Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Urist McKiwi

Pages: 1 ... 34 35 [36] 37 38 ... 47
526
Also, it seems that the fire burns the road as well. Doesn't damage it, but burns along it as well.
Could this knowledge be weaponised? Could we build an interlocking grid of roads across the land, to be lit from the volcano at a pull of a lever?

If we buy a whole bunch of charcoal/lignite/graphite, we could try making a firewall down in the caverns to secure them from the FBs/crundles/giant swallows. The trick would be in stopping random haulers and trap reloaders from incinerating themselves.

Edit: It also won't work against the non-burnable FBs. And the ones that are made of lignite/coke/charcoal would just become terrifying.
Edit2: i just want to say that I'm really proud to be part of possibly the only fortress that spontaneously combusts to ward off attackers. Even though we don't know how or why this happens, we've done a great job with that.

527
Whether an actual whip can be found or not.
The goblins had some you could "borrow".

Someone had reversed the flow, causing it to give things to the stockpile, instead of taking from it.

So THAT'S why all the body parts were lying around rotting...


Things go well until the 3rd of Felsite. The king arrives, towing his entourage. It seems we are now the mountain home. Fantastic.

Umm... our queen is a Vampire. Who wants a bunch of Royal stuff. Lovely.

You're welcome. I suggest putting her down by Urist McZombie's pad by the magma sea, in the marble layer and with a convenient way to kill her if necessary a glorious view of the sea itself.

Edit: Geeze I need to proof-read my posts before clicking the button...

528
Does the Dwarf still Fortress?

Good question. it's been 4 days...technically that's past the endtime for skipping but he did give a possible start time....


Ingame, of course.......no. Mostly they're on break/complaining about the draft/rushing around to Count McDonald's insane demands/trying to avoid having McDonald punch them in the face or send them to prison for not rushing around enough/painting pictures on the walls with all the blood in the hospital and dining room.

McDonald is certainly looking like an excellant candidate for the next embodiment of Urist McDuck. They'll get along pretty well I think. Alternatively McDuck will either beat him to a bloody pulp or McDonald will triumph by giving McDuck a fatal heart attack after a few free meals at his latest McUrists branch. While punching him in the face because he didn't make him a platinum teaspoon or something.

529
I'd actually been selling those instead, using them as trade goods when the merchants arrive. Gets them picked up and out of the way. Of course this requires the merchants getting in alive.

Oh, that's not so hard at the moment, just throw untrained soldiers at the problem until the marksdwarves turn up to kill everyone....that's how I dealt with the kobolds, and the military has grown since then. We've got 3 melee squads, 1 squad of marksdwarves (fewer trained ones than we had previously thanks to deaths [I think we lost our elite guy], but I filled the vacancies), and about half a squad of idiots with crossbows. We had a full squad of idiots, but then the giant ribbonworm happened.

The current problem is getting them out past the forest fire and angry goblins. Soon to be angry burning goblins if we're lucky.

530
The other thing I should mention is that despite my best efforts, we're still quite short on clothes. We have a metric buttload of leather and cloth though, and I made a bunch of leathworks...so making enough shouldn't be an issue. Expect a lot of job cancellations due to "ERMAGOD AN OLD SOCK IN MY WAY!" whenever you build things though.


Actually, gathering up those tattered rags the dwarves have been abandoning and having them thrown into the volcano would do wonders for FPS. (I hope. It's slowed down over the course of the year)

531
Archmage<--You were killed by a GCS, I'm redorfing you now. Edit: Done! You're a weaponsmith.

Diary of Urist McKiwi II, Bombardier

2nd Obsidian

It is ready. In 3 days, I will escape from the fortress under the cover of darkness.....the decoy will take my place.....and all will be well. Someone else can deal with the insane priest and the stupid military and the stupid, stupid count. I'll have a full set of adamantine armor and wheelbarrow full of loot and supplies to take with me to start my new life...where ever it may be.

In the meantime, I've ordered the miners to dig a new graveyard and do some exploratory mining. The burial space is sorely needed....one more reason for me to get the hell out of here while I can.

3rd Obsidian

Fired some food and drink over the wall in the evening.

5th Obsidian

Tonight I get out of here. Farewell, Moltenchannels! I've stuffed the necromancers tome into an old production record and installed the decoy in my chambers.

8th Obsidian

Well, it worked. I'm out of the fort. Didn't manage to retrieve all the adamantine I'd fired over the wall, but I've got most of it and the rest has sunk deep enough into the ground that it will never be found. I stumbled across somegoblins the other day. Told him where the fort was in exchange for them letting me go about my way. Seemed a nice bunch of chaps. Told me about a city some way away where I might be able to sell my goods.

Wonder what's going on back at Moltenchannels now? I bet that decoy has them all flummoxed.


