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DF Community Games & Stories / Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« on: November 01, 2015, 05:11:23 am »The trench is for storing the magma right? The way I'm looking at it, invaders can breach the dike defenses by climbing around (not over) the trench walls near the 2 edges of the lake.
There is a way to circumvent this without removing your designs, though there is some risk involved. We would have to extend the trench walls in the southwest and northeast up to the lake borders (just the outer walls), joining them up to form a perimeter around the entire fort. This would be better than making tons of traps (that require maintenance) to cover a weak spot in our defenses.
I like the trade depot island suspended in a sea of magma you did though.
I think I see a spot where we can accommodate a magma pump stack without necessarily breaching the caverns. It will cut through some of the digging designations for the tombs and come up on the southern doorway towards the underground farms though.
Overall, I'm not worried about the surface defenses. I think we're doing pretty good (thus far) on that front. What I'm worried about is our cave defenses...
There are many ways of dealing with that particular can of worms though, just that I won't be the one to do it personally on my upcoming turn.
Ah, yes, I see now. Yeah.....a difficult one to fix, that one. The caverns pass under the lake. Anything that dies down there is going to get up and keep on coming.
On the plus side, this will eventually get rid of any FBs down there.
On the downside, it means FB zombies. And limbs. Lots of limbs.
?
Although one of my deaths was accompanied by a few extra deaths..