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Messages - Arven

Pages: [1] 2 3 ... 5
1
I can't seem to get the tileset to work. When I try to enable it in Rubble, I get:

Code: [Select]
Addon file request: Addon: Underhive Settlement/Tileset/Original File: Underhiveironhand.tset.png
Nonexistent file: "Underhiveironhand.tset.png" in addon: "Underhive Settlement/Tileset/Original".

However the file is in that folder with the correct name.

2
The molded flak plate (and probably the molded carapace plate) reactions in the Alchymical Lab do not work, the reaction wants "Plastic" and plastic logs do not work.

3
I think Lho has been broken for a while, the problem you are describing is what I thought I was seeing but couldn't confirm in A7. I've never actually successfully made Lho sticks this entire time, either my crop disappeared or the reaction was broken the whole time.

4
Surface crops were definitely getting destroyed by storms, completely enclosing them with walls and ceiling stopped that from happening. That's fine if how it's meant to be, but storms happen pretty much non-stop regardless of the biome, so it'd probably be a good idea to do a FYI for people if that's working as intended.

On two games now I've had the lho that I planted in fall never get harvested, but I wasn't paying attention either time... I just noticed in the following spring that I had no harvested lho or lho seeds left. I'm not sure if I screwed up or if there was a bug there.


Finally got the guilders to show up... and they had worse stuff than the normal orlock carivan. No crates, just the generic fare you'd get from a dwarf caravan  in vanilla (food, drink, cloth, silk, leather, toys, crappy armor, caged animals, etc).



5
Okay, finally getting to sit down and play again, I'll update this post with bugs as I find them.

Bugs
Charcoal reaction in Fuel Smelter is asking for Yarn Logs
The stoneworking category shows Unused on then top tier skills menu
My surface crops keep disappearing and I'm not sure why yet... I think the storms might be destroying them?

6
I'd love to have a tileset! I've been throwing the one in from the old mod, but it doesn't work entirely right.

7


About your water issue: Are you condensing moisture, or are you purifying water? The former shouldn't be canceled by anything but running out of barrels, the later can be canceled by running out of barrels or running out of accessible water. In both cases you should get an announcement. Does the DFHack log have any red text in it?


I had one of each going just to test it, and they both lost the job.It's possible that I just had too many people and was constantly running out of barrels and then quickly crashing the stocks, but it seems unlikely as I don't normally have the problem in normal DF- I got hit by a nightmare wave of 50 immigrants on year 2. I'll test a bit in the new version and report back. I remembered to turn off the pause for the dust cloud before starting the game this time, so I should get a little further.

8
Running much smoother! Crashes are relatively rare now.

Noticed a few things that may need addressed-
Practically everyone is wearing socks instead of shoes.
The rockcrete reaction for making Blocks only makes a single block per barrel of slurry, which kind of defeats the purpose.
Shroomwood trees seem a little too common/numerous
Something screwy is going on with cave spores. The lime milk is not consumed, and the produced cave spores are not stockpiled so they wither on the floor.
There does not appear to be a reaction to make backpacks anywhere.

*update, more bugs*
Unable to slaughter animals at the butcher, when you flag an animal for slaughter it doesn't auto-generate the job. If you do it manually, you get "Butcher cancels Slaughter Animal: Inappropriate Building"
For some reason after about a year into the fortress I lost the ability to make any more bread. I have 40 fungal flour in the stockpile, but the reaction says I don't.


Not really a bug, but an observation... I am having a very hard time keeping water in stock for some reason. I have an excessive amount of extra barrels (like 50), but the job keeps getting canceled without any sort of announcement. As I'm kind of letting the game run in the background this is causing a problem. I have a water distiller on the surface purifying water from a murky pool, and one underground doing condensation. They both randomly seem to lose their jobs without an announcement. I've tried setting a manager job to get around it, but it doesn't seem to ever apply the job to either one of them.

I'm also on year four and haven't seen any guilder trade caravans yet, even though I made sure to start near them.

9
From what I remember in the old one surface water made you sick, cavern water didn't. Was everything on the surface just stagnant? Anyways, the isotropic fuel rod was there because that's what happened in the game if you got one- you got to start a settlement. So it makes sense from a fluff standpoint. Even if it's not entirely required it'd be nice to have it back. Would it be possible if the distiller is re-added to create reaction to fill a bucket with water for medical use?


Other bugs- cooking bread doesn't seem to work. I have bags and bags of meal fungus flour and the reaction is still red in the kitchen. Also, none of the new seeds, plants, or powders show up in the kitchen menu on the info screen, only meat does.

Is lho incomplete or am I totally missing something? I can make dried lho but don't see anywhere to turn it into lho sticks.

10
The Rockcrete caster seems to not work... the job stops midway with "molten generic" on the ground and nothing created.

11
So the whole Isotropic fuel rod to make a distillery for water is gone, yes?

12
DF Modding / Re: Warhammer 40K Underhive Settlement Reboot (Maybe...)
« on: July 15, 2016, 09:12:42 pm »
Really excited for this!

13
DF Modding / Re: Warhammer 40K Underhive Settlement Reboot (Maybe...)
« on: July 09, 2016, 08:42:16 am »
I'm excited to see what both of you create!

14
Mod Releases / Re: [DF 34.11] Warhammer 40k - Underhive Settlement 1.6.1
« on: September 12, 2015, 04:11:02 pm »
Got very exited when I saw posts in this thread :(

15
Still hoping this will be updated one day  :(

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