-----------------------------------------------------------------------------------------------------

Diary of Urist McKiwi III, Dashing Swordsdwarf

7th Obsidian

Something is gravely wrong with our overseer. For the last few days she's been a shadow of her former self.....unable to even speak! I fear foul sorcery......


8th Obisidian

Or it could be that she decided to abandon us to die and left a crudely-disguised zombie in her place so we wouldn't notice. We probably should have worked that out a bit earlier, to be honest. Still, she appears to have taught it siege engineering so I guess we'll be keeping it for now....not that anyone's able to decide that because no one is in charge here. Poor Udib Wastedlabor is filing orders left behind, and McDonald is preparing to meet the royals (He thinks we've given them enough that they may turn up at any time. No one has the bravery to tell him the caravan with our offerings hasn't actually left the fortress yet).....but we're leaderless now. I'm not really the sort to stand up and take control.

Apparently I've inherited a title from the last overseer as a result of her leaving her post, which is awfully nice. Even if she wasn't a very nice person, "McKiwi" has a decent ring to it that works well for a dashing woman such as myself. Very dashing.

10th Obsidian

One of the engravers has been taken over by a fey. Guess he's out of the running for the elections. Udib's been getting the little boxes and papers ready and all that. Bit of a waste of time, if you ask me....these things are probably rigged years ahead of the vote. Still, we need some leadership around here. I'm a farmer and a swordsdwarf, and a damned good one at that. Heroic too. And dashing. But I need people to tell me what to do. I've taken it upon myself to ensure that the last works on the schedule are completed before the elections.

11th Obsidian

After skipping around the fortress like a madman for a full day, e's claimed a workshop right on the surface. Jolly good. I don't think he'll be making us a nice sword or anything like that, but we could use a nice statue to make the place look nice.

We could really use a new dining room as well.....The old one's covered in blood and spittle and is far too small for everyone. Not to mention that's how that worm thing got in to cause havok before yours truly and her friends put an end to that. That was not a fun fight. But it was dashing in the extreme. Guess the new overseer will have to look into that. I'll give 'em a poke when they're elected. Us soldiers like a dwarf who cares for us, especially when we've been on active duty for most of a year.

12th Obsidian

Some children are ripping down walls so the order to seal the staircase can be finished. About time too.....some dwarves panicked at the sight of a crundle today and barred the doors into the cavern. If we knew where it was we'd arm up and take it out.....but no one's telling us! ARRRGH. How is one supposed to be dashing when there's no one to give orders?

17th Obsidian

The burial grounds are more than half-finished now. Someone suggested a "Community mural project" in the hallway outside it to take our minds off recent events. We've really cleaned the place up, and we've got some nice engravings turning up. Looks a little eclectic, but it's making people happy and that's what's important.


18th Obsidian

An ambush has come, just as we planned to let the caravan out through our walls. The marksdwarves ran off to shoot at one squad while we suited up. Guess I'll have to cut this short in case the commander puts us out there.

20th Obsidian

The bastards are after a turkey. They must have run out of food. We're all stationed at the gate, waiting for the order to move. They've got a squad of lashers and one of speardwarves. I don't think our armor is good enough for this.....still, I am a dashing swordsdwarf. If the order comes, then so be it.

21st

I can hear the count screaming from all the way out here. Something about needing a tin table in his dining room. Guess that's why the old overseer made his room in the shape of someone flipping him a middle finger......McDonald's a nice chap most of the time, but when he gets worked up like this he's just crazy.

22nd

Wait, is that SMOKE? What the hell is going on?!!

*ahem* Dashing......dashing....

There appears to be a fire somewhere outside the fortress. I shall investigate and report to my colleagues.

23rd Obsidian

Something sparked a fire across the volcano. We don't know what, but I guess it'll flush out any more squads that are hiding out there. I also guess it means we're not getting ordered out there just yet. Time to go have a drink. Dashingly, of course. The marksdwarves are staying put, because they don't have to walk through fire to shoot at things. Fine by me!

I walked past that engraver in his workshop today. Whatever he's making, it's going to be interesting....he's got EVERYTHING there....copper and gold nuggets, leather, cloth, wood, emeralds, glass...even one of the adamantine wafers the overseer had the smiths making (heh. She'd be apoplectic if she saw that...).

27th Obsidian

The election is underway! It's rigged, sure as hell, but in a few days we'll have an overseer again. And I'll be able to be properly dashing and such again!

Meanwhile, the landscape outside is a mix of dead corpses, dead undead corpses, ashes, goblins and fire. And bubble-bulb. I like bubble-bulb.

Unfortunately if this fire keeps spreading like it has been the whole place will burn up. That should take care of the ambush (and give those smug marksdwarves something less to brag about), but the landscape will look even more desolate than usual for a time.

28th Obsidian

The election continues. That engraver has finished his work. All those materials for a small copper ring.....it is fantastically pretty, though. Must be worth a pretty penny too. Wonder if I can get him to make me something. I'll save up some loot from the next few battles I fight. A dashing swordsdwarf needs to look the part, you know.

