self Destruct system running, or even if it will start running again. I need to shut down one valve (bypassing the Shroud of Armok), and activate another (allowing magma flow directly to the Self Destruct. That *should* divert flow to the Self Destruct, although it may need one extra lever pull. Assuming nothing has broken. I've repaired the breach in the side of the main device...but the upper level has emptied and isn't refilling. Which means either 1. Damage to the pumpstack (which I can't fix) or 2. The reservoir is empty. The latter is likely: The Shroud has been running for two months continuously, and it was never intended to do so. This means I may need to seal New Townsbrush with a dwarf there to shut down the pumps until it refills, then repressurise the system. Or I can just leave it turned on and wait and see. Also keep in mind that we've obviously never run the Self Destruct before (except in other people's saves for lulz) so we don't know how well it will work.
Did I mention that there are goblins and trolls smashing stuff on the surface? Yeah. They're quite close to the stack. Hopefully they don't actually break it.
Update should come tomorrow or the day after.
