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Messages - Urist McKiwi

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481
Transcript of the presentation of [Name obscured on engraving], Head of Migrant Welcoming Party to the dwarven migrants arriving in Moltenchannels the Leaky Ardent Dike in Spring, 1093.

Welcome to Moltenchannels, migrants! I see there aren't many of you this time. Guess the piles of caged zombies in the living areas puts people off. No matter, welcome to the mountainhome!

Careful as you use the drawbridge, we've got a nice little magma moat going here and the place is piled high with bloody garbage everywhere, so don't trip and fall in. Last time someone did that we could hear the screaming all the way from- What's that? Oh, the smoke. That's the semi-annual forest fire. You'll get used to 'em. Just try not to be outside when one sweeps through or you'll end up in the hospital. You don't want to end up in the hospital.

Here's the courtyard. Over there we have our patented mass-disposal system for corpses! We can dump hundreds of undead corpses into the volcano every day with this thing. Good thing too, because the last time it broke we ended up with mountains of rotting corpses down in the farms! And you know what they say about rotting corpses....they stink. Ahhh.....the smell. You'll get used to that as well. It never really goes away.

Now down here is your local McUrists. Our old Count set up the restaurant chain before he was brutally killed. Mad as a goddamned brush, but he cooked a nice tallow biscuit. See those kids? Up until a week ago they were the size of babies. That wierd chap who's running things these days did a little hocus-pocus and they grew full-sized in about 5 seconds. Nice party trick, actually. Apparently hurts like hell, but at least they can swing an axe now. You're not cheesemakers are you? Our military is always looking for more people to fight the next monstrosity that crawls up the bloody drain. And here's our queen. Don't get too close, or she'll drain of blood in under a minute. She's a vamp. Don't know how the King copes with it, but there's a few rumors you can be executed for spreading about the subject.

Down those stairs we've got our cavern enclaves and the best dining room. They're....a bit unsafe right now, ungodly horrors and all that, but we'll show you around them a little later. Over here is the walled off patch of death. See that blood? It'll...oh dear, you've touched it. Let's get you to the hospital.

...Hang on, where did I leave my waders?

Ah, here we are. The hospital. Mind the rotting bodies and pus rivers. They're ornamental, I swear. Now, let's see if we can get some help here....everything's covered in that same blood from earlier, so it's a little dicey. What's that? Blisters? Yes, that's a common symptom before the organ failure kicks in. Organ failure? I meant sneezing. Really nasty sneezing. Now if you'll excuse me I'll just leave you here and head over to the decontamination shower.....

--------------------------------------------------------------------

Was gonna do this after Archmage's turn, but his description of the hospital is too good to waste. I love the fact that entering our hospital is pretty much a death sentence to anyone not in full protective gear.

482
Disgusting micro-organisms? I thought all the elves had left already?

I think he means the dwarves. :P

483
Hmm. It might actually be a good idea to purge the fortress with magma. Given this stuff causes organ failure it's a lot more serious than it looked earlier...

Alternatively, we could pump water up to the top of the hospital tower then drain it out through the hospital into the caverns, hopefully taking the contamination with it.

484
Only one thing to do! Light the PILOT!

There's currently a goblin ambush hanging around a trap, and not moving. These are some of the traps lying outside the fortress. I'm wondering whether I should try out the trap corridor, use crossbowdwarves, or light up the map.

We also got a giant eagle from the elves.

Light up the map. We need to test that magma weapon, and it might burn some scrap on the surface and improve FPS in the long run.

485
...is progress still being made? Been a while since an update.

486
We possibly can create some sort of sorting machine using pressure plates.

This is incredibly dwarfy...who needs a ruler when you have mechanisms?


While we'd possibly still have issues with hauling, seperating out the microdwarves and putting them on tasks that don't require size/strength (strand-extraction sweatshop?) would leave the macrodwarves for important roles like "bashing things".

487
We're kind of facing a disaster scenario given the size bug that was recently discovered.

I don't think there's any need to do anything, and the bug is not a big deal. Please don't touch the raws.

If any dwarf dwarf baby makes it thru 12 years in Moltenchannels into adulthood they are welcome to stay in the madhouse. Give them a xbow if you can or whatever.

