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Messages - TempAcc

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4366
What the hell, what kind of SRW game doesn't have getters?

4367
On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.

Sig'd :P

I'm also very confident on notch's ability to punch out game ideas into decent games, but like with everyone I'm veeeery skeptical of his ability of actualy completing it in any way, at least in the next 4 years.

Not only that. Blockade Runner exists and its development is going at a nice pace, so I have no reason to be excited for a minecraft-eske space sim.

Also what caught my eye about the OP wasn't the lack of grammar and punctuation, but the absolute need to express that NOTCH, FROM MOJANG, (DID I MENTION HE CREATED MINECRAFT?) IS CREATING A SPACE RELATED GAME
Kay, I'll be quiet now.

4368
Play With Your Buddies / Re: Dominions 3 PBEM - Round 7.5 - Early Game
« on: March 28, 2012, 09:55:18 am »
Hopefuly r'lyeh's pretender dominion isn't too high or it can dominion kill you pretty fast, too.

Anyway, we could give each player an extension per week, so it can be used in emergencies but not abused.

4369
We could make even worse jokes if the naked man was standing next to a giant CAT.
A cat is fine too.

4370
Play With Your Buddies / Re: Dominions 3 PBEM - Round 7.5 - Early Game
« on: March 25, 2012, 06:03:42 pm »
Crap, forgot to rename my prophet properly before turning him into one :C

4371
Play With Your Buddies / Re: Dominions 3 PBEM - Round 7.5 - Early Game
« on: March 25, 2012, 02:36:07 pm »
If we end up doing round eight this year, we could use this pretty map

Spoiler (click to show/hide)

4372
Play With Your Buddies / Re: Dominions 3 PBEM - Round 7.5 - Early Game
« on: March 24, 2012, 04:30:26 pm »
I thought Ulm had lost the power of METAL in the late age.
But gained a taste for virginal blood and evil gods, making it even moar kvlt

4373
Glam rock mictlan, meet black metal Ulm.

Get it? C:

We should now name our commanders after glam rock and black metal stars.

4374
Ulm: Black forest for me I guess.
Are we playing the same map? Might not be good to do so considering we have one less water nation now.

4375
Its not like any of us is a MP pro anyway.

Also @Karlito, yea, forgot about that :x

4376
Sooo, we have Lorak, robespierre, karlito, boksi and myself so far? You could join youself Il P, if you can, we'd just have to do our own fluffy bits :P

4377
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: March 22, 2012, 12:52:11 pm »
My spriggan assassin, I Like Tigers Stuck In Babies, has been quite successful in killing damn well everything. Not even my most powerful troll berserker is as strong in melee as he is. Does the Lair have any runes in it? If so, what should I expect in there?

The Lair itself does not, but it branches into Slime, Snake and Swamps or Shoals, each of which has a rune.

Slime - expect acid.
Snake - expect poison and constriction - lots of enemies with reach weapons, also.
Swamps - more poison, lots of water. Hydras.
Shoals - lots of water. Mer-people. Haven't actually adventured in here much. OH GOD JAVELINS AND ICE MAGIC AND WATER ELEMENTALS AND STUPID KRAKEN AND SNAPPING TURTLES EVERYWHERE JESUS CHRIST

Fix'd

4378
Indeed, a restart would also be more fair on the new players so they won't have to pick up deadmeat's utgard and be able to make their own decisions from the start.

Are we going to use a new thread though?

Anyway, if we do late age again, I call Ulm, black forest :o , yet another nation I have very few experience with (I'm not used to forging a whole lot), but its pretty fun overall. We could also do another map if we don't get 2 water nations again.

4379
Unless everything goes horribly wrong (and this being DF, it tends to do that), most ordinary threats (monsters, goblins, zombies, FBs etc) will only endanger those dwarves whose professions may take them out of the fortress. So miners, woodcutters, weavers, fisherdwarves and soldiers might expect high casualty rates, but normally you don't lose your best "inside" dwafves like weaponsmiths, farmers, cooks, brewers, strand extractors etc, unless you're unlucky or the fort is collapsing anyway.

Enter Urist McVampire.

Suddenly your legendary armoursmith winds up dead. Then you have to either put off that massive order of steel armour you were making, or accept it being of substandard quality. Either decision could lead to a disaster if your military meets something nasty in the meantime.

Or he might feed on your legendary cook. "That's OK," you say. "Quality doesn't matter too much on food anyway." You might notice when his replacement is cooking MUCH slower and you run out of food. Tantrum spiral may ensue.

In short, yes indirectly vampires can destroy a fort, though they seem fairly easy to spot most of the time. It is a bit of a shame that they don't resist arrest when the hammerer comes for them, but hopefully Toady will fix that in future. THAT could result in serious fun, especially if the vampire picks up a weapon, or was part of the fortress guard. Another reason not to draft new migrants straight into the army...

Incorrect. A vampire soldier is as good as a untrained fool. As there skills are frozen, unless they arrived as a skilled soldier.

Really? I thought only their stats were frozen.

4380
Risen Oracle.
Too bad its agartha restricted, best immortal SC pretender by far.

Also, have dwarven hammers been removed in this CBM version? A friend of mine couldn't find it in the list with CBM on, but when CBM's off it shows up again.

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