Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Helgoland

Pages: 1 ... 699 700 [701] 702 703 ... 708
10501
Forum Games and Roleplaying / Re: Age of Man
« on: July 07, 2012, 07:08:46 pm »
Gah. Try to save him.

It will have no use and will waste ressources, but whatever.
The less Xenophobic we make ourselves, the harder we become to conquer, as the enemy that takes our land is slowly transformed into the Mali by a different name.

We become a Center Nation.
Something like that kept happening to the historical babylonians: They would get conquered, and their temple-tower would be desecrated by the new ruler. But only a few generations later, the ruler's offspring would once again have everyone worship the old babylonian gods...

(Say, does this thing work similar to spore with regards to Karma? So we save that dude ---> less xenophobia, less militarism, more social & commercial orientation? )

EDIT: And yeah, try to save him. If it works, attribute it to some sort of earth-mother; if it doesn't, either to hostile sorcerers or some transcendental kind of evil... concept.
Yeah.

10502
Well now:

Zerg rush mosquitoes, replicate some smaller fishes. For this purpose, disintegrate some of the antfish. The others keep eating anything that's alive. Scan for DNA that's related to poison, muscles (of the mammal variety) and digestive tracts.

10503
Forum Games and Roleplaying / Re: Age of Man
« on: July 05, 2012, 04:08:35 am »
Convert, slowly move to monotheism.

(Nature spirits --> Earth mother ---> greek/roman-style pantheon ----> monotheistic god in whose name we shall commit horrible atrocities! )
That's not really how it worked though, the Hebrew were fairly monotheistic from the beginning, it was the Diaspora that started converting everyone else.
Then christianity took over. It was almost usurped by Islam, but Islam began too late, I think. The enlightenment hit before it could convert enough people to be bigger than Christianity.
I know it didn't happen like that - that was just a suggestion how it might work for us: Slowly moving away from pagan concepts towards more and more abstract concepts of the divine. Maybe after monotheism we can go to something like enlightened pantheism (google pantheism if you don't know it; it's a cool concept :D )

10504
Forum Games and Roleplaying / Re: Age of Man
« on: July 04, 2012, 08:54:15 am »
Convert, slowly move to monotheism.

(Nature spirits --> Earth mother ---> greek/roman-style pantheon ----> monotheistic god in whose name we shall commit horrible atrocities! )

10505
Forum Games and Roleplaying / Re: Age of Man
« on: July 03, 2012, 01:31:58 pm »
just remember- you may follow it and promote it, that doesn't mean everyone else in the tribe will, too.
Let's just go lassez-faire on religion until one has emerged as dominant (which I hope will happen, hint hint ;)); then, crush the infidels.

Also, stabbing is always a good idea? Who are you, Belkar?
(Although I do wish I had that shirt...)

10506
Forum Games and Roleplaying / Re: Age of Man
« on: July 03, 2012, 11:43:59 am »
Why not ask him what we should do? Ask how far gone he has to be before being given mercy.

In the meantime, wash the wound, try to take care of it.
Yup, sounds good. Definitely better than simply, you know, stabbing him :D

10507
Forum Games and Roleplaying / Re: Age of Man
« on: July 03, 2012, 11:28:34 am »
Wikipedia says copper has been known for ~10.000 years, so it would be in our timmeframe. Hooray!

Also, let the new people join, and let the wounded guy live - mercy-killing him might be seen as a hostile act.
Get specialized farmers, fishers and warriors - whoever wounded that guy might want to also wound us.

Look for trees, try to invent boats (would make fishers more effective).

10508
DF Suggestions / Re: Mobile version? Android and IOS support?
« on: July 03, 2012, 06:26:05 am »
I think it would be !!Fun!!.  As in, your android bursting into flames from trying to cope with the demands on it.  To play the game mobile what you'd probably need to do is log into your home box remotely and play it on that, with your mobile device simply serving I/O purposes.
I want an array of state-of-the-art supercomputers hooked to the Internet to play DF remotely! Probably the only way to keep it up to speed with all the new features...

10509
Forum Games and Roleplaying / Re: Age of Man
« on: July 03, 2012, 06:18:50 am »
Set to work gathering many, many berries to plant. Tell a good 6/10ths of the tribe that from now on their sole purpose in life is to provide food by cultivating these bushes, and that they will form the backbone of your new society.

After they have begun their work, gather the rest of the tribe. A pair is to be warriors/hunters, and the rest are craftsmen of various trades. The warriors will defend the tribe, and the craftsmen will provide us with the tools we need.
Yeah, as someone said before: Specialization is the key to success. For specialization, however, we need more technology; I suggest (as can be seen on the previous page) metalworking and sailing/canooing. Bow & arrow is good too though.

How fast exactly can we do research? How long does it take for something new to be discovered? How exactly does that happen?

10510
So I guess especially after some sort of achievement? Might have to go after the human after all...

10511
You can dive into murky pools and start sneaking when the enemies are more than ~5 tiles away. Quite useful for picking off archers before fighting the bulk of the enemy forces.

10512
Forum Games and Roleplaying / Re: Age of Man
« on: July 02, 2012, 03:13:23 pm »
Name: No'ke.

Start farming with people who will from now on do nothing else; set a few people apart to hone their weapon skills and maybe explore a bit.

Have someone take a good look at the kinds of rock that are around, and how they behve in a fire; also observe that hollow things tend to float.

Look for large amounts of trees, i.e. a forest.

10513
1)send 500 Ant mosquito's to gather mammal's DNA (high loses are tolerable)
2) send 500 Vegetarian mosquito to gather biomass and plant DNAs, preferably poisons (High loses are tolerable)
3) Antfishs and insecticarps - hunt for more biomass
Sounds good, maybe resize those mosquitoes first.

When do we get new abilities?

10514
Forum Games and Roleplaying / Re: Age of Man
« on: July 02, 2012, 02:44:14 pm »
Set up that permanent settlement and begin specialization. That's the key to advancement.
Yes.

10515
Forum Games and Roleplaying / Re: Age of Man
« on: July 02, 2012, 04:07:09 am »
Let's not poison our allies?
We could poison them a little bit... You know, to make them fear the evil that is all around us.

And democracy in 5000 BC - I doubt this would work technologically, at least for systems larger than a few towns. If it does, though, I see no mutual exclusivity between religion and democracy; we would just need a bit less of a "cover in fear" approach ;)

Pages: 1 ... 699 700 [701] 702 703 ... 708