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DF Dwarf Mode Discussion / Re: My Attempt to Eliminate/Minimize the FPS Death (HELP NEEDED!)
« on: April 18, 2014, 03:27:35 am »
I haven't found pathing to be the major drain reported by so many in this thread.
I have, a couple of times, decided to kill (via cheat) huge swaths of population in an attempt to recover some framerate, but found that framerates remained low.
I found pathfinding to be an issue in exactly one situation-- when experimenting with (now obsolete) undumps and multiple stockpile squares. This was a situation where multiple dwarves suddenly lost path and tried to path through every single tile on the map to a suddenly inaccessible tile. (If it had worked like the original job, with the stockpile pathing to the dwarf instead of vice versa, there would have been no detectable hit, with the path rapidly exhausting all possibilities.)
I have, a couple of times, decided to kill (via cheat) huge swaths of population in an attempt to recover some framerate, but found that framerates remained low.
I found pathfinding to be an issue in exactly one situation-- when experimenting with (now obsolete) undumps and multiple stockpile squares. This was a situation where multiple dwarves suddenly lost path and tried to path through every single tile on the map to a suddenly inaccessible tile. (If it had worked like the original job, with the stockpile pathing to the dwarf instead of vice versa, there would have been no detectable hit, with the path rapidly exhausting all possibilities.)