I think I'll take a break now....have a nice rest, come back in a few days and see who's ordering us around. My vote's in, but I don't think it'll really count for anything. I'm too dashing for democracy anyway.


--------------------------------------------------------------------------------
And so it ends for Urist McKiwi II, with a ladder in the night and a wheelbarrow full of stolen adamantine. McKiwi III is the best swordsdwarf we have (not that this says much), and has a candy sword and (hopefully) breastplate. And is very, very dashing. Also: Dashing.

This has been a pretty successful turn from my perspective. I've mined my first adamantine, learned how to use the military, stabilised the fort *twice* when it was looking like morale was plummeting, and built a really nice amulet. So I'm pretty pleased with how it turned out.* :)


*On fire, covered in blood and with horrifically inefficient management.


I'm uploading the save and will edit the post with it when it's done.


Edit: Here's the save, and here's some pictures:

Important things for the next overseer:

1. Some of the "Seal the caverns!" projects got stopped by stray socks and bins and the like. You NEED to seal the cavern compound and stairs next to the dining room. Also, stop people wandering out into the caverns to reload cage traps next to a pack of crundles. I've forbidden the traps for now and locked some doors.
2. Likewise, our dining room is too small, covered in blood, and open to the caverns via the waterfall drain. The giant worm thing got in that way and we have been really damned lucky that none of these FBs have had deadly dust or something else that's actually dangerous.
3. The military really needs an overhaul. I've expanded it massively, but they've taken quite a lot of casualties and need more training, more dwarves and more equipment if they're to hold off the FB/Goblin/Kobold armada. We had 3 new FBs this year, and only one of them decided not to break in and kill people.
4. You''ll need to let the dwarven caravan out some time, but wait until AFTER the fire has killed the goblins and burnt itself out. They're carrying the offering that'll make us the capital (I think). We really need them safely on the road and out of the fort, but we can't afford to burn them to death by sending them out early.
5. Don't ask me how the fire started, I honestly don't know. I like to think McKiwi II went back and tried to torch the place after stowing her stolen goods somewhere safe.
6. The graveyard isn't quite finished, and you may wish to complete it given our average life expectancy in the military.
7. McDonald wants a tin table. His dining room is right next the adamantine mines and looks (very very roughly) like the room is flipping him the bird. He was being very annoying earlier.
8. It is vitally important that you

532
Wastedlabor<--Actually, I misread it. It's actually a ribbonworm. With wings. And poison spittle.

Diary of Urist McKiwi II, Bombardier

1st Opal (Evening)

That planter is one of the off-duty hammerdwarves. He's got a silver warhammer with him....and he's armored. One of the archers held him at bay by smashing him with his crossbow repeatedly. When the swordsdwarves finally arrived, one of the recruits stabbed him in the head and killed him. That crisis is over.

The beast is roaring away in the cavern.....people are afraid. We don't know if it'll get in yet....I dare not allow the soldiers to rest. I'm ordering the smiths to produce some steel bolts.

4th Opal

While I'm not going to tell the soldiers to stand down, it appears that the beast has been driven mad by our scent wafting down the waterfall. It keeps trying to enter the fortress, only to be pushed back by the flow of water. I fear the day that the waterfall is stopped..... unless we find a way to kill that monstrosity first. Still, that's not my concern. The tome of the necromancer was most interesting. It seems my initial plan will not work: An individual ghoul will not be able to carry out the complex tasks that would be required to give me time to escape. However, I believe that if I dismantle the zombie and reanimate the individual pieces before sewing them back together.....I might be able to give them orders that would approximate the functions I require. It's all a bit of a gamble, especially since I'm no surgeon, and if this doesn't work I'll need to find some other method to make my decoy.... still. I have but barely glimpsed the wonders of this tome. Once I'm out of this hellhole I'll have the money and skills to go anywhere I want....and the skills to raise a zombie army. That'll look excellent on a job application.

Now I just need to work out how to leave the fortress unseen....there's a small pond interrupting the moat in the southwest corner. I'd planned to deal with it, but the other two moat-extensions took so long I could never work on the other breaches to the moat. If I use a rope....maybe tie it off on one of the ballistae...I can certainly lower myself down. But can I take all my kit as well? Might have to......

....wait, I'm missing the obvious here, aren't I? We have catapult batteries......
Maybe getting my retirement funds out of here is a lot easier than it seemed earlier. All I need to do is pack everything except the wheelbarrow and my backpack in some big metal pots or something with padding for the landing....I'll say I'm testing a new ammunition type. I'm a bombardier, no one's going to question that.....


7th Opal.

I've been 'Testing the new ammunition' in the evenings. No one's caught on yet.....From what I can see from the unfinished towers, they're partly burying themselves in the ground. Since I know where they are....they should be perfectly safe when I go to collect them. I'll just need a shovel.

