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Messages - Urist McKiwi

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496
That's excellent. Toxic food is bad enough but a fatal extract would have been....problematic.


Good thing Urist McDonald was taken out before he took his cooking to the next level.....

497
If his corpse isn't already looted and buried, check his inventory immediately.

If he's not wearing boots (since you mentioned melting them down), we probably have a fatal extract on the floor somewhere and it's time to plan a quarantine/cleanup.

Edit: Also possibly some new soldiers and a team of medics to see if the current ones can be saved.

498
That room is where the worm crawled up through the drain during my turn. It's possible that the frozen spit/blood is syndrome-causing, which killed the cats. You may have a problem if any of our dwarves aren't wearing shoes. Even though it's over a year since the battle, it's worth making sure. Keep a close eye on that place.

(Also, unless it's been rectified, the drain for that room is still incredibly dangerous since any FB that can fly *and* doesn't need to breath air can get up it eventually. EDIT: And anything that gets up it that *can't* fly will sit down there sniping dwarves as they come to eat their delicious tallow biscuits.)
Edit2: Wait, wait wait. Thirty-nine THOUSAND kills?
Does she have combat skills? (Edit3: As opposed to being merely really thirsty after a hard days work).....and if she does can we get this lady in the military as a last resort tool for when a rampaging queen powered by the blood of innocents is just what we need to solve a problem?

499
We breached the third cavern layer with the larger road bend, but the place is inaccessible except to flying creatures.

In the same way that our dining room was totally inaccessible except to frozen-poison-spit-lump spitting flying ribbonworms. Better to fortify it sooner rather than later.

(Also, is the old dining room (with the waterfall, next to caverns compound) still a deathtrap?)

Think of it as dinner and a show.

"Urist, lets go down and see if someone falls down the hole. The betting pool is up to 250 gold pieces, and ive got a couple people that i know are clumsy and i want to bet on"

I think we've had an axedwarf fall up the waterfall (forgot to put that in my writeup, but I had a "slammed into an obstacle" notification from the waterfall 2 Z-levels above the dining room during the ribbonworm battle)...but we've never had anything fall down it. Yet.

.....Which is kinda good, given the number of bizarre monstrosities on that level. And the whole "drowning" thing.

500
We breached the third cavern layer with the larger road bend, but the place is inaccessible except to flying creatures.

In the same way that our dining room was totally inaccessible except to frozen-poison-spit-lump spitting flying ribbonworms. Better to fortify it sooner rather than later.

(Also, is the old dining room (with the waterfall, next to caverns compound) still a deathtrap?)

501
I got one. How's the military looking these days (Numbers, skills, equipment)?

(And how's Urist McKiwi III going?)

502

I also see we have finally claimed some Adamantine from the depths. There is far more to be mined, though. Based on my earlier divining, I have determined a special object in one of the caverns, and I aim to claim it.

Ooh, we have one of those? I've never encountered one before and completely failed to notice it. Should make for interesting write-ups....far better than a mere accidental breaching of the Fun. :)

503
I should have suspected something when I saw the forest was still on fire.

Why on earth would that be suspicious? The forest is always on fire.

504
So we've now rewritten time and killed McDonald...again.

Well, the options are "do it again", "ignore it and continue" or "Roleplay it".

I'd favour the latter to save time given Udib Wastedlabour's past mastery of wibbly-wobbly timey-wimey stuff. It allows the plot to curdle a bit more....but it's kinda hard on Triaxx2.

My personal limits on roleplaying are:

-I won't describe anything TOO nasty, unless it's hilarious.
-I won't deliberately kill a named dwarf, unless it's the only way through a situation.
-I usually try to keep other named dwarves in character if they've had their narrative expressed in a turn before. Except McDonald, who was a jerk and deserved it.

In terms of graphic depictions of horror and slaughter...eh....describing it in waaay too much detail (or shiny colours/big bold text) detracts from the feel of it, but sometimes you want some more description, or to use an over-the-top depiction for some other purpose.

EG. Urist McKiwi II cared very little for the military, so her reports of conflict would read "The dwarf ended the battle by cutting the goblins head off. About time too.", whereas McKiwi III, being dashing and all that, would probably write battle reports like bad fanfiction (which I can't actually mimic very well), so "The captain strode blodly (sic) towards the evil goblin, whos armor gleamed with rusty blood as he screamed his battle cry to the luminous sun. The dwarf, raising his axe to the heavens, cried out as he brought his axe down onto the fiend and clevered (sic) his neck in twain with his axe." Et Cetera. It's really hard for me to write like that. The former gets to the point quickly and goes through less-than-epic battles so that the rest of the write-up can be done. The latter....was really really hard to write, but provides an opportunity to make fun of how utterly stupid the dashing swordsdwarf actually is (I am reaaaally looking forward to playing her as an overseer. Unless I'm up to McKiwi IV by then).

