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Messages - Urist McKiwi

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241
More importantly than all this: Have I died again?


Edit: Also my towers are not "broken". They are stunning and elegant and totally as I intended them to be. How dare you belittle them, dying goblin!

242
That's unfair. Last year she fixed one broken finger after being banned from leaving the hospital.

What if it had triggered a tantrum spiral? She's the real hero of Moltenchannels.

Really? During my turns I only managed to get any healthcare done when I banned her from entering the hospital. :P

243
I like how our main healthcare professional is completely and utterly indifferent to the unconscious patient waiting for medical care. Deal with the unholy monster [Edit] Get someone else to deal with the unholy monster [/edit], have a drink, do some architecture, have another drink, then maybe see if the patient is still alive. Repeat until medical emergency is over, one way or another.

244
I think the human adventurers who thought we were all demons and wanted to kill us had the better idea. Still, it's fewer undead for us to get killed by.

245
I was having issues getting DF to work on Linux (Ubuntu 12.something), but I'll try again this evening and should be good to take a turn.

I believe Cutey will appreciate the glory of Meng's architectural triumph+Triaxx2/Wastedlabor's continuation of my perfectly not-insane designs.

246
More importantly, why is there no mechanism to flood it with Lava?

Ooh, and an extra water-dump system so we can put patients in Suspended Animation once we've BURNED ALL THE LITTLE PEOPLE cauterised their wounds.

247
Right on top of the hospital and temple there are two drains for manually pumping in rainwater. There's no anti-flooding mechanism tho.
Why wouldn't we want to flood the hospital?

248
Since we've never actually gotten the cart system working perfectly for more than about half a year before a new break, we'll definitely have to keep looking at it.

.....I wonder how my glorious tower over the track ended up looking?

May I also point out to all lurkers and followers that we are nominated for the Hall of Legends, and need only a few more votes to secure this fort a place beside its predecessor?

249
Is this save for me? Well I’ll try to get around to it.

Yes it is.

Do old saves work on 0.40.01?
Almost certainly not, but you could try a test if you like....getting new migrants would be pretty awesome. Plus since 0.40.01 is brand new, it's likely to have the usual fun set of bugs. Probably best to stay on the old version until we breach hell and kill the fort emerge victorious, then do a new fort in the new version once it's working reasonably well.

Edit: At some point, I'll do a retrospective on 20 years of Moltenchannels....since we've now reached that milestone.

250
Oh hey is this still running? I got an email a while ago but circumstances prevented me from taking up the fortress.


Indeed it is. Wastedlabor's finishing up the current year, but I think it's your turn after that if you're free.

You just got horribly burned to death then cast into a temporally frozen hell-dimension, BTW.

251
Worth noting also that Urist McKiwi managed to die four times in 20 years.

Three times actually. The second one legged it (actually renamed to McZombie, then renamed back to McKiwi IV) with a wheelbarrow of stolen treasure. Possibly the most sensible of our overseers. Can you make sure my fancy armor/sword gets passed on to McKiwi V as well? They've been used by 3 of the McKiwi's so far, and I'd love to set this up as a tradition (unless V isn't a swordsdwarf, in which case the sword can go to someone dashing enough to use it properly).

Edit: Pocket guide to McKiwi's:


McKiwi 1: Drained by a vampire before I ever took a turn.

McKiwi II: Not very dashing siege weapon operator. Learned necromancy from a book stolen from Udib, left fortress with stolen candy leaving behind "Undead decoy" to seek a life of prosperity and not getting killed by horrible abominations.

McKiwi III Dashing swordsdwarf. Originally naive, but eventually became an actually competent leader. Somewhat immune to the possessive effects of McDuck. Tried to expose Udib's scheming to the King and her protege shortly before her death. Completely co-incidentally, unless McKiwi IV decided to keep the letter, everyone she told is now conveniently dead. Died of old age at the same time as UristTheGreyII. Quite dashing indeed.

McKiwi IV: Promising new recruit in the militia (actually a re-renamed McKiwi II) picked out by III as a successor before her death. A fairly normal soldier, with some leadership abilities. Died horribly and painfully in battle just now. Not especially dashing, but probably managed a moderate sprint at least.

Mad Meng: Honorary McKiwi for services to bees.
 

252
So you're going to spike-trap the FB's? Nice. Will that involve exploiting the pathfinding with pressure-plates and bridges, or just spamming spikes and hoping they all die quickly?


And you spelled "Unfortunately" wrong. Forest fires are literally our best defensive weapon.

253
HAH! I knew that giant bushmaster was an excellent purchase. Did it kill any of them, or just weaken them?

...too bad we couldn't save it though. Guess we'll just need to buy some more from the elves. There's a tigerman pastured at the West Gate near the trap corridor that you can also bring in as a reinforcement if you need it.

254
...do you mean arrived "to" or arrived "in"?

because "In" would be very bad news.


Still. At least you've got some towers and stuff to fight the siege with.

255
So our king is slowly going insane, and we've gained a cult. Fantastic!

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