The military continues to complain about being on duty for so long. Screw 'em. There's a giant poison worm with bloody WINGS down there, and they're complaining about extended duty.

MAYBE THEY'RE ON DUTY BECAUSE WE HAVE A BLOODY WORM WITH WINGS CRAWLING UP THE DRAIN!!!

Idiots. When I get out of here I'm bribing another necromancer to come back and torch the place. That arse of a priest, that spoiled brat of a Count.....ALL OF THEM.

Still. The necromancy is going well. I've finished dismantling the body I'll be using for the decoy, with the aid of "Cutey Alathkatthir's Illustrated Guide to Surgery for Beginners". Frankly I'm disturbed that such a book even exists, but it has proven very useful. The pancreas is missing. Of. Bloody. Course. Still, that's not the important part....I really only need the vocal cords, lungs and limbs to be reanimated separately. I can pack the rest of the body with coloured dye in case someone stabs it. Gotta keep up appearances when I'm killed in my sleep by some lackey of that bastard Wastedlabour.

8th Opal

That damned worm will simply not die. At all. It doesn't even seem to require air.....and it's getting smarter. It no longer tries dashing up the drain (in so far as a worm can dash). It's taking it slow, and securing itself against the wall as it goes along. It's past the point I'd set as the evacuation point. This is not good. I'm activating all squads. I hope this thing fights as badly as it thinks, because if it's actually competent......

9th Opal

It is nearly at the dining hall. Crawling up inch by inch. The soldiers are tired, hungry and thirsty.....and afraid. I'm throwing everything at this thing. I just hope it works.

10th Opal

It's here. The thing fires globs of frozen spit at our troops. They're fighting back, and fighting hard. They'll be rewarded well for this.....if they survive. One of our swordsdwarves is knocked down by the beast, but the other soldiers have slashed its body open. One of the wrestlers actually bit the damned thing.

The marksdwarves have taken one of the damned things wings clean off. Kind of impressive actually, the bolt must have glanced off something and hit the wing sideways. The beast lets out a scream of rage and pummels the soldiers.


11th Opal

The battle continues. One of our former overseers is wielding that old bone spear to good effect....although frankly him biting the damned thing seems more effective.

The beast is dead, finally. We don't know who finally struck it down....but one thing's for sure...

I AM OUT OF HERE AS SOON AS BLOODY POSSIBLE. These military guys are insane! They're complaining constantly now! I've given them all leave. Frankly they deserve it. But I am SICK OF THEIR BLOODY COMPLAINING.

Ah well. The fortress is safe for now. That cavern area is a deathtrap though. Were I staying here, I'd seal the whole damned lot. But I'm not! I've got the first few parts of the decoy up and running. Giving the commands that will make the assembled decoy mimic a dwarven body is going to take some time, so I won't have this thing running just yet....but I think this will actually work. My caches are ready for me to collect, and I've scouted out the pond in the moat. I should be fine if a jump in, as long as I'm not wearing armor. When I leave, I'll lower a set down next to it so I can put it on later.

14th Opal

Apparently peafowl blood is running down the waterfall. I honestly don't know why, and frankly I don't care at this point.

Wastedlabor tried to give me one of his stupid lectures today. Slammed my door in his face. Wish I'd done that earlier...it feels damned good.


16th Opal

While I'm here, I'll at least try improving the lives of the people here who aren't military. Or priests. Or restaurant owners. The cloth and leather workshops have been going full tilt, and some results are forthcoming....some people are actually getting clothes to wear now. I've also given one of the only decent guys in the military, a farmer who's pretty handy with a sword, access to the second adamantine breastplate we've made.

20th Opal

Huh. We have a door in the outer wall, opening out into the magma moat. I'd never even noticed that before. Guess I'll have it removed and patched....someone might get hurt. Hahahaha.

The tome interests me more and more by the day...it's almost hard to tear my eyes away. One part of it seems to be written in blood. I can't read the language...but there's certainly some odd pictures. Why would a necromancer be interested in ducks?

22nd Opal

I've ordered more traps placed around the place. I may be getting out of here before too long, but these poor bastards could sure use some extra firepower when things inevitably come crashing down around them. Those copper buzzsaws are all gone now......


24th Opal


Another day, another bloody monster. This one's humanoid....and made of green zircon. Meaning it's going be damned near impossible to kill this thing without smashing bits off it. And it's giving off fumes as well. Excellent! Just when I thought I'd survived long enough to make it out of this hellhole! It's not heading for the fortress just yet though, so we should be fine. Since we're down a couple of dwarves after the last attack, we could do with a break from attack.

Had a meeting with Udib. He's noticed the missing tome. Wants me to order a search for it. Fine. Everywhere outside my quarters will be searched. Heh heh heh. I can see why he's concerned, I honestly can. And I'll be happy to return that book......once I've finished the decoy. It's almost ready now....soon I'll just need to clean it up and start teaching it commands.