Your last turn was pretty dang good. And the old Ardentdykes thread got pretty graphic at times as well (and DuckThatQuacks did some really masterful RP, complete with brutalness, in his turn). So yeah, do what seems best at the time and see what it looks like.

505
You can probably get a little more safe candy from the left right-spire (Edit: Yeah, should probably get that right the first time). Or dig more sighting holes into the top of the magma sea to try finding another spire.


With luck, that squad will annoy an imp enough to immolate the landscape. Bonus points if you can let the elves out just as the fire sweeps through.

506
I took the time to explore and prepare the map before the start, there should be some iron ore. ;D

I also remember seeing some hematite veins.....somewhere.

507
We usually let zombies or forest fires to take care of them invaders. :P I guess that's why the fortress militia grew kinda lazy.

More "The fortress militia has never been trained". There's about 2 trained squads, the rest are rookies.


Look for the trained archer/marksdwarf squad, and put them up in McDonald's tower north of the fortress so they can snipe from cover. Get the dwarves to stay inside the fortress, preferably below ground. If necessary, use the other marksdwarves on top of something else. If the goblins are south or west of the fort, swap that around so the elite guys can actually shoot at them.

508
Since this is a succession game.... we basically have no control over what *anyone* does short of save-scumming their turn into oblivion, which is serious overkill and basically unwarranted unless they vanish or deliberately kill the fort in an un-epic way. And that's the best thing about this type of game. We can certainly make small rules and the like, but I don't think we should go overkill on rules (I'm fine either way, Urist McZombie has a really nice tomb).

Dwarf Computer is kinda OOC in the Ardentdikes series.

Yeah. If people are going to go for the dwarfputer they should probably try tying it into the whole "McDuck on the loose" thing, or some other reason that the residents would actually build such a thing. Athough hell, a thinking machine to contain McDuck, powered by forsaken children and chained prisoners? That'd make sense with minimal RPing. Udib's already bent space-time (twice), so building a machine to do it after his death is entirely suitable. Our end-state is tied to the story that we make here, and the narrative will very much depend on how things go. EG. Some people want a nice, stable and optimised fort. Personally I want massive brushes with disaster, pancreas spread on the walls, and for McDuck to exact his revenge on the race that sealed him outside of time and space. Or at least try to exact his revenge. Finishing with "they all lived happily ever after and the whole 'McDuck' plotline never went anywhere" doesn't feel as satisfying as a brutal fight to the death as the fortress burns/drowns/collapses into hell. Especially if it can happen multiple times.

509
Nah, I think it may be magma crabs trying to snipe living beings passing by. Try chaining a pet near the volcano and see if the fire gets started around it.
This....is actually VERY plausible. The fire in my turn started near a goblin squad that had just turned up...I didn't see it at the time because they only came out of ambush later as they were running from the fire. So I guess that's probably it.


Is it actually possible to capture those things? If so....

Step 1: Capture magma crabs (good luck)
Step 2: Release inside fortified area, with bridges and ANOTHER layer of fortifications so it won't be shot and the bridges won't be destroyed by titans/trolls/whatever. Note: DO NOT LEAVE OPEN LINE OF SIGHT TO FORTRESS. Otherwise we'll bombard our own dwarves.
Step 3. Chain kittens outside fortified area (preferably with something to protect them as well).
Step 4: When danger comes, pull lever and set fire to everything via crabs.


Alternatively, use Step 1&2 multiple times to set up turrets across the map.

510
- WHY IS HALF THE MAP ON FIRE?
2. We honestly have no idea. It happens about once a year, so you'll get to see it again. It's quite handy if there's a seige at the time it pops up. Not so good if there's a caravan.

So we have a predictable fire? Now I'm not very good with that stuff, but why has this not been weaponized? You know, prepare a bed of lignite; wait for it to ignite; collapse supports holding it in place so it falls into a minecart; PROFIT!

We have weaponised it. Sorta. We shepherd every friendly inside, raise the bridges and let it roast all the undead and goblins. If we could control it further we could probably make something evil (Especially if we can get an infinitely-burning floor [persuade someone to make an artifact lignite grate] or something. Then we can have a trap-entrance to kill off sieges). Also, we could turn it off and avoid migrant/caravan immolation, which hasn't happened yet, but it's only a matter of time.

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