Since this is a succession game.... we basically have no control over what *anyone* does short of save-scumming their turn into oblivion, which is serious overkill and basically unwarranted unless they vanish or deliberately kill the fort in an un-epic way. And that's the best thing about this type of game. We can certainly make small rules and the like, but I don't think we should go overkill on rules (I'm fine either way, Urist McZombie has a really nice tomb).
Dwarf Computer is kinda OOC in the Ardentdikes series.
Yeah. If people are going to go for the dwarfputer they should probably try tying it into the whole "McDuck on the loose" thing, or some other reason that the residents would actually build such a thing. Athough hell, a thinking machine to contain McDuck, powered by forsaken children and chained prisoners? That'd make sense with minimal RPing. Udib's already bent space-time (twice), so building a machine to do it after his death is entirely suitable. Our end-state is tied to the story that we make here, and the narrative will very much depend on how things go. EG. Some people want a nice, stable and optimised fort. Personally I want massive brushes with disaster, pancreas spread on the walls, and for McDuck to exact his revenge on the race that sealed him outside of time and space. Or at least
try to exact his revenge. Finishing with "they all lived happily ever after and the whole 'McDuck' plotline never went anywhere" doesn't feel as satisfying as a brutal fight to the death as the fortress burns/drowns/collapses into hell. Especially if it can happen multiple times.