------------------
I may have gone slightly overboard with my means of getting McKiwi II out of Moltenchannels. But what were you expecting? Something sensible?
That said, the interview with the next overseer should go well.

"So I was wondering if you had any maps of the fortress I could-"
"GRAAAAAAAAAAAAAAGH"
"Ok then. So this giant monster in the caverns. Is there anything I should-?"
"GRAAAAAAAAAAAAAAGH"
"And the morale in our military seems to be-"
"GRAAAAAAAAAAAAAAGH!"


I'm very sorry indeed, but I'm going to have to leave the fort overnight and finish it in the morning.It's past 11PM and I'm pretty tired.....and what with the FB and low FPS, this month has taken a lot longer than I had anticipated. I'm also going to need to take the next month slowly towards the end so I don't miss the end of the year (It's not announcing seasons).

533
Been awhile, glad to see the fort still alive. Is UristTheGrey still breathing? Itd be pretty damn surprising if he was

A very long time for me to notice this question, but UristTheGrey II is alive and well and a militia captain. You're a Great Marksdwarf, Accomplished Archer and dabbling in shield use, armor use, fighting, wrestling, striking and carpentry.

As of starting this play session, the surviving custom-named dwarves I can see are:

-Cutey
-Wastedlabour
-AnimaRytak
-TrollFurSock
-Sebastian Flyte
-Brofist Starwhack
-Urist McDonald, Perpetual Whiner (Not touching his ingame profession of restauranteur, but you have no idea how annoying he's being...at this rate the King/Queen is going to show up and be like "Bow before me!" and McDonald will punch them in the face and go scream at everyone about how pathetic his dining room is.)
-BP920091
-Urist McKiwi II
-Pseudonym
-Urist the Grey II

-----------------

Diary of Urist McKiwi II, Bombardier

1st Moonstone

That recruit finally finished his "BRILLIANT IDEA!".... It's a bloody figurine. I've no bloody idea how he planned to beat that monster with a garden gnome, but still....it's kinda pretty. Kodor Dawnedbury....the goddess of death and rebirth. Yeah, that's pretty fitting given the average life expectancy of a non-marksdwarf in our military.

I had an assistant bring me the records.....see who it is we're actually trying to woo over at the mountainhome. Apparently our general is a bloody cheesemaker. That explains our military record, that's for sure...

3rd Moonstone

Traded some more junk and some weapons for a bunch more leather. I hope we've actually GOT a leatherworks, because we really need some pants.


5th Moonstone

We have.....ONE. Guess I'll order some more built immediately. Udib's nowhere to be seen, so the job orders aren't going through anyway. I've rotated the archers away from the gate..the Dead Armors can replace them for now, even though they aren't even trained yet.

The captain of the guard came up to me and rather politely asked if he was getting an office any time soon. It appears the job order was never processed, so I've sent the miners to dig him out a nice new place to work.

I'm also continuing the old trap program. We're rather low on mechanisms though....

A dead goblin thief is filling the farming area with miasma. I'll see about getting it dumped....I am not sure why no one's dealt with this earlier....

19th Moonstone

Crundle damned near got me when I was out loading a cage trap. I'm activating the military. Again. The soldiers are not going to be happy. We need those bridges up....if only our bloody builders would move stuff out of the way rather than just refuse to build crap. I hate those idiots....

An axedwarf pushed it onto a cage trap and then stormed off. Don't blame him, frankly.

I suggested resuming adamantine mining today. Udib Wastedlabour stormed into my office and screamed at me for a full hour or so. Guess we're back to square one on that front. What with the baron screaming at me over my dining room, the military screaming at me over their draft, and that priest screaming at me over...I have no idea what he's on about, actually.....I think I've had enough of this job. I'm gonna get that wheelbarrow out from behind the wall in my office. We've got so much spare leather now...no one will notice a few packs and waterskins vanishing.

Another hideous monstrosity has turned up. It's stuck in the outflow for the dining room waterfall. For now. I'm sure we'll see more of it soon...it's certainly trying to head towards the fortress.


21st Moonstone

More bloody tantrums from the military. I've had it with these idiots. One of our glassmakers has been murdered this time. Dire times.....I'm going to get out of here while I can. I've grabbed one of the more docile (and intact) undead from the cages. I'll paint it a more "alive" color and teach it to mimic dwarven speech. Maybe if I steal one of the necromancers tomes from storage I can order it to not hurt anyone? We'll see. Not much time for it though.....things are heading south here fast, and I'll need to be out of here by the time the next overseer is elected.

That beast in the caverns has me worried. It's trying to get into the waterfall system....if it makes it up there, it'll be right into the dining room! I can't trust the military.....but I'm going to have to activate them yet again. I'll go with 3 out of 5 squads for now.


1st Opal

We're ready for it.....but a planter has just gone completely mad! Screaming "I'll show you all like I showed that bastard!".....I guess he's our murderer. I'm sending in the remaining squads to take care of him.... But I have got to get out of here. I'll check the tomes tonight, see what they'll do for me and that zombie......