.....or we could stop giving them shoes and spread more extracts around the place so we can make up our population via migrant waves. Or just use them as cheap suicidal labour (You there! Engrave the entire lower cavern!) and save the able-bodied folk for more important work..... Surely there is some use for baby-sized dwarves around the place....

Given from memory we have about 60 children in a fortress of ~170, the bug could be problematic. Still, we can see how it goes, and blame it on McDuck.


Edit: Also with regards to that bug, does the size of a baby depend on the size of its parents? Because if so then...well....if by some miracle we last long enough to have 3rd or 4th generation Moltenchannels residents they're going to be small enough to be sold as novelty gaming miniatures.

488
Guys, guys. Remember, you are playing Ardentdikes II.

If Ardentdikes was famous for something, it was for cleansing the fortress of deadly blood by flooding the affected areas with lava. That's why the opening post says:

The Ardentdikes style:
3. A device to cleanse the fortress with magma is mandatory. This is how Ardentdikes survived the rotting extract spiral. Twice.

 ;D

You have a point there. That said though, ardentdikes had an out-of-control contaminant that was rapidly rotting dwarves alive with no hope for their recovery. This fortress has splashed blood that turns cats into small fun-filled bags of pus and blisters. Flooding it with magma may be a slight over-reaction.


(Plus we'd need to make sure the courtyard contents (like drawbridge levers and the like) are magma safe, although I guess that's one way to test it.)

Edit: (Note to self: If the word I'm spelling is in the post I'm quoting, I'm not allowed to spell it wrong.)

489
I think Wastedlabour ran fixdiplomats and some other hacks when he started....


To deal with the blood, I suggest we just pave over it. It's simple, we can use some trenches with water to clean the pavers off as they return to the fort afterwards, and it seals the muck away for good. Hopefully.

Edit: I just looked at the 'Quotes' section of the OP. It appears that I'm mounting a one-man assault on that section of the thread. I shall endeavor to say fewer quotable things.

490
Eh, probably best just to find a way to keep the dwarves as clean as possible in future....make a crudload of soap, maybe a few 3/7 or 4/7 water-filled dining rooms or main hallways. They'd have interesting problems when/if the magma-purge function is used, but it'd stop the spread of future things.


And fix the boots, obviously.

491
Well, technically our baron isn't like that. Because he was our Count. And he's kinda dead for now.

I've seen magma crabs in the volcano and magma sea before quite a lot...but short of lining a room with magma-safe cage traps and draining the volcano into it...how can we capture these little buggers*?They didn't seem to leave the magma at all while I was running the place.


*This is not to say that I'm not in favour of trying to drain a volcano through the caverns so we can filter out lava-spitting monsters (Edit: In fact, since I think we've still got about 6 Forgotten Beasts down there, it might actually be a pretty good idea to melt everything down there). It's just that an approach that doesn't cause quite so many fires might be nice.

492
DF Community Games & Stories / Re: Curse of the killer cheese!
« on: June 06, 2013, 09:46:40 pm »
What's the density of a thrown cheese? Is there potential for some sort of rapid-fire cheese-thrower made out of minecart tracks?

493
I just realised the blood of this particular beast is smeared in a nearly walled-off area ten levels below the surface. Nearly. Something might just walk through that area. I'm going either to send a cleanup team down there or fully wall off the area.

That is correct. I left it there just in case somebody needs it, but the area is set as restricted. Nobody but cats should wander there, and well...

So to summarise:

-We had a fatal-extract beast killed.
-It got semi-walled off so that only cats would go in and be killed by the blood.
-Cats promptly died from walking in the blood.
-Therefore, we cut up the beast and fed it to people
-Who started to die.

Welcome to moltenchannels! Where food hygiene is our 17th priority!

494
Syndromes can be passed through the flesh of a dead beast? Now there's something that warrants further Science...

I thought this was common knowledge?  :o

Apparently not, given we gave the stuff to the military.

Now a few of them are off to meat their maker.

495
So that's, what, seven or eight times that the forest has caught fire? I'm losing count.

Edit: Also, I'm trying to work out a zippy 'CSI: Moltenchannels' line, but I think I'm out of bad puns and YEAAAAAAAHs.

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