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Messages - Urist McKiwi

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511
Okay! Loaded the fort, and it's more complex than I expected. I really like it! Initial impressions:

- I don't understand that tower; it's open to everything, I'll work to isolate it
- WHY IS HALF THE MAP ON FIRE?

1. Towers in general in this place do not get finished. If you're looking at the one on the island in the magma moat, there IS a lever to isolate it....somewhere. I left a note on it but I'm not sure where I put it. Probably just under it, knowing me. If it's a different one...who knows? If you somehow finish a tower you'll join an exclusive club currently occupied solely by DuckThatQuacks.  I think his tower (outside the fort to the Northeast) has an isolation lever as well....
2. We honestly have no idea. It happens about once a year, so you'll get to see it again. It's quite handy if there's a seige at the time it pops up. Not so good if there's a caravan.


You should also take a good hard look at our pathetic excuse for a dining room (and then build something better) if you're trying to reduce threats (since the Ribbonworm of DOOM came through the drain there, and it's waaaay too small anyway), and probably see if the military can get better armor once you've found some clothes for them. The dining room is next to that big compound we have down in one of the caverns.

512
Summary of the situation I can see:
There are unfinished fortifications around the island, and an unfinished tower sitting on its own island, surrounded by lava.
That's my work, the fortifications were a temporary thing in case we got seiged at the wrong moment...in the long term they'll have to go bye-bye if we want an actual dike.

The towers, the foundations of which were laid down a few years ago, were never completed. Someone has, however, set up some siege weapons, but they are exposed.

Also me. THe seige weapons are primarily anti-undead things and were set up in a hurry. I'd advise their removal.

The gigantic reactor is completely inactive, and there are trees in it. Yes, trees.
Trees are awesome.

The rooms I dug out just below the upper caverns were never inhabited. The rooms I dug out above that, despite being of superior quality, were never even furnished. Instead, dwarves are still living in cabinets.

VERY dwarfy.

Edit: I see Avuz Konosshaketh is still the resident militia captain of New Townbrush, and has been so for maybe the past four years. Is that supposed to be a survival record now? I notice her squad's name has changed, though. It used to be The Decent Letters, but is now The Dead Armors.

It's probably not a survival record for the military, we've had a few people who just won't die.....but she's one of the more successful soldiers. The Dead Armors was one of the squads I set up when I reformed the military. (EDIT: I think)

513
Let's face it, if something gets that far into the fortress past the military (there's a barracks down between the adamantine and New Townsbrush), traps are probably a secondary concern after "OH MY GOD SEAL EVERYTHING!". That lever should probably be moved though....I only put it there so that there'd be a higher chance of it getting pulled before the HFS rushed past the drawbridge if things went wrong (At the time there was fairly high traffic between the main fort and New Townbrush (which actually makes it a questionable refuge if we get a syndrome outbreak), so the entrance was a great place to put the emergency lever as a temporary measure).

I believe the amulets and artifacts are left over from when I was bribing the mountainhomes to send our royals over...I made a bunch of them as trade goods. I think one of our artifacts was made at a workshop on the surface at the same time (the native copper ring that's fantastically valuable). No idea what they're doing up there though....we may need better stockpile management and/or new storage areas.


...of course what we'll get is chronic mismanagement and schizophrenic designs, combined with a generous portion of hilarity. And death. Lots of death.

514
Yay. Next one!
You should do one of your "Udib's Interludes" again some time. :P

515
Three! That's three times the fortress has randomly combusted! Ah! Ha! Ha!
..wait, we don't *have* a Count so I can't really do that...\

I suggest walling the edge of the moat/replacing my fortifications with walls. That should provide a little cover from whatever is causing all the fires. Alternatively, just roll with it....the fortress randomly catching fire once a year makes for a good running gag.

For the water wheel, try cancelling the build and then telling them to build a new one. I've had similar problems with walls and the like before.

516
What's interesting is that it has images of two other artifacts, Steamyhustled the Raw Adamantine Amulet, and The Maroon Skies the native copper ring.