-----------------------------------------------------------------------------------------------

That FB is inbound, and it's a giant poison-spitting featherworm! Fortunately, it seems to be trying to use the waterfall rather than just flying through the caverns....it doesn't seem strong enough to get through the water. But this thing has wings....so we are in serious trouble. I've ordered marskdwarves sent to the dining room, so if it comes through, they'll hopefully shoot out a wing so the melee guys can get it. That and a potential tantrum spiral are something of an issue for me....OR.....I can try to keep things almost stable and dump it all on my successor.

Hmmmmmm......




I'll finish it off later tonight and upload the save.

534
How did dwarves die of thrist? do we not have a well and water cistern? How are things going in the depths? It would be a good idea to start securing that last cavern layer.

Initially, we ran out of booze. Like 25 Urists of booze for the entire 174+ population. I fixed that up.....then at least 2-3 of them got stuck in an adamantine mining area somehow. I've since fixed it so their bodies could be recovered and no further miners will be trapped. We now have plenty of booze (and I'm making more), so unless they're in the hospital or jail, they shouldn't have issues with a shortage of water. I'm fairly sure we have a water source though.

I honestly don't know about any wells though. I think there's one attached to a pond outside the fortress (because that's totes safe)....but as for inside the place, I haven't spotted any. I'll check later. Today is the last day on my timeslot, so I'll be finishing the year today and uploading the save sometime this evening.

I've replaced the doors on the cavern-compound with bridges, although I still need to seal them off. There are a pair of levers in the fining room right next to it that will, when finished, seal off the area. It still needs a roof, but I'm not going to have time to do that. I should be able to secure the stairwell though.

The caverns in general are still fairly dangerous. I think a prudent course of action would be to channel magma from the volcano and build a miniaturised doomsday device that lets us drop fiery death from the ceiling (especially for lower layers). That would let us take out FBs and the like before sending dwarves in. Would make the place a LOT safer. Our military is fairly decently sized now (40-50 dwarves), but badly trained and has...mixed quality armor. When they're a bit more competent it should be a breeze to patch any holes in the place.

The area where you got eaten (I still need to redorf you, actually..I'll do that today as well) has been made a lot safer by the addition of insanely overpowered weapons traps, but could do with being properly walled off.

535
Diary of Urist McKiwi II, Bombardier

16th Sandstone

The new arrival went straight for the compound. The military took it out, but that thing breathed vile fumes over them. No signs of illness yet, but who knows what lies ahead....I will expand the military just in case. Our axedwarves are scarily competent. I saw one of them batting the fumes away with his axe as he laid into the beast. I do not want to get on the wrong side of those chaps. One of them ran away from the battle screaming "I HAVE A FANTASTIC IDEA!", and has been hauling random junk down to the workshops next to the adamantine mines ever since.

I've ordered the creation of two new squads...some new archers to support ouir existing force, and a new swordsdwarf force. Gives a chance to test those adamantine swords that have been coming out of the forges. One of the sword-squad guys decided to make off with an artifact bone spear instead. Ah well, guess we'll see if it's any good.

11th Timber

That imbecile the Baron has been screaming his lungs out all autumn over other peoples dining rooms. I've had a new one built for him down by the magma sea...but today he snapped and punched another dwarf. I know this, because the Polymath told me....but he's not reporting it because apparently he 'Can't make it up the stairs' to find the sheriff. A sad end to a fine soldier....still. Udib doesn't like him either, and while normally I would not take a character assessment from that dwarf at anything near face value....it's kinda impressive that McDonald's managed to piss off the both of us, considering how little we see eye-to-eye on. Some day, that man is going to kill someone, and then what can we do? He's been getting worse for a long time now....muttering to himself, staring into space, yelling at the cooks at his restaurants.....we're going to have to keep an eye on him. That dwarf's an utter quack if ever I saw one.

17 Timber

Our cage traps caught a pair of goblin snatchers. They'll rot away in the stacks of cagbes, next to the zombies. A caravan has just arrived. Since we're giving them a lot of gold.....I think I'll activate the military.

18th Timber

An ambush!

Two squads.....we lost 5 dwarves, but the goblins were wiped out. The second squad didn't even make it to the melee troops before the marksdwarves on the bridge wiped them out. Just one of their soldiers managed to limp up to the first hammerdwarf....then fell into the magma moat. When the next migrant train arrives.....we can replace the fallen and train them. And get some better equipment. Our soldiers are wearing rags and could really use some more armor to go with what they have already.

22nd Timber

The latest battle has left everyone very unhappy indeed. I fear that we will need to solve the high casualty rate in our military before too long....current casualty rates are not acceptable. The caravan has arrived....and we're moving our crafts to the depot. And retrieving equipment from the fallen of both sides.....we can't afford to let good clothes go to waste when we're wearing rags. I've stationed marksdwarves at the gate to defend it while we look after the traders. They helped us out in the field, we can at least return the favour.

