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Messages - Vakothu

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61
Other Games / Re: Space Station 13: Urist McStation
« on: November 22, 2014, 06:32:10 pm »
Well, it sorta makes sense for it to be there at all, a desperate NukeOp may use it to save a friend.
Oh yes, it does make perfect sense for it to be there, but you'd have to be insane to try it if you didn't read the code.

Edit:  Did the server die?

62
Other Games / Re: Space Station 13: Urist McStation
« on: November 22, 2014, 03:20:38 pm »
And winner for least likely to work, and most insane, ghetto tool, is you can use an active E-sword as a laser scalpel with a 5% success rate.

63
Other Games / Re: Space Station 13: Urist McStation
« on: November 21, 2014, 12:25:37 am »
Yep, server is still dead.

64
Other Games / Re: Space Station 13: Urist McStation
« on: November 19, 2014, 06:46:03 pm »
Thanks, Vactor.

65
Other Games / Re: Space Station 13: Urist McStation
« on: November 19, 2014, 06:36:52 pm »
Monkeymen don't have brains, I think.

They do. They are identical to crewmembers, code-wise, they just don't have a consciousness inhabiting them.

E: By the way, Glloyd managed to merge BS12 again.
I tried to take out a monkeywoman's brain once. I found nothing.
There are two possibilities as to why this might have happened.
1: The brain had previously been removed. It wouldn't be alive, though. (need confirmation if a monkeyhuman can stay alive if the head is severed, the brain removed, brainless head reattached)
2: The procedure was improperly performed. If it explicitly gave a message of finding nothing, then you might have accidentally performed a cavity search.
Severing the head is an instant kill now, the body doesn't stay alive anymore.

Edit: For those who don't know, KG's backup server isn't too terribly out of date anymore, so it is not much of a pain to use when the main is down.

66
Other Games / Re: Space Station 13: Urist McStation
« on: November 18, 2014, 11:55:20 pm »
Well, looks like the clonexadone IV drip technique doesn't work on Baystation12 itself, so it's patched or something.
Did you set the IV drip mode to take blood. Because at first when I hooked up the monkeyman nothing happened it just said the clonexadone was driping into him. Then I set the IV to take blood and it started working.
Yeah an IV starts on give, you have to use the right click menu, or objects tab, to set it to take instead.
And it won't be patched out, for it isn't a bug.

67
Other Games / Re: Space Station 13: Urist McStation
« on: November 16, 2014, 08:26:48 pm »
Was it because I was trying to install an APC on my off ship clean room?  Or did someone do something cool?
From what I can tell, like most crashes, it's not something that someone in particular did, the server just crashes.

68
Other Games / Re: Space Station 13: Urist McStation
« on: November 16, 2014, 08:10:00 pm »
Did we crash?

69
Other Games / Re: Space Station 13: Urist McStation
« on: November 12, 2014, 11:17:38 pm »
it will be back up shortly
Hey, we crashed it at a convenient time, for once.

70
Other Games / Re: Space Station 13: Urist McStation
« on: November 12, 2014, 11:12:59 pm »
Is the server down?  Or am I just having issues?

71
Other Games / Re: Space Station 13: Urist McStation
« on: November 05, 2014, 11:38:44 pm »
Nah, it looks like the server just hiccuped.

72
Other Games / Re: Space Station 13: Urist McStation
« on: October 26, 2014, 12:26:46 am »
Supermatter for when you are too lazy to do solars
Solars for when your tired of the supermatter being made critical
Singularity for when you want to be the coolest engineer.

You'll probably be the coolest engineer if you can do supermatter without it blowing up in your face.
Has it changed again?  I could always get the supermatter up, stable, and producing enough power when I played CE.

73
Other Games / Re: Space Station 13: Urist McStation
« on: October 13, 2014, 08:38:37 pm »
Can someone explain how to set up the Thermoelectric generator? The game says I should receive six parts from the crate, but all I got was the one generator.
The Thermoelectric generator is in three parts, the generator itself, which you got, and then two "Binary Air Circulators" which you need to order from cargo individually.
The two binary circulators go to either side of the TEG (Thermoelectric Generator), then wrench all three.  By piping cold gas through one circulator and hot gas through the other you can get power, the difference between the temperatures is related to how much power you get, generally the higher the difference, the more power you get, the power itself is output into a wire node under the center part.

Also, as I found out while setting up a RUST engine, if a TEG is generating a large amount of power, it has a chance to spark as it's generated power falls to half, but it'll go back to where it was shortly.


74
KK threw his/her Dark Illborn Exchange earlier. I don't think copied items are soulbound.

...Al, check what gender KK is. It's bugging me.
FFS said KK was female in that turn.
You deploy Copy Cat and turn her into a copy of you (again)

75
Other Games / Re: Space Station 13: Urist McStation
« on: September 26, 2014, 08:44:46 pm »
I'm not able to play SS13 for a bit, once things settle back down I may restart playing.

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