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DF Community Games & Stories / Re: Moltenchannels - The Volcano of Accidental Burials (Ardentdikes II)
« on: May 22, 2013, 04:08:59 am »Okay! Loaded the fort, and it's more complex than I expected. I really like it! Initial impressions:
- I don't understand that tower; it's open to everything, I'll work to isolate it
- WHY IS HALF THE MAP ON FIRE?
1. Towers in general in this place do not get finished. If you're looking at the one on the island in the magma moat, there IS a lever to isolate it....somewhere. I left a note on it but I'm not sure where I put it. Probably just under it, knowing me. If it's a different one...who knows? If you somehow finish a tower you'll join an exclusive club currently occupied solely by DuckThatQuacks. I think his tower (outside the fort to the Northeast) has an isolation lever as well....
2. We honestly have no idea. It happens about once a year, so you'll get to see it again. It's quite handy if there's a seige at the time it pops up. Not so good if there's a caravan.
You should also take a good hard look at our pathetic excuse for a dining room (and then build something better) if you're trying to reduce threats (since the Ribbonworm of DOOM came through the drain there, and it's waaaay too small anyway), and probably see if the military can get better armor once you've found some clothes for them. The dining room is next to that big compound we have down in one of the caverns.