The recruit who ran from the battle with the Forgotten Beast has finally started to build whatever it is he's been planning. With the amount of stuff he's grabbed, it might actually be good....

One of our soldiers is in the hospital recuperating. Broken pancreas, among other things. It's always the bloody pancreas around here isn't it?


28th Timber

Gave our stuff for the mountainhome, and bought a bunch of stuff. THink I'll have some more gold crafts made so we can buy all the leather these guys are carrying....make ourselves some new clothes.


-------------------------------

That recruit down by the magma sea has a strange mix of stuff. If it's finished before my turn ends, I'll report what the artifact is....if it isn't, I'd love to know what the heck he's making. And the two snatchers never did get hauled in.

Lots of blood out there. Lots and lots of blood. And our tiny cramped dining areas where dwarves can socialise aren't such a good thing when dwarves are dying. The next overseers will need to be VERY careful to avoid a tantrum spiral. Our military really needs better gear, and MUCH better training. I was throwing newbie soldiers into battle..and the results weren't pretty. If we melt down our iron stuff we can give the melee troops full steel armor, which will do a lot better.

How do you even break a pancreas anyway?

536
And our new friend down in the caverns has broken through the compound. No idea what its gas does, but we're going to find out soon enough.

The intervention of the military (some axedwarves were having lunch right next to the compound) has prevented it from breaking into the fort. I'm going to set up a lockdown lever that will cut the fort in half, then seal off the lower levels if I have to. The axedwarves are doing nicely...for now.

Edit: They're doing so nicely that one of them  is actually blocking the gas attacks with his axe. Not sure how that works, but I'm glad of it.
Edit2: One of our soldiers is taken by a fey mood. Damn you, fairies....we need more axedwarves!
Edit3: And it's dead. No casualties.....yet.

Edit4: Urist McDonald is a nasty, nasty person. Too bad the only witness to him punching people in the face is a crippled former soldier who's too injured to report the crime. Future overseers will love the polymath for his dedication to reporting his job cancellations once every 4 seconds or so.

537
Diary of Urist McKiwi II, Bombardier

1st Limestone

Bought a crudload of booze from the humans. And loads of wood. And some charcoal. Mostly traded them a bunch of crap lying off the floors, but spent a little of our gold and some goods I'm honestly not sure how we got. Why exactly did we have several dozen barrels of congealed blood? Guess it must have been one of the vampires who wanted a mid-day snack from time to time....

A kobold ambush struck the fort soon after the caravan arrived. The military fought them off....we took some casualties, but ultimately, they were the ones who bought it. Got a few dwarves with nerve damage. I don't expect we'll need the military for a while, so my successor can deal with them once the hospital has tended to their wounds.

I'm now working to finish off the moat alterations.....an opportunity to extend the fortress somewhat has presented itself, so I'm going to start work on another tower.....if we had a second squad of archers or nmarksdwarves, then a tower on the moat-island would compliment the old watchtower built by Baron McDonald when he was overseer..... I'm including a bridge so it can be sealed off from the rest of the fort....once it's finished, that is.



21st Limestone

Elven diplomat's here. We've agreed to limit our felling to 100 trees. Frankly, we've got plenty of wood already.....and we've got siege engines for if we need to break our promise.



Another migrant arrived today. Looks like a noble of some kind. Has potential as a furnace operator.

That chap's hanging around with one of the earlier Guests in the caverns. Unless they decide to attack the very-poorly designed underground compound, I see no danger at all. If they do decide to attack, they will probably break into the main fort and kill us all.


Here's a map of the surface installations, to sate the curiosity of any historian who may come to read this diary.



Things have progressed rather well....if we get a caravan in the winter, we'll try bribing our monarch to become the capital.....we could use some elite soldiers, and there's plenty of marble down by the magma sea for a royal court.


----------------

Lots of dead kobolds. And dingoes. And a wolf. I've been putting up walls and fortifications to provide some cover for our marksdwarves to fight from *our* side of the moat. I don't think I'll finish the new tower on my turn: It's a mess. But I can do *something* there. Due to some design flaws the second new bit of moat is going to be tricky to finish.

538
They'll bring the dwarf inside eventually. Don't issue new job tasks until somebody is free to recover the wounded. Deactivating any barracks should free some sparring dwarves too.

Hmm. Queuing 20+ work orders does not seem smart at this point. Worst thing is that my plans require most of them (some of them are just ego-boosting, like the "make tons of gold crafts to donate to the mountainhome") I'll free up the soldiers though.

Speaking of that....why does donating stuff to the mountainhome make the king/queen come and make your fortress the capital? Is it just a matter of bribing the right official who decides that stuff, or does it doing something more genre-savvy like pushing the mountainhome over the threshold for FB attacks or making all the nobles trantrum  until the place collapses over all those commoners with nice statues in their rooms?