Hey, those two were made during my turn. Guess they were bummed out at not being able to have actual candy in the artifact ("Muuuuuuum, can I have some insanely valuable wonder-metal to build a toy boat so I can appease the thing screaming at me in my head?" "No, have some godammned planks") and instead put pictures of the two fort artifacts that used it. :P

Edit: I shall proof-read my posts before posting them!

517
On the few occasions our weapons traps actually work, they tend to work pretty darned well. Death to pancreas!

In terms of the adamantine, I mined it so we could (eventually) equip our best soldiers with armor that'll keep them alive (our casualty rate and training set-up for the military may prevent us from even getting to the stage of HAVING good melee troops) through virtually everything. Currently we have...let's see.... 2-3 short swords and a couple of breastplates made of the stuff, from memory. I may have ordered some leggings as well, but I'm not sure about that and they certainly didn't exist at the end of my turn. All the existing candy items are equipped ATM (McKiwi III has a breastplate and a sword, and the captain of one of the squads when I left off had the other set). It might be worth churning through what strands we've got, turning them into wafers and making 2-3 full sets of decent-quality adamantine plate armor...but it's probably more worthwhile to make sure the melee guys have full steel plate for now until they're trained up to an acceptable standard. Basically do whatever you want: As long as we're careful we can probably get a fair bit more candy before we breach hell, and I'm fairly sure there's more raw adamantine in the stockpiles anyway.

(Although I dare say that using them for yet more weapons traps would be awesome but impractical)

518
Invaders sort themselves out.

You mean "explode". And it was hilarious.

519
Well... actually, I think she did dine at his restaurant. I think that might be what did it. That's not ketchup.

"This food is bloody awful!" "Your majesty?....I...well..what's wrong with it, my lady? How can I fix it?" "BLOOD! AHAHAHAHAHA!"


Also, it's kinda ironic that the dwarf played by Duck is the one that goes quackers.

520
I admit I was pretty surprised. I half-expected to have to send in the military. I think it was the queen taking over his position that did it.

And he was so eager to meet the royals earlier... I suppose the fact the queen turned out to be a bloodsucker (and thus unwilling to dine at his beloved restaurants) was just too much for his poor strained mind, already weary from the stress of years of making stupid mandates....

Rest in peace, Urist McDonald*. The world will not know another restauranteur like you.


....Which, quite frankly, is probably a good thing. But still.

*When you actually die, that is.

521
Wait, so McDonald only went insane? Not beserk?

.....That's about the first time he hasn't taken the opportunity to punch people....

522
We could just set a couple pumps on the edge of the moat and burn the forest at will. That has worked well so far. :P

I think our first priority if we do that is to work out what's causing the fires right now so we can turn it off.

That said, it's probably the quickest solution, for all it has a bit of a recharge time while the landscape recovers from the fire.

523
Nice to see they've actually got on to that strand extraction order a year after I filed it. :P

Edit: One option for magma landmines would be to drop things *into* the magma, rather than dropping the magma onto the target. It's harder to reset (of course, you could just use drawbridges to fling things into the volcano) but might save on pumps/framerate.

Or you could lower the groundlevel.

524
Ah, sweet. I'll play some more in the morning. Perhaps I can coax a little more speed out of my computer.

The best bet is probably to spend some time ingame between projects getting rid of extraneous socks, blood and caged/uncaged/dismembered-and-scattered-across-the-landscape critters. We've had some unicorns in cages for over 5 *years* that we can probably sell to someone....and lots of caged zombies we can drop into the volcano. And probably some zombie unicorns we can test out as biological weapons.

Edit: Also, I'd like to sign on for another turn in 5-6 years or so. I had enough fun the first time to make doing it again seem like a good idea.

525
Urist McKiwi III cancels Kill Goblins: Too Dashing.

Yeah, I told the elves we wouldn't cut down more than about 130 trees basically so we could get them as less-lethal test subjects for any lava weapons. Although I was fairly sure we had quite a lot of wood in storage anyway. They didn't even send a caravan to bait the undead away last year, so trolling them into war is totally reasonable in my mind.

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