539
Two squads of kobolds ambushed the fort after the caravan turned up. I've sent the military out. We're taking casualties, but we're winning.....we will lose some soldiers to this battle, however. Quite a few nerve injuries, and one of the bowdwarves fell into the moat......I can't see him, but I'm guessing he's dead.

One of our newbie hammerdwarves has 5 kills now....4 from this one engagement. If he's ever brought to the hospital and fixed up, he might just be useful. I doubt this is going to happen, however...everyone just wants to salvage the debris and bodies.

-------------
We won, but we lost 3 dwarves. Not a bad trade, considering how unskilled (and small) our military is, and the fact that they scattered. We had the help of a local magma man, who sliced the head off one kobold in a single second.

Edit:

If anyone knows how to get a dwarf with an injured foot (looks like nerve damage, he's not bleeding that much) back from outside, please say. Or I could try building a wall around him and building a hospital out in the middle of nowhere....or I could abandon this chap to their death.


540
Diary of Urist McKiwi II, Bombardier

21st Malachite

It's been an interesting time. Some giant boars turned up and started attacking the Undead. There's only a few left now. I've had extra siege weapons built around the place, and some more parts and ammunition made. We could do with some ballista bolts, but eh.....not sure I can afford to spend time on that now.

I've heard rumors that the hospital may have taken some adamantine thread for use on wounds. Not sure what they're smoking, but I want some.

Some dwarves died of thirst lately....we're basically out of alcohol. That damned priest is apparently both our manager AND our book-keeper, but didn't see fit to report that we were almost out of the stuff. Bastard. I yelled at him earlier and he said he'd deal with it. Hopefully he actually does, or we're dead. I'm half tempted to shunt him down to the mines and take his jobs myself. I'd get things done a damn sight better.

We spotted some migrants yesterday. Looks like they've been hiding from the undead for a few days. We're letting them in now....the undead have noticed though. I'm sending in the axedwarves to take out what they can. Guess I can't investigate the hospitals thread stocks until afterwards though.


22nd Malachite

One of our axedwarves struck down one of the remaining zombies. I'm sending in most of the military to guard the entrance for now, while the rest of the axedwarves deal with the rest of the problem.. I can pull them back later if necessary....lots of dwarves seem to be taking the opportunity to get some of this "exercise" crap the youngsters keep going on about. Pah. Swinging a pick does the same thing and gets me metals to smelt and rocks to throw at people. Speaking of that.......let's tell the catapult operators to stop firing while the squads are out there. Don't want any accidents.

23rd Malachite

Our fortress is safe. For now. Apart from the odd ghost, we're free from the undead. Time to collect the bodies of our long-lost dead and see what we can scavenge from outside.

I have disbanded the Gears of Living. We don't really need hammerdwarves right now..we have the squad I formed earlier...but we could do with some swordsdwarves. And when we've got a decent dwarf to lead them, we have just the weapon for them...the first of the adamantine swords came off the production line and passed inspection today. It's no artifact.....but it's a damned good sword. Udib's handled the order for some steel swords for the rest of the squad.....seemed rather more cheerful now we can open the gate. Guess I might have been a little harsh on him. I still don't trust him, but maybe it was just a nerves thing 'cause of the siege? He did fix that booze problem pretty quickly after I snapped at him.

11th Galena

The humans have sent a caravan. Just in time for us to be nearly cleaned up as well. Guess I'll take a nap, then have a word with the priest about what we want to trade for.....


---------------

Woooooo! We're not surrounded by undead any more. We have a minor ghost issue, but he's haunting the magma sea and as such, is not a threat. I'm hopeful that if this keeps up, we might actually get a caravan in the winter! At which point I will donate some highly valuable crafts I've been making......and the next person can have us become the capital (Who's our current monarch, and are they a bloodsucker?). I'm also gonna try making some tweaks to the magma moat. Civilian alert is at "No restrictions" for now, which leaves us....somewhat vulnerable. But eh, we can afford some casualties.

We're up to 173 dwarves, and our booze issue has mostly vanished. Still a little low, but I'm working on that. Having the humans turn up is a real boon.

Currently our military is wiping out the local dingo population while our weapons traps slaughter the local naked mole dogs. And when I say slaughter I mean "THese are the traps with steel serrated discs AND heavy blunt weapons, so one combat log has 3/4 limbs AND the lower body AND the pancreas (always the pancreas, for some reason) flying everywhere. I may not get the swordsdwarves up and running in my turn, but I'm starting to get some of the supplies available. We have flux for steelmaking, so in theory we can give everyone really GOOD armor.

EDIT: Oh yeah, we're pretty much out of mechanisms thanks to the trap program. I've ordered another run of them, but I don't know how quickly that'll happen.

Pages: 1 ... 34 35 [36] 37 38 ... 47